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nullPointer

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Everything posted by nullPointer

  1. Thanks for providing that information; it really helps with the troubleshooting process. I think the problem is with your command line. I believe the command you are using: is the command used to force TurboGrafx-CD emulation rather than the one used for TurboGrafx-16 cart based games. Try this on for size to see how it goes for you: pce.exe "[ROMPATH]\[ROMFILE]"I use Mednafen for TG-16 emulation, but I'm pretty sure that's correct. If that doesn't work for you, we'll have you try some additional troubleshooting steps. Good luck man!
  2. I believe MAME games removed via the delete key actually get added to the Excluded ROMs list in your config. As a result they should actually show up directly in your GameEx.ini. Feel free to post that if you'd like. Just out of curiosity, you're not running the Setup Wizard at the same time you have GameEx running are you? That might cause the same type of behavior you describe here. Likewise you'll want to be sure that your GameEx.ini is able to be written to (i.e. make sure it's not set as read-only at either the file or the directory level). This last bit might be a stretch though being that I assume you are able to modify other GameEx settings successfully. You're not running multiple versions of GameEx are you? Actually I would make a special exception to my previous statement in the case of MAME. The only way you could do this successfully was if you were running a fully split set (meaning every ROM zip is a fully self contained unit). If you're running a merged set you will wind up deleting a lot more games than you intend to if you delete them via Windows Explorer, and if you are running a split merged set you will screw up every single clone if you inadvertently delete the parent ROM for a given set in this fashion. Generally speaking it's a bad idea. Basically you would want to do this using a specialized ROM management tool (i.e. ClrMamePro or ROM Center), and even then it will likely require that you rebuild your set. Long story short ... let's try to get that delete key working before we get carried away.
  3. What system are you trying to remove games for? Typically when you hit the delete key GameEx will remove the game from your list, and cache the list of removed games to a file. Games removed in this fashion shouldn't re-appear in your list even after restarting GameEx (although I have noticed that Steam seems to be a notable exception to this rule). AFAIK GameEx will not remove games from the file system. In order to fully remove games from the file system it would probably be better to use Windows Explorer, or some other file search / management tool.
  4. Yes you can certainly store your ROMs in subfolders. For your given emulator you would simply want to set the ROM Path as the parent directory which housed all your various ROM sub-directories. Then on the Advanced Emulator Setup screen in the Setup Wizard you would want to change the Scan Sub Folders setting to Yes. Bear in mind though that GameEx will disregard any sort of "categorization by sub folder". It's possible to do something like that, but it's going to involve a lot more configuration in the form Custom Menus and multiple emulator configuration entries for single emulators. If that's what you're going for, we can get into the steps to pull it off, otherwise the above should have you covered just fine.
  5. This is my recommended solution as well. Running Steam at start up saves a lot of overhead in terms of the whole login/logout process for every game. Of course I play Steam games fairly regularly so for me it's a no-brainer. Also if you're running in offline mode, it makes sense to run it at start up so you only have to deal with the problem described here at start up rather than for every game.
  6. Please submit a copy of the Emulator Config you are using for Magic Engine. It's hard for us to troubleshoot your configuration if we know nothing about it. Please refer to the How To Ask For Help thread if you are unsure of how to access that information. Thanks sir!
  7. Thanks so much for all the hard work and consideration you've been putting into this effort Draco!
  8. Thanks for the detailed writeup Macguvyer! This is one system quite a few people struggle with. I'm sure your instructions will help a lot of people.
  9. Awesome! Thanks Tom! Thanks Circo!
  10. Ha! This practically deserves a special recognition all on its own!
  11. Hi djfourmoney I'm a little bit confused about certain aspects of your post. Providing copies of your GameEx config and your GameEx log might help to clear that up (check out this thread if you're unsure how to access those files). In the meantime maybe a bit of clarification is in order. What configuration folder do you mean? GameEx should only be configured through the included Setup Wizard. If you're trying to launch it directly from your GameEx installation directory it's \GameEx\SetupWizard.exe. I'm not sure what Emulator menu you're referring to. Are we talking XBMC here? GameEx does include an XBMC plugin (as an optional component during installation), but it's not integrated into XBMC in the same way as Advanced Launcher. It will appear in the Programs menu and will be launched as an External Program. Once again though GameEx should always be configured through the included Setup Wizard.
  12. Looks great Krak! PlayChoice-10 was the first arcade machine I remember playing on a regular basis as a kid (before I even had an NES!).
  13. Thanks for the share Hack-Tarus!
  14. I believe this thread might be the one you are referring to. Definitely some good information to be had in that one, although I believe the really juicy tidbits have been mentioned here as well. I'm with Dazz, I'm wondering if that adapter is throwing off the enumeration of your controllers.
  15. Happy Birthday GC! I hope your feeling a bit better, and I betcha that party is going to be awesome!
  16. Wow, that's awesome scrivy! Thanks for such a thorough comparison!
  17. Hi Scott By default all Steam artwork is downloaded into the following directory: ...\GameEx\MEDIA\STEAM There you'll find sub-directories for Banners (labeled as Boxes I believe), Snaps, and Videos. Occasionally I have an issue with Steam artwork in which the Store page is behind a Date of Birth verification screen. In this circumstance I've had to manually download artwork and rename according to the numeric Steam game identifier of the associated game. So if you're only getting half your artwork that might be something to consider as well as the solution linked by Draco. The integrated artwork download feature basically does the same thing as the standalone artwork utility, it just works behind the scenes. So your artwork downloaded in this fashion will be downloaded to whatever artwork directories you've configured for your emulators.
  18. Thanks for sharing your solution stigzler! There is potentially one other aspect to this that you might want to consider. Occasionally new common Steam wrappers are created and added to the FTP, at which point they are distributed with GameEx (at least if one opts to download/update their wrappers). There could be a very slight chance that someones custom wrappers could be overwritten in this fashion (although Tom would need to confirm on this). So ... I think you could circumvent this in one of two ways. You would either want to opt out of updating Steam wrappers during your update process, or you would want to set your custom wrappers as being read-only. Personally I would just set them as read-only. Certainly wouldn't want to lose your hard work! Thanks again for the write up!
  19. It's a good thing he's got that Schlitz to steady his nerves!
  20. This thread over on BYOAC also seems especially relevant.
  21. I think you might be able to use the combination of WinWait and WinWaitClose to manage activating and closing the script. Check out the documentation of WinWaitClose (particularly the code example). The only catch is that you will need to figure out the Window Title or Text. That's where the Window Spy tool can be your best friend. I believe you can do something similar dependent on whether a Process (as opposed to a Window) exists as well. See here
  22. Here is where we start to approach the limit of my AHK knowledge (hey I never claimed to be an AHK wiz! ). But ... I believe AHK has a function to keep a given script running only as long as a certain window/application is held in memory. I may have an example of this somewhere. I'll take a look when I get home if someone else doesn't beat me to it. Tempest is the man who could probably answer this question most effectively.
  23. Yes the steps you listed should work in terms of the Steam wrappers. The reason why Steam games got their own wrapper functionality is that Steam games sometimes require an intermediary "launcher" screen that pops up between launching the game and actually starting the game outright. So the Steam wrappers came about as a solution to automate these launcher screens and jump right into the game with no intervention from the user (Trine, Arkham Asylum, and GTAIV are a few games I can think of in this category). As a result, you will see some pre-existing wrappers in the wrapper directory (at least if you opted to download them during installation). So ... in a rare circumstance, you may encounter a situation in which you want to do a custom wrapper where one has already been written for that game. In that case you can see the source of each wrapper located one directory below the wrapper directory itself (I'm away from my Gaming machine ATM, but again it's pretty easy to find). So in a really rare situation you might end up adding code to a preexisting wrapper and recompiling it. This functionality isn't explicitly available for "standard emulators" in GameEx, but you could probably fake it using Launch Before and Launch After. Something along the lines of: Launch Before= "C:\Wrapper Directory\[ROM].exe" In this scenario, you might end up separating "games that require wrappers" vs. "games that don't" and run two separate emulator entries for each. This would help to avoid the issue in which the Launch Before command couldn't find an exe named "[ROM].exe". Then you could subsequently regroup the two separate emulator entries into a single list using the Emulator Groups feature. I'm just spit balling on that one. I imagine that writing custom wrappers for several games would get pretty tedious after a while though, so I'd certainly only go that route if I absolutely had to. In terms of standard emulators a lot of this sort of functionality can be managed through plug-ins so if I could get away with it at all I'd go that route instead.
  24. I had a busy weekend, so I apologize that I'm just now getting back to this. GameEx actually does have the ability to launch custom wrappers on a per game basis for Steam. Take a look at the GameEx\MEDIA\STEAM\WRAPPERS directory. Basically you would create a compiled script named according to the numeric Steam identifier of the associated game and place it in that directory. Then GameEx will auto-magically launch that script along side the associated game. AutoHotKey is by far the most popular choice for pulling this off, but really I suppose the script could be any executable, so long as it was named identically to the numeric identifier of the associated game. If you need help determining the numeric Steam identifier for a game, you can find it in the URL of the store page for said game. I'm blocked from reaching Steam at my current location, or I'd provide an example. Just take a look though, it's pretty easy to spot. The other thing you can do is take a look in the GameEx\MEDIA\STEAM\BOX directory, and find the banner for your game. The banner snap will also be named according to the Steam ID. Good luck man!
  25. Hmm ... Are you using your Public Folder in Dropbox? The weird thing about your link is that it doesn't include an image file extension (or any file extension). The forum software is going to balk at that. It only allows for certain image file extensions within IMG tags and won't like it if there's no file extension. Here's an example of hot linking an image stored in the Public Folder of my Dropbox: And here's what the forum code for that looks like: [img=https://dl.dropboxusercontent.com/u/7333178/GameEx_Exolution.png]Good luck man! Hopefully that proves to be helpful.
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