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nullPointer

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  1. Sega announced a North American release date for the Genesis on January 9, 1989. At the time, Sega did not possess a North American sales and marketing organization and was distributing its Master System through Tonka. Dissatisfied with Tonka's performance, Sega looked for a new partner to market the Genesis in North America and offered the rights to Atari Corporation, which did not yet have a 16-bit system. David Rosen made the proposal to Atari CEO Jack Tramiel and the president of Atari's Entertainment Electronics Division, Michael Katz. Tramiel declined to acquire the new console, deeming it too expensive, and instead opted to focus on the Atari ST. Sega decided to launch the console through its own Sega of America subsidiary, which executed a limited launch on August 14, 1989, in New York City and Los Angeles. The Sega Genesis was released in the rest of North America later that year. Source
  2. Sega released the Mega Drive in Japan on October 29, 1988, though the launch was overshadowed by Nintendo's release of Super Mario Bros. 3 a week earlier. Positive coverage from magazines Famitsu and Beep! helped to establish a following, but Sega only managed to ship 400,000 units in the first year. In order to increase sales, Sega released various peripherals and games, including an online banking system and answering machine called the Sega Mega Anser. Nevertheless, the Mega Drive was unable to overtake the venerable Famicom and remained a distant third in Japan behind Nintendo's Super Famicom and NEC's PC Engine throughout the 16-bit era. Source
  3. In Europe and Australia, the NES was released to two separate marketing regions. One region consisted of most of mainland Europe (excluding Italy), and distribution there was handled by a number of different companies, with Nintendo responsible for most cartridge releases. Most of this region saw a 1986 release. Mattel handled distribution for the other region, consisting of the United Kingdom, Ireland, Canada, Italy, Australia and New Zealand, starting the following year. Not until the 1990s did Nintendo's newly created European branch direct distribution throughout Europe. Source
  4. On August 23, 1991, Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. Source
  5. On August 23, 1991, Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. Source
  6. On August 23, 1991, Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. Source
  7. Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (US$210). It was an instant success; Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. The system's release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery. Source
  8. At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Source
  9. The Nintendo Famicom was released on July 15, 1983 as the Family Computer (or Famicom for short) for ¥14,800 alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye. The Famicom was slow to gather momentum; a bad chip set caused the initial release of the system to crash. Following a product recall and a reissue with a new motherboard, the Famicoms popularity soared, becoming the best-selling game console in Japan by the end of 1984. Source
  10. Hmm ... this is indeed troubling information. I wonder if they will offer some sort of lifetime license? If so I'd prefer to opt out of the free upgrade and just grab a fully licensed version off TechNet. Hopefully this all becomes more clear in the days ahead. (It won't).
  11. When you get a sec, please provide a copy of your log, and your PinballX settings as these files may provide a clue as to why this is happening. Please refer here if you are unsure of how to get at that information. Thanks man!
  12. It depends on which of Han's suggestions you intend to pursue. If it were me I would enable Kodi as an External Application since ... well ... it ain't an Emulator. Currently the best documentation we have for this purpose is in the wiki. External Applications (Setup Wizard) For the purposes of Kodi I'm guessing you won't need to worry about most of the information seen on that screen. I'm guessing your info will look something like this: Select External Apps: Blank (for now) Enabled: Yes Name: Kodi/XBMC (or however you want it to appear in GameEx) Path: (Path to where you have Kodi installed) CMD: (Probably kodi.exe or whatever the actual executable is called) And that's all I would mess with to start. Later on you can figure out a logo to use, and have a play with other settings if necessary, but the steps above should hopefully be enough to get you started. Good Luck Man!
  13. Hi the_greeze I'm thinking the following snippet from your log provides a pretty good indication of what's happening: Do these videos play in windows when you double click them? If they don't play natively in Windows, they won't work in GameEx either. GameEx relies on your local codecs for video playback. The recommended advice here for Windows 7 is to install the Shark Codec pack found here. As always. you want to be careful as you're running this installer as I believe there is a bit of optional adware in there at this point. Alternately, you could run a video converter on those files to convert them into a native format (keep the file names the same and replace the flv ones). In fact I believe the Convert-It suite should be able to easily handle this aspect (although I'm away from my machine so I can't verify). Finally, if you're simply interested in seeing whether anything will display, you could try removing the problematic video files altogether in which case GameEx should drop back to displaying the static images.
  14. That's awesome to hear that you resolved the issue jmine, and thanks for sharing your resolution! Just out of curiosity, is your processor overclocked? In an overclocked setup, you might have a stable setup under normal operating circumstances which suddenly becomes unstable once the turbo function kicks in. Depending on cooling efficiency the turbo function can also cause a sudden heat spike which can potentially set off alarms and/or cause additional instability. Since you've already addressed your issue, this is mostly for the sake of curiosity more than anything.
  15. It's completely up to you naturally, but if it helps set your mind at ease, a lifetime license purchased now qualifies as a lifetime license for Evolution. For full details you can check everything out right here. In terms of the economics I would definitely take the following into consideration (if it were me) Edit: Also if you upgrade right now you'll receive a free license for the Convert-It suite, which is another really sweet product from Spesoft. Can't go wrong there!
  16. Thanks for all the info Parka! I know one of the things that some users struggle with is the command line driven interface. I don't mind it so much since I don't mind faffing about on the command line to figure things out, but for some folks the lack of GUI is a deal breaker. Just out of curiosity have you experimented with any of the available frontends for Mednafen, and if so do you have any recommendations in that regard?
  17. Hi the_greeze Adultery (AKA The Hardest Working Plugin Developer in GameEx™ ) has developed a plugin a standalone app for this express purpose. Have a look at GameExLaunch as I think it might be just the ticket you're looking for.
  18. Are you running GameEx Lite? (Go to Start > All Programs > GameEx > Other Versions > GameEx Lite (MAME Only))? It's been a long time since I ran through GameEx Lite, so I can't quite remember if that gets you where you want to be (and I'm away from my gaming machine to verify). If you've not tried that, it's definitely worth a shot. If you are already running through GameEx Lite, that's probably the closest you can get at the moment. Possibly a feature request?
  19. Awesome, this is a great update! Thanks a lot team! I can tell someone's Ben busy! Amirite!? Anyone? No? ... Ok I'll just see myself out.
  20. Indeed! To be honest I was unaware of him until this very thread. Really quite an amazing visionary in the world of science fiction! Thanks for bringing him to my attention! In honor of Tsuburaya-san:
  21. As far as user rights and permissions go, the Contributor class is pretty much the same as a combination of Elite and Lifetime Membership (it's one of the perks of being a Contributor ).
  22. As was stated by the other guys, you can do it, but it will depend on your cable provider. Honestly if you've got tuner cards that you're happy with, HD Homerun probably won't add a whole lot of extra value. The only additional functionality it would (probably) net you, is that it plugs directly into your network so all your computers can access it. It's a great piece of equipment, and I love mine, but it sounds like you're running a pretty decent setup already.
  23. I went ahead and merged the two topics to maintain thread continuity.
  24. I'm down for the upgrade! I already use NextPVR in combination with an HD Homerun for my PVR needs, and Kodi has me covered as far as the media center frontend. What can I say; I'm a sucker for free!
  25. An old man was out in his row boat fishing. As drifted towards a patch of lily pads he saw a rather remarkable looking frog sitting amongst the reeds. As he drew closer, the frog spoke: Hey! Hey mister! Wow a talking frog! Not only that, if you pick me up and kiss me, I'll turn back into a beautiful princess! As a reward we'll make love on the banks of this lake all day long! The old man considered for a moment, then picked up the frog and tucked her into the chest pocket of his overalls So whatdayasay!? Is it a deal? Well, it's a nice proposition and all ... but at my age I'd rather just have a talking frog.
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