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Everything posted by Adultery
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You might also disable the Bypass Disclaimer/Warnings setting in GameEx in case sending OKOKOKOK is what's causing the problem. If you have a self compiled version anyway there shouldn't be a need for that feature.
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Yes, I have all of that information in a datatable already so it won't be too terribly difficult (just have to write the regex tags for the command line). Just not a priority at the moment, but I will get to it in my round of plugin updates I plan to do over my xmas vacation.
- 174 replies
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Updated plugin to 1.1.1! Lots of changes including: In my run of updating all my plugins to use my new GameEx core, I made some pretty significant changes to this plugin. Let me walk through them for you. As I mentioned I did a big rewrite of my GameEx core plugin code, which changed everything from how I parse the GameEx.ini to how I pull path and theme data. This adds a lot of reliability, much more refined emulator and system additions (including UPlay and Origin among others), and much more manageable game data retention when GameEx is running. I also have new features that will automatically adjust ROM paths based on "zip/7zip/rar" and "Games In Folders" settings, tons of new command line variable replacements, and quite a few other things I don't want to bore you with.As for code optimizations, I more or less re-wrote every part of the mounting and unmounting class. There was a bit of redundant code and some stuff that was in bad need of a rewirte anyway. I expect I will be doing a lot of recoding as I update all my plugins to the new core code.Added some automation to the settings fields for those who prefer headless mode. Also added a spot to show the last emlator that ran a mount and the game it ran it on.I rewrote my logging class from scratch and added a new debug logging feature so I will be adding a lot more debug logging since it's now a single line of code. The way I was doing ot before was sloppy and incredibly inefficient so I wasn't logging all the places I probably should have been.There's a new feature that creates a batch file when the mount procedure is run. This is available in the plugin settings folder and can be run from a button press in the configuration. This should greatly improve troubleshooting since it can be copied into the support thread and run by the user to imitate exactly what the plugin is doing.That should cover it. Since I did so much to this, please put it through its paces and report any bugs you may stumble on and I will fix them as fast as I can. I wasn't able to fully test this the way I would like due to my cabinet being in the early stages of rebuilding. You can download this plugin from the usual places. Thanks for your support! Next on the list... Xpadder plugin. But that shouldn't need too much help.
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So change use database name to 'yes' and select [ARCADE] MAME.
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The xml is for the Setup Wiz and the ini is for the interface. Probably best to do both of them and pass them along, which we can then include in the installer. Thank you for your help!
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If it's not a path issue, then turn off verify sets in the MAME settings. It's been causing issues for me since I updated my sets.
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Here's the bat file. Extract this and double click it. It should mount your ISO provided the paths are correct. If it's not working you will need to verify that the ISO path is correct.
- 203 replies
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I'll write you up a batch file when i get home. I also had the idea i should generate a batch file for debugging on the next release. Is the rom path correct? Is the exe path correct? Have you verified this?
- 203 replies
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Hello! Please try and run this in a command-line window and see if it mounts in DT: C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe -mount scsi, 0, "C:\Roms\Sony Playstation\Roms\Alien Trilogy\Alien Trilogy.cue" I took it straight from your log so that's what I'm passing to DT from the plugin.
- 203 replies
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Just highlight the bios while in the GameEx list and press the delete key to remove it from the list. I also believe you can set your rom filter to *.* to show everything instead of having to add each filter.
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I looked at all the 'big ones' today (ffx, IE, Chrome). Not seeing this in any of them.
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He makes fat match too, and skinny match I think.
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Yes I meant the GameEx ini. Well, the issue is that not all emulators use a db. If I pass the emulator name it would be unique to that emulator number. So for Emu #3 for example, I could pass whatever the name of the exe is. Ya know? So say [emuexe] passes nulldc.exe. The other problem with passing db values to a script is that of no db exists fir that emulator, it would be an empty variable and probably crash your script. What i would probably do of I was you is just handle it internally based on the emu number, which always passes a value. Something like: If emunum = 1 Then system = mame (I would probably use a select case instead though ). Or in script terms: SET emunum=%1 IF %emunum%==1 ( SET sysname="MAME" ) ELSE IF %emunum%==2 ( SET sysname="SNES" ) You get the idea I'm sure.
- 174 replies
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Well i could probably add a variable to snag the exe file from the ini if that would help...
- 174 replies
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Also in re Krakerman's comment: I always have the most recent versions available on my plugin downloader utility. It should be easy to update them there until i bundle a release for Tom with all the changes I've been making lately.
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I hate it when all the people in the 3rd seat of every row has detention. "What you're smelling is food, and that thing is a burger. "
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Not mine either. I'm more of a house/acid techno kind of guy.
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If you're using rar files, do you have the zip/7zip/rar option turned on in the emulator configuration? It's possible that GameEx map support doesn't reach that far. The way it should work is you click a rar file in your list and it opens another menu with the extracted contents inside it. You would also set your rom filter to .nds instead of .rar since that's the extension inside the archive. Your map file should have the rar extension though, I use map files for my 7zip ISOs and it works fine, but my plugin mounts the image before Gameex gets involved.
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GameEx doesn't pass that info. You might look at emulator name though, that passes the emulator ' title in the GameEx emu configuration.
- 174 replies
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That's not normal behavior... Try deleting all the files in the data directory that say .cache in them.
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Admittedly i don't know what this is, but i mostly play RPGs.
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I'll check this out. If it has a hard house feel and he used a metronome, I could use these in my mixing.
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That would be correct. The forum is tied in to the online portal. What kind of image are you using?




