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Adultery

GameEx Author
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Everything posted by Adultery

  1. It's No-Intro sets for me mostly, but I also use AdvanScene for GBA and DS. I just prefer NI because I don't keep duplicates, but I want a complete set. Then I create my own set and a map file for gameex, using my Map File Maker set builder option. I update them about once a year roughly if the set has had a lot of changes, and I prefer ClrMAMEPro for my audits. :-)
  2. Nice work as usual, Matt! :-)
  3. Here's a little sample of the progress so far: Launch Before and After support, run games directly from the UI, download emulators and set static paths to them for each system, keymapper support for integrating Xpadder and Joy2Key (maybe Pinnacle Game Profiler if I get around to trying it), integrated ZIP/7-ZIP support... Fun fun! The achievement list for the game shows the title of the achievement in red if you need it, or green if you have it already. So far, so good. Next thing on the menu is to set up the EXE browsers and the ROM browser. The DLL is still a work in progress, I'm adding things as I need them. More to come, stay tuned!
  4. That's a great idea! If I could map my Xbox controller to use the center button to access it i'd be set. :-)
  5. Enable features -> RunOnStartup is what you're looking for I think, in the Setup Wizard. :-)
  6. Did you try runitgame.bat or debug mode?
  7. Nice touch. I can't wait to see some of this added into GameEx! Pwn!
  8. Not yet.
  9. We were all n00bz at one point my friend. It's your desire to make it work that will teach you the path.
  10. Stop thinking about it and just do it. I hear tell that PS1 support is coming soon. :-)
  11. That emulator has always been a PITA, so I just use MESS for Vectrex. :-) Sorry to be OT.
  12. After much fine tuning... http://ra.hfc-essentials.com Scott over at RA (hell of a guy I might add) has assured me that he will add friend lists and messaging system to the API calls using an access token.When that happens I'll add those calls to the sample page above. I've laid some of the ground work down for parsing the API in a new DLL (I am now serving the console list and the game list, working on retreiving user data next), which when I finish up I will upload here so anyone who wants to use it can include the DLL in their projects. After the DLL is finished, I'll move on to the launcher itself. Hopefully in the future I can somehow hook the DLL into GameEx, so that you can view and track achievements within the front-end as opposed to having to launch the emulator itself. The launcher will, of course, handle all this. So much to do, so little time.
  13. By crashing, you mean it's blue screening and restarting? Or its just turning itself off?
  14. Nope there is one for PinballX already. On the online site, click your user name and then click gamer tag under your user icon. :-)
  15. If it usually beeps via the onboard speaker and it's not beeping at all then it's not POSTing. A successful POST would be indicated by a single beep. AKA it's hosed.
  16. Well the tools are there now for sure if he decides to use them.
  17. Much more progress!! I have currently recoded all the available features of RA's Web API, and you can now get all the data they provide here in three ways: json, xml, and raw. They currently only offer straight PHP dumps of the arrays, and in some cases I had to make some changes to the output so I could properly serialize the XML and the JSON outputs. Enough of that techie garbage.
  18. Nope. :-) lol
  19. Just finished converting the raw php dump requests into XML, which is my preferred method of parsing. Check out that URL again and you'll see what I mean. Now I can focus on setting modes for each type of data that I can grab, and then I can start coding something that takes it all and does something with it.
  20. Not being a smart ass, try it and see! Log into RetroAchievements.org and press the Settings -> My Settings button. Make note of your API Key near the very top of your info page. Then use the following URL, but plug in your data where the XXXX's are: http://draclabs.hfc-essentials.com/retroach/temp_api.php?user=XXXXXXXX&key=XXXXXXXXXXXXXXXXXXXXThe first step to integration. Success!
  21. Either way it'll happen. I just wish it ran smooth in full screen... that really bums me out. I just set my php version to 5.3 so I'm working on API stuff. :-)
  22. Well... I've played a couple games to try it, and so far this is kind of buggy. Full screen is causing blinking and freezing in my machine, so I have to play in a maximized window. The achievement notifications seem clunky, and they're not very attractive to the eye. I couldn't get it to load zipped ROMs. Pressing the back button on my xbox controller lists all the achievements, but cosmetically the system needs a lot of work. It's just not quite there yet. :'( The API is entirely based on PHP, and unfortunately my server uses php 4.x and the code requires 5.x so I can't really do anything except whine to my server provider for being way behind (good luck there). It's cool, but it's got a journey ahead of it still. I'll try another emulator and see if that helps any, maybe my computer just dislikes GENS. I think the notifications are making problems for full screen though, and that's a problem in a cabinet.
  23. Everything appears to be jelly over here Tom.
  24. I'm not sure I follow you Drac. Can you explain a little more? I wouldn't have to do a rewrite fire emu updates, the core functionality will always be the same.
  25. Wow, I didn''t know Steam had an XML API, that is going on my todo list for Game Info for sure. Thanks for the tip on that! I can already see the popup viewer on my 2nd monitor with my global game progress and my achievements list... That just rocked my whole world!!! I appreciate the kind words nullPointer... It is a lot to bite off as I said, and it could be at least a couple months minimum given my free time and whatnot before I could offer anything to the user. I have thought about building an external DLL, but that would be unchartered territory for me. Not to say I couldn't do it, I would just need to learn how to do it. I don't believe it's all that complicated, it's just more or less a usable code library that one would import as any other dll in any other project. I'm going to draft an email for the dev team over at the site, I wanna be sure I know what I can do, and how helpful they will be if I do persue this. I'm not gonna lie, it's gonna be a really big project, and I intend to throw everything I have into it if I do this. There are so many aspects to it, that the feature list won't be 100% on launch day, but instead it will be expanding over time. It's really gonna put the brakes on doing any other projects for a while... but they have a great idea and a system inplace already, so I'll be happy to support the movement. To be honest, maybe it would be best to just do both, and put out a plugin first so that we have the upper hand in the FE vs FE game... I'm always happy to see GameEx get a leg up on our competitors. Although it's more limited, a plugin would be a great hold-me-over until I can put out something more complex. I'm really at a crossroads here, I just don't know what to do. I'll go send that email now if I can get there on my work network.
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