-
Posts
1883 -
Joined
-
Last visited
-
Days Won
162
Content Type
Profiles
Forums
Events
Downloads
Store
Articles
Everything posted by scutters
-
The gameex api can i think already spit your most played tables out as text (json or xml) as well as being able to view them on a webpage, so it probably has that covered as well.
- 96 replies
-
- plugin
- statistics
-
(and 5 more)
Tagged with:
-
Just a late thought on this, but you can probably get what you want using the gameex online API - GameEx Online, and then view your most played tables from there. (note - you will need to have Gameex online details set up with your details in PinballX settings as well)
- 96 replies
-
- 1
-
- plugin
- statistics
-
(and 5 more)
Tagged with:
-
@Itchigo from the vpinball.log it looks like you're running the opengl version of VPX (v10.8.0 Beta (Rev. 1975 (051104c), windows OpenGL 64bits) Is there any chance you grabbed the debug version rather than the release version (think that would affect the load times). Suggest trying the non GL (so DX9) release version as that might be a factor in the screenshots / image capture. This one;
-
It should be pointed at the main PinballX folder - e.g. C:\PinballX not Pinballx/databases/VPX or the pbx recorder folder (C:\Users\Itchiogo-Cab\Desktop\PBXRecorder_x64 as shown in your log) It is but works for image capture too, just deselect the video capture options when you run it and select the image captures you want. That is strange. Are you running VPX 10.8 in fullscreen?, if so that might be the same issue as https://forums.gameex.com/forums/topic/30044-pbx-wont-exit-freezes/ Suggest you leave the system type as visual pinball and change the path for pbxrecorder and see if you can get that to work, then worry about the pbx issue (investigate or change system type back to custom)
-
@Itchigo Ahh, i think you're using pbx recorder V1.6 as well. Can you try V2.1 from this post - https://forums.gameex.com/forums/topic/28516-pbx-recorder-captures-playfield-backglass-and-dmd-videos-and-images/page/3/#comment-219011
-
Please attach fresh copies of the pinballx.ini and log.txt files for the new issue. Also, confirm what media do you have in the PinballX\Media\Visual Pinball\Backglass Images and PinballX\Media\Visual Pinball\Backglass Videos folders?
-
Did you enable system #2?, Ini file shows it as disabled. The VPX systems #3 is still not set as a Visual Pinball systemtype as well [System_2] Name=Visual Pinball 9.21 WorkingPath=C:\Visual Pinball TablePath=C:\Visual Pinball\Tables Executable=VPinball921.exe Parameters=/play -"[TABLEPATH]\[TABLEFILE]" Enabled=False SystemType=1 [System_3] Name=VPX WorkingPath=C:\Visual Pinball TablePath=C:\Visual Pinball\VPX Tables Executable=VPinballX.exe Parameters=/play -"[TABLEPATH]\[TABLEFILE]" Enabled=True SystemType=4 The main / inbuilt VP system is enabled though (using VPinball995) What version of VPX are you running (10.7 or 10.8, DX or GL)
-
I think that's because your VPX system type isn't set as Visual Pinball - change that in PinballX settings and then try. The core(s) maxing out is probably the cause of the longer load times. As far as i'm aware PinballX already lowers it's CPU priority when a game is launched so not much can be done there. The only thing i can suggest is change the VPX launch parameters to -minimized /play -"[TABLEPATH]\[TABLEFILE]" So VP is minimised while launching.. but tbh i can't see that making any more than a miniscule difference. That might be the table script. Check the Table1_Exit routine - does it have a Controller.Stop line?
-
PinballX Enhancements/Features Requests
scutters replied to Draco1962's topic in FAQs, Guides, & Other Useful Information
Bit of an old bugbear of mine which i guess is by design rather than a bug. When exiting a system there seems to be an inbuilt 5 or so seconds delay of black screen before returning to the wheel. This is still present when the 'Enable game exit images' is set to No. When set to Yes the exit image will only appear after the same seconds of delay / black screen. Suggestions, either; If the delay is for safety after closing the 'system' using a Sleep type function to ensure a clean exit completes then remove the game exit images as an option and always show the exit image - but do this before the system is closed to avoid the black screen, then wait for the system to exit before returning to the wheel. Or, remove any sleep / waits from code and instead disable user input for a few seconds (if needed). So the wheel is shown immediately while the system cleanly exits in the background -
Sorry, looks like this got buried. Is it still an issue? Assuming it is can you check the event log to see if anything is logged there at the time of the hangs. This might seem a strange suggestion as it's really for VR users but could you also try with the VPXontop app running (https://vpuniverse.com/files/file/15657-vpxontop/) as a test just to see if it helps. Easy enough to remove or disable after. One other thing to try would be running VPX GL non fullscreen, but in windowed mode (under video prefs) with size 1 pixel less then screen width/height - actually, try this first.. i'm fairly hopeful that running VPX non fullscreen will get round issue
-
Is the table loading normally but just behind PinballX initially (i.e. you can see the DMD running a while before the playfield shows) and is exclusive fullscreen checked in VPX video settings? Edit - if that's not it it's probably worth raising a new issue for the slow loading of tables (not that i have any other ideas if cpu/ram/gpu usage isn't very high either)
-
Nice You've had a fun week with all that!!
-
More info from the thread on vpf (https://www.vpforums.org/index.php?showtopic=54204&p=540217) the vpinmame error code is "c0000005" which is a memory access violation. @Itchigo Not sure if that error is on the win7 or win10 (or both?), or if vpinmame is the only app affected. It does hint at deeper trouble which could be software or hardware related. Lots of suggestions in google to try but i'd start with a system file check (sfc /scannow see Use the System File Checker tool to repair missing or corrupted system files - Microsoft Support) and a memory diagnostic check (Diagnose memory problems on your PC (microsoft.com)) as well as running dxdiag. Does that problem relate to the PinballX issue, or even the DP problem?... sorry no idea
-
Please attach the PBXrecorder.log file (should be in the same location as the pbxrecorder executable). Can you also advise if you've used previous versions of pbxrecorder before without issue (so we know if this is something new introduced with v2.1), it should definitely close each table after recording it.
-
If you are having vpinmame issues as well that could be related as you are using vpinmame in PinballX. Also try changing the 'Use Pinmame in front end' setting to No in Display Settings. Then attach the new log and ini files. (not sure if you tried the installing the current framework version of PinballX or not, but you did try v2.06 which was probably framework only at that time so probably achieved the same thing anyway [and didn't work ]) Edit - there was one actual error in one of the log files posted previously; HRESULT: [0x8876086C], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Unknown Which hints at a direct x problem so please also run dxdiag and check for any problems reported on any of the tabs. It'd be a bit strange if you have the same directx problem on both a win7 and a win10 install.. but worth a check.
-
I meant install the PinballX .net framework version (not the actual .net 4 runtime). The PinballX installer includes .net core and .net framework versions, the default install is .net core but if you change the compatibility mode of the PinballX installer it can install the framework version of PinballX instead (which has the same version number and updates as the core version). The PinballX log file will indicate on the first line which flavour is installed.
-
Think he still has the black screen in PinballX issue with just the 1050 (but no black screen in Windows) The log file is showing the same old loop ... 18:24:34.99 10/1/2024: Main display running full screen windowed. 18:24:35.21 10/1/2024: Created DirectX BackGlass Window 18:24:35.48 10/1/2024: Main display running full screen windowed. 18:24:35.71 10/1/2024: Created DirectX BackGlass Window ... and then finishes with an error. Not sure how old your PinballX install was before the upgrade so please try with the legacy .net 4 version of the latest PinballX instead (doesn't use .net core) As https://forums.gameex.com/forums/topic/28684-news-pinballx-590/ "To force the .net 4 install on 64 bit Windows 7 or newer set the compatibility to Windows XP or Vista." (i.e. change the compatibility mode of the installer exe before running it)
-
@Itchigo This is about the best i can find for black screen issues, see first post here and links - https://forums.evga.com/Comprehensive-Windows-10-Black-Screen-Trouble-shooting-Guide-m3131813.aspx Lists a lot more than i could suggest anyway!... Hopefully something on there is the answer. Like @Draco1962 i'm pretty sure once the BG DP issue is resolved on the 3060ti PinballX will just work.
-
I assume this one? https://nvidia.custhelp.com/app/answers/detail/a_id/5233/?linkId=100000076816300 @Itchigo please confirm Edit - just saw your post above, not that one then! - might be worth a shot with this one. And yes, agree sort out the issue with the 3060 first. And a few more question for @Itchigo.. On the win 10 OS with just the 3060 ti ; Are Windows and Nvidia drivers updated (think 561.09 for Nvidia - GeForce Game Ready Driver | 561.09 | Windows 11 | NVIDIA) In Device Manager -> Display Adapters is the 3060ti shown or some form of generic adapter name When the 1050 ti was used on its own was the BG connected via HDMI or DP? (asking mainly because I have had an issue before where I actually had to enable DP 1.2 in monitor settings for DP to work correctly at higher resolutions - but I guess if the monitor worked ok with DP on the 1050 then that's probably not it)
-
Plenty of factors at play with this issue @Itchigo! Searching on the term "GPU 2:" in this forum shows plenty of matches which suggests it does (but whether the 2nd GPU was in use for anything i don't know - but i suspect 2 GPU's in itself is not the issue in PinballX) The underlying issue is probably linked to the DP issue you have and if that is resolved then the 2nd GPU can be removed from the equation so i don't want to muddy the waters of @Draco1962 questions too much but a a couple of extra things to confirm; Windows 7 SP1 - does your install include the post SP1 updates? (How to obtain and install Windows 7 SP2 - Microsoft Community) Can you try running PinballX with the option in settings -> display settings -> 'use directb2s in front end' set to No. There's a chance that an issue running the B2S in pinballx is creating the backglass <-> playfield loop seen in the log file.
-
Disc-based games (Wii, GameCube, TG16, PS, etc.)
scutters replied to tabascoman77's topic in General
Just to re-cap, is the remaining issue that some system(s?) don't appear in the Lists menu (but they do appear ok in the Systems wheel)? If so, can you disable a couple of the currently visible systems in the Lists menu as a test and take a screenshot of what you see in the menu after that. This will confirm if it is the too many items to show in that menu problem. -
Pbx Recorder V2.1 Changes V2.0 Skip comment (#) lines in screenres.txt If screenres.txt not found in Visual Pinball\Tables folder attempt to locate using B2S registry entries Added a taskkill catch all (useful if using vpx starter app - https://vpuniverse.com/files/file/17134-vpinballxstarter/ where the actual vpinball exe is a child process) Changed DMD_X location to also include backglass offset value Playfield screen videos captured via ddagrab instead of gdigrab should now capture VPX OpenGL fullscreen (requires updated ffmpeg.exe) Added link to forum post re audio capture Kill pinemhi rom monitor at startup and restart on exit (avoid potential for leaderboard popups in captured videos) Changes V2.1 (thanks @Mike_da_Spike) Add option for ‘-INI’ Check: Added a check for the ‘-INI’ parameter on the launch line to facilitate launching VPX. Correction custom XML handling . Fixed an issue where custom XML files were creating new systems in the media directory with the name of the XML file. Bug Fix: Progress Window: Replaced internal function progress with newly created myprogress to avoid flickering during rapid updates to the Progress window. Pause Progressbar: Fixed the progress window behaviour after return of pause Note - this version uses a newer version of ffmpeg to enable ddagrab for VPX OpenGL capture (gdigrab results in a static image capture only), this is included in the zip, an older ffmpegold.exe version is included as well which after renaming to ffmpeg.exe can be used with V1.9 if you have any problems with V2.1. PBXRecorder_x64_v2.1.zip
-
Disc-based games (Wii, GameCube, TG16, PS, etc.)
scutters replied to tabascoman77's topic in General
I think you probably have too many List items to show in that menu (see https://forums.gameex.com/forums/topic/22259-pinballx-enhancementsfeatures-requests/?do=findComment&comment=206928Does it appear under Systems? Note - you may need to enable system list in settings, these two options;