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headkaze

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Everything posted by headkaze

  1. Here are your input codes P1_COIN=KEYCODE_5 P1_START=KEYCODE_1 P1_BUTTON1=KEYCODE_E P1_BUTTON2=KEYCODE_F P1_BUTTON3=KEYCODE_G P1_BUTTON4=KEYCODE_A P1_BUTTON5=KEYCODE_B P1_BUTTON6=KEYCODE_C P1_BUTTON7=KEYCODE_D P1_BUTTON8=KEYCODE_Y P1_TRACKBALL=MOUSECODE_1_UP|MOUSECODE_1_DOWN|MOUSECODE_1_LEFT|MOUSECODE_1_RIGHT P2_COIN=KEYCODE_6 P2_START=KEYCODE_2 P2_BUTTON1=KEYCODE_L P2_BUTTON2=KEYCODE_M P2_BUTTON3=KEYCODE_N P2_BUTTON4=KEYCODE_H P2_BUTTON5=KEYCODE_I P2_BUTTON6=KEYCODE_J P2_BUTTON7=KEYCODE_K P2_BUTTON8=KEYCODE_Z I did a quick search on the forums for how you setup your buttons for neogeo and found this quote So I have no idea how you have your default buttons setup, but by default Mame uses buttons 1-4 for neogeo, so if your default setup in Mame is set that way you don't need a neogeo entry in the ctrlr. So rather than try and figure out what your trying to do with your setup, I'll show you what I'm doing with mine. Take a look at the attached images. As you can see the codes marked red are what I use for neogeo. So they are defined in my ctrlr file under "neogeo". The regular buttons must be defined under "default" and appear before the neogeo entry. -- IPAC2.cfg (ctrlr file) -- <mameconfig version="10"> <system name="default"> ... </system> <system name="neogeo"> <input> <port type="P1_BUTTON1"> <newseq type="standard"> KEYCODE_C </newseq> </port> <port type="P1_BUTTON2"> <newseq type="standard"> KEYCODE_LSHIFT </newseq> </port> <port type="P1_BUTTON3"> <newseq type="standard"> KEYCODE_Z </newseq> </port> <port type="P1_BUTTON4"> <newseq type="standard"> KEYCODE_X </newseq> </port> <port type="P2_BUTTON1"> <newseq type="standard"> KEYCODE_J </newseq> </port> <port type="P2_BUTTON2"> <newseq type="standard"> KEYCODE_W </newseq> </port> <port type="P2_BUTTON3"> <newseq type="standard"> KEYCODE_I </newseq> </port> <port type="P2_BUTTON4"> <newseq type="standard"> KEYCODE_K </newseq> </port> </input> </system> </mameconfig> The best thing you can do is to draw up your CP with the keycodes like I've done and use that as a guide. It's really hard to configure Mame without it. Your default layout should be exactly how you have your CP rigged up to your IPAC and it should be how your buttons will be most of the time. Then you have re-mapped keys for games like neogeo where the layout changes.
  2. Is this a Mame lightgun game? If so do you have your mouse enabled and lightgun set correctly in mame.ini? mouse 1 lightgun_device mouse
  3. No codecs are installed by default and I recommend you download and install the Vista Codec pack.
  4. Thanks for sticking with it Tempest, honestly I want to get the plugin where your happy with it. And it should function the way you want it to. My main problem is that I don't have a LEDWiz hooked up to my dev machine and it's quite a hasstle to test on my cab, so I really am at the moment relying alot on you for testing, so as long as your happy to keep testing I'm happy to keep going as well. Don't feel like your a burden, your a regular here and you help out alot so please don't feel like you should be sorry. If you want to take this into PM until we solve it I'm happy to do that. Now you have already made me find a major bug that was introduced recently which screwed up the profile editor if you had some of those new options set. So I've fixed that particular bug in 2.81 so can you please test that, then get back to me in PM if there is still a problem. I will be dedicating as much time as it takes to get this working for you BTW When you download the new version, all you need to do is copy over the PlugInLCD.dll located in the GameEx\PLUGINS folder.
  5. lalandev: Yes it looks like they have broken the compiling in MC64 (again). I've uploaded a new version, so install it over the top, and turn on "Disable Warnings as Error" and try again, it should compile okay.
  6. They're not hackers, basically what these guys do is use software to scan the web (probably using keywords and results from Google) then look for signatures in the url's like "forums/index.php" and then use known ways to auto register on the forum and spam. The best way to prevent these sort of attacks is to make people enter words that are randomly generated into an image when they register. This makes it practically impossible to automate the registration process. It works well although I hate those systems when I can't even read the text they generate. I believe alot of this is to just improve their position in Google search results, as the more places linked to your website then it's considered by Google's rating system to be more popular. So this is really a form of spamming to improve search engine rankings.
  7. I'm uploading a fix to the column sorting now. Changing all the columns around is what kept breaking things in other parts of the code. I also noticed that when I changed the status icons to be in the first column so you can search names by typing in letters of the alphabet it also meant you can't sort by status anymore which kinda sucks. Oh well I guess we can't have everything. I don't think there is a simple way to have the alpha searching when the text is in a different column unfortunately. BTW You forgot to add the biography in the Intellivision database.
  8. GXDBM update. Fixed a bug showing the wrong columns in the gamelist. I'm suprised you missed that one Flash!
  9. The databases are designed to use 3 of the main naming systems; GoodTools, NoIntro and TOSEC. If your not using one of these naming systems I highly recommend you get yourself ClrMamePro and get it to rename all your ROMs to one of them. It will save you alot of effort required to go through and change them all manually.
  10. I'm not sure maybe Tom can explain what is required to get the backgrounds working. Perhaps it has to have Version=4 in the Theme.ini? I'm not exactly sure.
  11. Take a look in Edit->Options->Display and change the Screen option.
  12. Flash: Okay another update to GXDBM, this time I changed the biography to be stored in the xml files. I've changed all the current xml's but you will have to be careful when you update the ones your working on. You can just paste in the biography and save the database but the SysInfo.xml file is no longer used. If you go Edit->"Biography and Notes" you can now edit the biography or enter notes. Also added status buttons for the databases. I think you should use green to say the database is finished. They are red by default so make them green when you think they're done and amber while your working on them.
  13. Flash: I've done an update to GXDBM hopefully adding those features you wanted. I also made it a bit more prettier and easier to use by adding some tool bars. I've added game "status" so now you can set a game to be red, amber or green. So you can use colors to help you remember what ones you have done and what your working on etc. You can select multiple games and change their status and you can also sort them by status. It should be easy to use. - "Add missing" should now add the dat name to an exiting game if it finds it in the list - "Use bracketed text" should now effect "add missing" and when you select a game from a dat list in the game edit screen - Del button will now delete selected games I haven't tested this much so give me some feedback on how it works Hope that helps
  14. I don't entirely understand the point of your post. What sort of feedback are you expecting or do you have a question? BTW If you work for Compro Technology then your post would be considered spam.
  15. That looks awesome AcidBrain!
  16. It looks like there is some problem changing the resolution or something. I don't really know but I don't think it's necessarily a problem with CPWizard. I would open up mame.ini and change "switchres" to be "0" and then see if it changes things. I believe it's a problem changing res, but I have never seen this particular one before.
  17. What version are you using?
  18. Are you sure it's a "he"? All I see are women in that photo... if so lucky guy
  19. Yes it does work on XP
  20. Have you contacted Tom about this? There is a wiki setup on the GameEx website or is that the one you will be using?
  21. Oops yeah, sorry I just typed that up, try it without the ".exe".
  22. Dont forget WinUAE Loader and Flash's new ScummVM loader
  23. If you have installed MinGW manually then you need to get the mingw32-make.exe from the MC64 compile as it has been modified to work with it. So your better off starting from scratch and using the MC64Setup to install everything.
  24. CPWizard v1.90 Released - Now supports dual monitor games and resolution change. Added support for source, cloneof, romof & parent to Mame's layout override. Fixed Export Bezel option not saving
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