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headkaze

Elite Member
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Everything posted by headkaze

  1. VistorQ: For some reason Mame is shutting down before CPWizard is being shown 10/14/2008 5:25:14 PM: OnMameStart (MameManager) -> OnMameStart 10/14/2008 5:25:14 PM: OnMameStart (MameManager) -> GameName: donpachi 10/14/2008 5:25:20 PM: OnMameStop (MameManager) -> OnMameStop 10/14/2008 5:25:20 PM: ERROR @ OnMameStop (MameManager) 10/14/2008 5:25:20 PM: Object reference not set to an instance of an object. 10/14/2008 5:25:20 PM: at cn.i() I don't know what could cause that. Do you have "Skip Disclaimer" turned on under Edit->Options->Mame? Can make sure it's turned off?
  2. Look at the ad that just came up for me then
  3. Its hard to say the best mappings for 6 button layouts. I have 7 buttons and that doesn't cover them all either. I would play a few games and figure out whats most comfortable for you.
  4. Well it doesn't sound like it's sharing buttons that you would ever need separate, so I would probably leave it as it's default then. The only think I would want is to be able to use those 3 buttons next to the trackball for Player 1 PS2 and N64 games. I believe you could use a program like AHK to convert those 3 mouse buttons to keys anyway. But you can worry about that after you get your CP. I believe CPWizard can handle linked buttons as long as you set up your keys right in Mame. CPWizard will read all the cfg's and if you have a ctrlr file it will use those settings too. Awesome looking CP BTW
  5. VisitorQ: If you could see if you can replicate the problem where CPWizard stops responding and hopefully Verbose Logging will give me enough info to fix any problems. When the program doesn't display I always suspect a bug of some kind.
  6. I can do that but I thought GX didn't use the Developer field?
  7. You will possibly need to have different configurations for other emulators. What encoder does your CP use? IPAC? KeyWiz? Either way they normally come with software that allows you to re-program your buttons. For example the IPAC has a program called WinIPAC that allows you to setup profiles and re-program them. Another way to do it is to use a program like AutoHotkey.
  8. headkaze

    Karaoke Formats

    Just rename the bin files to kar or cdg and it will play them.
  9. The way CPWizard works now is it will pause Mame. It also depends on what version of Mame your running as to how it works. If your running CPWizard with the "Mame Output System" option enabled then it will detect Mame pausing no matter what key you press to pause Mame. If you turn off that option it will use the "Show Key" under the input options. CPWizard was not really designed to show while playing a game, but I think it would be a nice feature. I think there may be problems with Mame interfering with CPWizard though. It could be a hard thing to do actually.
  10. VisitorQ: Can you please go to Edit->Options and turn on "Verbose Logging". Then run a game and try to pause it, and then when you have to ctrl-alt-del to close everything down again, post your CPWizard.log file here. kingb33: Yes that is a great idea and something I want to eventually implement. Currently CPWizard pauses Mame but I think it would be great to be able to have in running on the second monitor while playing a game.
  11. Flash: You said you wanted a combobox for the publisher field, but when you press on the "..." button you have a list of publishers to choose from anyway? As I said in PM it would be difficult to implement a way to edit multiple databases at once. Well not necessarily difficult but it would take alot of time to do. I can add a way to export multiple databases into one file, but you won't be able to edit them and split them back out into the separate databases.
  12. I think 9600 is the lowest speed I have but I can probably add 300. I'll see what I can do.
  13. When you select CP from the menu using left control key does it show the CP then? You have to navigate the menu to view the CP, but you can also turn off the menu and just show the CP if you want.
  14. Select Start->Programs->GameEx->Setup Wizard, select Next, Search, type in "cpwizard" then enter. There you can set the options to run CPWizard instead of the GX internal CP viewer.
  15. In the Export Batch options there is an option called "Include Vertical Bezel", turn that off and it won't include that Mame bezel down the sides.
  16. Thanks for that, found the bug and it will be fixed in the next release. Yes once you set the game name using -game then it has that game stored. So subsiquent calls to show the CP will be for that game. I just tested CPWizard with NEStopia and it works fine. Here is my profile. Obviously I'm just using the N64 stuff to test this, as I don't have anything set up for NEStopia. <?xml version="1.0"?> <Profile> <Enabled>True</Enabled> <Name>NEStopia</Name> <Type>Emulator</Type> <Layout>N64</Layout> <LayoutOverride>N64</LayoutOverride> <Labels>N64</Labels> <Database>NES</Database> <Executable>nestopia.exe</Executable> <WindowTitle /> <WindowClass /> <UseExe>True</UseExe> <Screenshot>True</Screenshot> <Maximize>True</Maximize> <Minimize>True</Minimize> <ShowKey>KEYCODE_L</ShowKey> <HideKey /> <ShowSendKeys /> <HideSendKeys /> <Manuals>C:\Artwork\N64\Manuals</Manuals> <OpCards>C:\Artwork\N64\OpCards</OpCards> <Snaps>C:\Artwork\N64\Snaps</Snaps> <Titles>C:\Artwork\N64\Titles</Titles> <Carts>C:\Artwork\N64\Carts</Carts> <Boxes>C:\Artwork\N64\Boxes</Boxes> <Nfo>C:\Artwork\N64\Nfo</Nfo> </Profile> I send CPWizard.exe the game name -game "Mario Kart 64" just as a test, then ran NEStopia.exe and pressed the "L" key and it showed the menu.
  17. headkaze

    AHK and Mame

    Hehe interesting, didn't expect it would be about that. I have no idea what the newseq and mask info is for or why Mame needs it, but it wasn't always there and makes creating custom cfg's by hand pretty much impossible. You could probably figure out how to calculate this information by taking a look at the Mame source code. The Raw Input System was introduced around 0.117 which is when AHK stopped being able to send keys to Mame. So perhaps you could trying using an older version of Mame with AHK to generate the cfg's and then copy them over to your newer version. Another option might be to compile Mame using the DIRECTINPUT=1 variable which forced Mame to compile using the old input code. I don't believe this is available in newer versions of Mame though, so I have no idea if that would work either. Since neogeo games are all decended from the same parent, you could just use a ctrlr file with the neogeo entry, but I'm sure your aware of that and are not using it for a reason. You can also set up cfg's for games using the source file, cloneof or romof. So there is quite a bit of flexability there. I'm not sure if this will be of any interest to you but I wrote a program recently called "ControlsDat" which was to help in updating Controls.xml file. It's also handy for viewing game's controls and their relation to each other. Anyway you can download it from here
  18. headkaze

    History.dat

    G'day muzz, I take it your a fellow Aussie Anyway, I believe there is a limit to the data presented from the History.dat in GameEx. There is a 3rd party app called CPWizard (shameless plug) which will allow you to view the entire history.dat. http://members.iinet.net.au/~freeaxs/cpwizard/ P.S Can I suggest you also sign up to aussiearcade.com.au
  19. Here is a tutorial on Zinc http://forum.arcadecontrols.com/index.php?topic=85315.0 At the end I have posted a link to Zinc Front End which helps to set up controls. I would guess you don't have your inputs setup correctly.
  20. headkaze

    AHK and Mame

    You can't do it with AHK. Why not just compile your own version of Mame and apply the hiscore patch which will mean you don't have to press ok at the start of a game. I can send keys to Mame using custom software I've written but I won't be making it available to the public.
  21. Thats because your not supposed to download them from here. We have a system in place so the database will end up being on the GX website for download with all the others
  22. Nice logos
  23. Version 2.82 Released - Split all the input codes into an external folder like CPWizard - Faster ini file routines - Added an "Input Form" now when you enter input codes for your "LED Input Map" pressing the "..." button allows you to enter input codes from your joystick or keyboard - Can now save more custom speech sayings I thought it was quite funny reading my e-mail today from a guy who uses my plugin to "talk about my friends moms" because he likes his cab to "talk shit on people when the cab is in standby mode" but currently "it doesn't have very much to say". This release allows you to have more custom speech in attract mode so this update is dedicated to you mate and thanks for brighting up my day with your e-mail
  24. Nice pictures Flash, it's like being a kid in a retro candy store I have great memories with my old C64 and Amiga(s), still have my Amiga 1200. Do you have any old handhelds? I used to have an Atari Lynx which was really advanced in it's hay-day.
  25. http://forum.arcadecontrols.com/index.php?topic=64298.0
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