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headkaze

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Everything posted by headkaze

  1. No that wont work because it knows there is only 6 buttons to light up, so it lights buttons 1 to 6 even if you add an extra button 7 it won't light that up. I have my buttons set for NeoGeo on the bottom row, so I need to remap my keys for that. The problem is the plugin does not currently take into account different button mappings for games. BUT I am working on it. There will be an "Advanced Mode" where you assign keys to LED's instead of control names. Then I will read in all your custom buttons mappings for default.cfg and <rom>.cfg and then map the LED's accordingly. I want this feature also, because I want my NeoGeo buttons to light up right as well, so it will get done. A large chunk of test code necessary to do this is already written, so I just got to get some time to merge it into the plugin code.
  2. Thanks for all the kind words guys. It was a really worthwhile project. Anyways I've added some Video's at the bottom of the webpage so you can see it in action.
  3. GameEx shouldn't overwrite your bezels if you have them in the right artwork folder. Keep them zipped that's how they are supposed to be. Make sure you enable bezels in GameEx and have the folder set right in the configuration program.
  4. When you set a button to RGB you have to set all the outputs for it manually using the number up/down controls. It should light up the button your changing in realtime so you know which LED your messing with. If you have two LEDWiz devices, you also have to set the LEDWiz ID to the right one. If you take a look at the attached pic, it shows my Player1 Button 1 is an RGB LED using inputs 7, 8 and 9 for RGB respectively. It has Blue set to level 49 meaning the LED will be blue by default. You don't have to worry yourself with colors.ini (although it's located in the same folder as the plugin), because all the colors have been pain stakenly added by me from actual photo's of the real CP's.
  5. If you have colors.ini support enabled in the plugin configuration it should light up the 1942 buttons like you say. Have you setup all your LED's correctly in the Plugin Manager?
  6. Thanks loadman Version 1.87 Released - Fixed sluggish performance in attract mode
  7. Version 1.86 Released - Lots of little fixes to the LEDWiz code now that I can test things on my own cab - Now it shows your default buttons lit all the time - Speak button actions only runs when you view the internal CP viewer. I thought it was a bit annoying to show up every time you select a game even if you can skip it with a button press. - Added "Always Stay Lit" option for LED's - MameInterop fix - ColorsIni colour mapping should work properly now - Flashing buttons on LEDWiz or output to LCD "PAUSED" message when Mame is paused (Only available in Mame 0112u2 and above)
  8. Oh you didn't mention how long you waited in your first post. Some people have reported this problem and often have just not waited long enough. Obviously it shouldn't take 12 hours. Try deleting C:\Program Files\GameEx\DATA\gameinfo.txt and try again.
  9. Patience is key! It is probably not halting at all, sometimes it looks like it has. Just walk off, have a coffee or watch some TV and it should eventually make it through.
  10. You must be downloading a cached version, try again later. It is definately 1.80 now (I just tried downloaded it), so you should keep downloading until you see that version number in the Plugin Manager.
  11. I've hosted it for you, you can grab it from here.
  12. Read about it here.
  13. Get ffdshow from here. Newer versions of ffdshow don't work in GameEx.
  14. Thanks for the feedback 442much I'll have a look at adding some of those features down the track. I have got my CP re-done with RGB LED's! It's fantastic, and I finally got to check out my plugin. Now I know what I've been missing out on. I'll be posting pictures with a full webpage on how I went. Now I can test everything properly, which prompted me to make a few updates to the plugin. Version 1.80 Released - No longer in BETA (yay!) - Fixed Test Attract button - Fixed Speak button actions - Added some extra buttons for custom assignments
  15. Wow, even support from the author is not good enough for this guy.. Sheesh!
  16. Try checking your event log... Start-Settings->Control Panel->Administrative Tools->Event Viewer Not sure if that will help find whats wrong?
  17. Yes I have to second Virtua Tennis and Star Wars Lego I & II. Star Wars Lego does need a decent video card though. Also try Snoopy Vs Red Baron and The Hulk.
  18. Hi nexus sorry to hear about the problems your having with the Theme Editor. I have never encountered problems with options not saving, or options not being read, and I'm not ignoring your posts because I tested this out after you posted. Is it one particular option that dosn't seem to stick? Or are you getting the same thing with all options? It may just be a spelling error or small bug in the Theme Editor, so if you can tell me the exact options that arn't saving or loading properly I can take a more detailed look. Not sure what you mean about the theme not opening on the first step. There is an updated Theme Editor ready to go, Tom just needs to add support for some things into GameEx. There might be a fix for it then. By first step do you mean opening the theme from the Welcome screen? If you close the Welcome screen and open from the Menu system first off, does the theme load correctly then? The font size is separate to the Theme Editor and you need to set that in the Setup Wizard. I should add font sizes into the Theme Editor though.
  19. headkaze

    Plugin Problem

    Cheers mate
  20. headkaze

    Plugin Problem

    Thanks for verifying bkenobi I had a feeling it was that. Can you do me a favour and test this version. I want to get the resize stuff working so it's fixed for the next release. PluginManager.zip
  21. A bug was fixed in relation to this in the Setup Wizard, perhaps there is still some issue. What are you using the Setup Wizard or the Advanced Configuration? If your using the Setup Wizard can you try the Advanced Configuration to set All Devices and see if that makes a difference.
  22. headkaze

    Plugin Problem

    I still have a feeling it's the column resize code, can you try this version. If this dosn't work at least we can rule that out as being it. PluginManager.zip
  23. Can anyone verify this as working with the GameEx Model2 wrapper? Are there any new games that need to be added to the wrapper?
  24. Version 1.70 BETA Released Today I received my LEDWiz and buttons from GroovyGameGear! A big thanks again to RandyT and loadman. I will be documenting my CP makeover very soon. To celebrate I've added 30 lwa animation files made with special software I've written just for SINGLE LED users. I will probably be adding a new attract mode based on these animations so they work as expected for RGB users. They will probably look strange on RGB led's because they don't take into account 3 outputs for each button. But I will fix that in the future, this is a special release just for SINGLE LED users who may feel a bit left out on the attract mode side.
  25. Like I said most of the attract modes are made for RGB LED's, you mentioned you have SINGLE LED's. So the only attract mode really suited for that at the moment is LWA attract mode. The rest are all color effects that don't look very good on SINGLE LED's. I will be working on a random code type attract mode just for Single LED's so stay tuned for that. The "Test Attract" is made to randomly play only from the attract modes you have selected in the config. So it works like you expect, but like I said since you have Single LED's stay with LWA's and wait for a decent LWA animation creator. I would expect that the attract mode appears to not work when it's playing RGB suited attract modes and it looks like it's not working. So only enable lwa attract mode for now. If you want the buttons to stay lit when you launch a game try unticking "LED's Off When Game Is Run". Let me know if that works for you then. I should be receiving the rest of my LEDWiz gear in the next few days, I already have one LEDWiz device (thanks to loadman), so I'm just waiting on my buttons and second LEDWiz. Then I can really give the plugin a full test and will be tweaking it alot more and adding more features.
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