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PcTeknic

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Everything posted by PcTeknic

  1. I find now the Universe Deluxe Wheel
  2. I download your wheels, only Treasure and Universe Deluxe fail
  3. This is missing too, now complete with 111 wheels
  4. Yes, not original Zaccaria, but ok
  5. Yes, i do it when complete other medias, Zaccaria its the last system (Z)
  6. System DMD Video - system -.mp4
  7. Backglass System Video -_system_-.mp4
  8. I have added this Table Audio, in case anyone is interested I leave it here. In 9 of the 10 tables it is not the real audio of the table, it is an audio according to the theme, but I prefer to have them with this audio than without audio. ----------------------- He añadido este Table Audio, por si a alguien le interesa lo dejo por aquí. En 9 de las 10 tablas no se trata del audio real de la mesa, es un audio acorde con la temática, pero prefiero tenerlas con este audio que sin audio. Table_Audio.7z
  9. I'll post them here when I make them
  10. I don't find Treasure medias The rest IS all ok.
  11. Launcher works great, thanks. The Game hide the DMD Image from PinballX. I use joyriders ImageMonitorView.exe to show logo image in DMD and work fine. I have modified the Launcher with this for send image to my DMD: (My DMD works as 2) ;--------Run Before (Need to be compiled)----End------ ;From here run your zaccaria RegRead, SteamDirPath, HKCU, Software\Valve\Steam, SteamPath Run, "%SteamDirPath%\Steam.exe" -applaunch 444930 -rotate right WinWait ahk_class GLFW30, , 20000 if ErrorLevel { MsgBox, WinWait timed out. exitapp } Run, "C:\Zaccaria Pinball\Image_Monitor_View.exe" 2 "C:\Zaccaria Pinball\DMD.png" Sleep, 10000 And this for close DMD Image: ;--------Run After (Need to be compiled)----Start----- ;Write the last game played to the PBX INI FileRead, xmldata, C:\PinballX\Databases\Zaccaria Pinball\Zaccaria Pinball.xml ;change to your pinball arcade database doc := ComObjCreate("MSXML2.DOMDocument.6.0") doc.async := false doc.loadXML(xmldata) table = //game[@name='%1%']/description Node := doc.selectSingleNode(table) description:= Node.text IniWrite, %description%%1%System_5, C:\PinballX\Config\PinballX.ini, Internal, lastselected Run, taskkill /IM Image_Monitor_View.exe ExitApp NOTE: My Zaccaria Pinball system is custom system nº 5
  12. Well, it depends how you look at it. If we consider that games that do not need that option do have it and precisely this one that needs it does not have it, I think they could practically be understood as a bug, but you are right, surely it should have been raised there.
  13. Thanks Again joyrider. I use image monitor to show in DMD one logo image of Pinball Arcade. Work fine. My PinballX Seetings: [PinballArcade] WorkingPath=C:\Pinball Arcade\FreeCameraMod Executable=TPAFreeCamMod.exe Parameters=-table [TABLEFILE] skipwhatsnew Process=PinballArcade11.exe WaitForSelect=100 Enabled=True LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\Pinball Arcade LaunchBeforeExecutable=TPALauchBefore.bat LaunchBeforeParameters= LaunchAfterEnabled=True LaunchAfterWorkingPath=C:\Pinball Arcade LaunchAfterExecutable=TPALaunchAfter.bat LaunchAfterParameters= WaitFor=15 The Launch Before Script only for ImageMonitor start Image_Monitor_View.exe 2 "C:\Pinball Arcade\DMD.png" Free Camera Mod rotate screen and open tables, DMD its send to same monitor as Backglass for hiden The Launch After script close image monitor and rotate again the screen with iRotate taskkill /IM Image_Monitor_View.exe powershell -Command "Start-Process 'irotate.exe' '/1:rotate=0 /exit' -Verb runAs -WorkingDirectory 'C:\iRotate\'" Draco this isn´t a feature request, this is a bug report, we shouldn't need ImageMonitorView, if PinballX had the option to rotate the screen like Pinball FX2 and Pinball FX3 (although in those games it is not necessary), I suppose that PinballX could recalculate the positions by having done the rotation instead of a program external and simply put in the database <hidedmd> True </hide> Image_Monitor_View.exe TPALauchBefore.bat TPALaunchAfter.bat Settings.ini PinballX.ini
  14. That's what I had thought after your comment or advice, use Image Monitor or FFPlay to display an image or video in the DMD. I think that if PinballX were to rotate the screen, before and after launch, PinballX itself could recalculate the position of all the screens, not just the DMD and we could manage the images of DMD, topper or Backgalss, directly from the database . PinballX has the option to rotate the screen for games that allow you to do it in the game, such as FX2 or FX3, however it does not have it for Pinball Arcade, which is precisely mandatory to run vertically. If it were also possible for PinballX to directly open the tables, even FCM would no longer be necessary. On some occasion I think I remember that the tables could be opened directly from PinballX, I do not remember how long ago and still I was wrong and it was with NukePA. Regarding Arcooda, supposedly if you use Arcooda you no longer need FCM, but paying € 150 to have support on only 76 tables and not all, I do not see sense. Thanks for your joyrider comments and for the great work you do with the Scripts, I have used your work for Pinball Wicked before they released the cabinet bracket and for some other game, so it's not that I don't want to use what you've done and So much work will have cost you, I am just looking for a way to simplify the whole process and I think that if PinballX manages the rotation, it will solve many problems. I understand that PinballX sends the DMD image out of range when a rotation occurs that he has not done since we do it with iRotate or with FCM, if the rotation were done by PinballX everything would be different. -------------------------- Eso había pensado tras tu comentario o consejo, usar Image Monitor o FFPlay para mostrar una imagen o video en el DMD. Yo pienso que si PinballX se encargase de rotar la pantalla, antes y después del lanzamiento, el mismo PinballX podría recalcular la posición de todas las pantallas, no solo del DMD y podríamos gestionar las imágenes de DMD, topper o Backgalss, directamente desde la database. PinballX tiene la opción rotar pantalla para juegos que permiten hacerlo en el juego, como FX2 o FX3, sin embargo no la tiene para Pinball Arcade que precisamente es obligatorio ejecutarlo en vertical. Si además fuera posible que PinballX hiciera la apertura directa de las mesas, ya no sería necesario ni siquiera FCM. En alguna ocasión creo recordar que se podían abrir las mesas directamente desde PinballX, no recuerdo hace cuanto tiempo e igual me equivoco y era con NukePA. Respecto a Arcooda, supuestamente si usas Arcooda ya no necesitas FCM, pero pagar 150€ para tener soporte en solo 76 mesas y no en todas, no le veo sentido. Gracias por tus comentarios joyrider y por el gran trabajo que haces con los Scripts, he usado trabajos tuyos para Pinball Wicked antes de que sacaran el soporte cabinet y para algún juego más, por lo que no es que no quiera usar lo que has hecho y tanto trabajo te habrá costado, simplemente busco la manera de simplificar todo el proceso y creo que si PinballX gestiona la rotación, solucionará muchos problemas. Entiendo que PinballX envía la imagen de DMD fuera de rango al producirse una rotación que el no ha hecho ya que la hacemos con iRotate o con FCM, si la rotación la hiciera PinballX todo sería distinto.
  15. Thanks joyrider, always with solutions for all. With this setup the game show 2 DMD's, true? One in playfield and other one mirror in DMD and this is not valid for all tables. The monday i can made some test with yours files. But this method need no one or two External programs to work (FCM and iRotate for rotate playfield after), this method need 6 ir 7 External programs to work, FCM, iRotate, DMDExt, Image Monitor for Backglass, FFPlay if you need Topper, script Launch Before and script Launch After. If is possible Launch table and show medias only with PinballX, i don't use FCM. But this don't work, ok, i use FCM, but if need use 6 or 7 External programs, i decline. Pinball Arcade always with problems. Arcooda looks great, but don't support all tables and isn't free, 150€ for cabinet unlock Code its very money.
  16. I have configured Pinball Arcade with FreeCameraMod. The direct opening of the tables works. Closing the game works only if PinballX runs as administrator. FCM manages the Backglass correctly. FCM shows the DMD, but it shows a black screen, so I have had to use hybrid cameras so that the tables are visible with the included speaker panel and DMD. Since the game's DMD is not visible, I have sent it elsewhere so that it doesn't get in the way and so PinballX can display the Pinball Arcade logo on the DMD monitor. But since running the game rotates the screen, the DMD is not shown as being out of range. Could PinballX be able to recalculate the position of the DMD when the screen rotates? This should not happen if the reference position was calculated by Monitor, eg. Monitor 3 x = 0 y = 0 w = 1024 h = 256 But seeing that this failure is procucted, I understand that PinballX calculates the position based on the sum of the screens, for example. x = 5760 y = 0 and this is correct when the screens are horizontal, but when changing to vertical it becomes x = 4080 y = 0 If PinballX took into account whether the screen rotates or not, it would fix this problem. --------------------------------- He configurado Pinball Arcade con FreeCameraMod. La apertura directa de las mesas funciona. Cerrar el juego funciona solo si PinballX se ejecuta como administrador. FCM gestiona los Backglass correctamente. FCM muestra el DMD, pero muestra una pantalla negra, por lo que he tenido que usar camaras hybridas de manera que se vean las mesas con el panel de altavoces y DMD incluidos. Dado que no se ve el DMD del juego, lo he enviado a otra parte para que no estorbe y que PinballX pueda mostrar el logo de Pinball Arcade en el monitor del DMD. Pero como al ejecutar el juego se rota la pantalla, el DMD no se muestra por quedar fuera de rango. ¿Se podría conseguir que PinballX recalculase la posición del DMD cuando rota la pantalla? Esto no debería ocurrir si la posición de referencia fuera calculada por Monitor, por ej. Monitor 3 x=0 y=0 w=1024 h=256 Pero viendo que se procuce este fallo, entiendo que PinballX calcula la posición basándose en la suma de las pantallas, por ej. x=5760 y=0 y esto es correcto cuando las pantallas están en horizontal, pero al cambiar a vertical pasa a ser x=4080 y=0 Si PinballX tuviera en cuenta si la pantalla gira o no, solucionaría este problema.
  17. Megaballs 2020 View File - 556 Megaballs for Visual Pinball (or other sistems) - 99 Megaballs for Exclusive Future Pinball Tables - 20 Sistem Megaballs as .png for PinballX and as .ico to customize folders Screenshots only some new Megaballs Submitter PcTeknic Submitted 06/08/20 Category Wheel Images  
  18. Version 1.0.0

    200 downloads

    - 556 Megaballs for Visual Pinball (or other sistems) - 99 Megaballs for Exclusive Future Pinball Tables - 20 Sistem Megaballs as .png for PinballX and as .ico to customize folders Screenshots only some new Megaballs
  19. If table haven't B2S, after set other original tables, edit the file B2STableSettings. You can View and end if file the tables what you have make changes in B2S. Just copy and paste one of this Games after or before the Games and change game name for Game name needed.
  20. I solved this problem with right click in B2S, click in "Start this Backglass in exe mode" and save changes. Diablo, Kiss Tribute, Minions.... For Desktop Mode in HyperSpin i solved whit one script .ahk "wait and click" in RocketLauncher/Lib/User Functions. The script. Wait 15 or 20 secs (you can modify acording your PC) and mouse click.
  21. Versión 3.0 is upload, all logos edited. Thanks to scutters and Mike-da-Spike for yours comments
  22. Thanks for your advice and comments. For FX3 I have taken Mike's, I have also added Arcooda's
  23. New SlamIt and Zaccaria, and Visual Correction
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