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Everything posted by Carny_Priest
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I don't have 4K so I don't know if it works or not. Three screens running 4K just for attract videos seems like overkill to me. I would say the same thing about HD running 60 fps on three screens. It's possible this is just too much of a load. Shadowplay at highest settings takes up hundreds of Mb per minute even at 1080p. PBXRecorder downsamples and compresses to produce output that's about 10Mb or so per minute (no audio). How about just for test purposes, can you disable backglass and DMD and see if it will play if there is only the playfield video to disolay? Otherwise, you will want to consider compressing the file. It's just attract mode. It doesn't have to be lossless, right?
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[Suggestion] Separate loading screen for each table
Carny_Priest replied to DawdlingDan's topic in General
Go ahead post your requests here: https://www.gameex.info/forums/topic/15762-pinballx-enhancementsfeatures-requests/ Sent from my iPhone using Tapatalk -
PinballX can run windowed, full screen. Fact is, I've never run PinballBX exclusive full screen so that I could get working video backglass support for FX2. I do launch VPX as exclusive, full screen. And it works just fine.
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Just create a copy of the xml file in the same folder. Read this for details on custom lists and groups:
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Pinball FX3 - Animated Backglass Project (SCRAPPED)
Carny_Priest replied to rablack97's topic in PinballX Media Projects
My opinion for what it is worth: mod what you want to your heart's content; don't publish them without permission. Namsan's base of operations is pincabpassion.net. I figure someone there will know how to reach him. -
dmdext has nothing to do with PinballX. Leave your requests and bug reports for dmdext at their project pages: https://github.com/freezy/dmd-extensions/issues
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Strange issue with Pinball FX2 Media and Pinball X
Carny_Priest replied to foneservice's topic in General
Disable file matching. System is probably getting a little confused because I imagine that all of these files have names that start off as some variant of "Star Wars - ..." Look at your FX2 database xml file. Make sure that the file name of the video you intend to use matches the value of the description tag exactly. Watch for spaces, dashes, etc.- 1 reply
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There have been different back glass videos created by different authors over the years. All available on the FTP. If the videos you are using are relatively large in size then try something smaller. Sent from my iPhone using Tapatalk
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You've seen this, right? It's an old document, but the section on creating custom groups still applies.
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It's a hobby. It's all a waste of time. Don't worry about it.
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PinballX Enhancements/Features Requests
Carny_Priest replied to Draco1962's topic in FAQs, Guides, & Other Useful Information
Well, can't say it's a wall. Due consideration was given. -
PinballX Enhancements/Features Requests
Carny_Priest replied to Draco1962's topic in FAQs, Guides, & Other Useful Information
Ok, this was coming from hauntfreaks who basically posed the idea in a backhanded manner. http://vpinball.com/forums/topic/avatar-081115a/page/2/ I looked at his short history here, and he basically didn't like how one of his comments/questions/whatever was taken a couple years ago and so he rags on the product and the people associated with it from time to time. He's a dick about it, but on the other hand he is talented enough that I don't doubt that he could do something interesting with the feature if it were available. I agree that it would be too busy. I mostly just use simpler images based on logos as they appear in backglasses or flyers. No characters, no background, and no MegaDocklet template for the most part. I think static, simpler designs that are distinctive in color and shape are more easily identifiable when you are fast scrolling. But that's just my opinion. Others may want dancing babies, jumping Jesus, or other bling. So, I throw the idea out there. -
PinballX Enhancements/Features Requests
Carny_Priest replied to Draco1962's topic in FAQs, Guides, & Other Useful Information
Hi, it's not something I'm particularly interested in for myself, but it was mentioned in another forum. Animated wheel images, PNGA format support I guess. I'll throw the idea out there to help gauge interest. Thanks. -
@stexe Don't rope me into this. I code my scripts not because of deficiencies with the software but because my hardware configuration requires it. I have a Pinball 2000 style cab which tends to require helper apps to flip the in-game DMD display for projection on the playfield. These extra activities can make my launch process incompatible with how integrated support functions (auto-keying, etc.) I was merely providing an example that shows that a custom system type can be used to launch specific FX2 tables outside of PinballX's integrated support for FX2. And I was explaining how one could modify the script to bypass the Steam dialog box. Integrated support seems to work for most users, and I think for a front-end that is icing on the cake. If you just want a front-end to put on a pretty face, launch a table, and then get the hell out of the way without automation, PinballX can do that too through its custom system type. In the meantime, I hope everyone affected is complaining to Steam. That's the source of your trouble. Not here.
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Editing the video is a solution if the content is so important that you can live with letterboxing or make some choices on editing. If that's not tolerable and you don't want to wait for the feature to be added (I have no idea if intro video support for multiple screens will ever be added. Not my call.) 1. PinballX itself can be used oriented in landscape or portrait mode. Default key is "R" for rotating the screen. I don't know if that has any effect on how videos are played back. 2. Where there is a will there is a way. PinballX supports external bat or AutoHotkey script launch at startup. I think it is possible to code a script that uses VLC or ffmpeg to play a video on your backglass screen. I'll leave the task for you to complete. I have no interest in writing up something like this. Intro video just takes time away from the playing of pinball! If I want to watch a movie I'll fire up Netflix on my TV. No need to object. I know there are people who say that the video somehow completes the cab or whatever.
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For script doctors: I don't use PinballX's integrated support for FX2 because of automated key strokes, fixed delays, and general lack of control. Fact is, I only use the built-in Future Pinball system slot. Everything else I launch with AutoHotkey scripts under custom system types. Presuming that clicking on the Steam warning dialog is all that is needed to get the table launched. I would use AutoHotkey's AU3_Spy app to identify the dialog window that the Steam client displays. Then I would code a couple of lines that would close it or click it when it appears after launching FX2. I would fix this for myself and share it except that my cab is down, and I don't have a good way to test. So, have a little perspective. There are worse things to have happen to your pinball playing experience than Steam throwing up an obstacle. My script is configured specifically for my machine. Ex: I use antimicro to map an exit key as my input controller is a gamepad emulator. I also use dmdext to mirror the DMD. But the script may be easily tailored for other configurations. Stripping to essentials this script would be about a dozen lines of code. Settings are under key System_1 in Pinballx.ini. Good luck. LaunchFX2.ahk PinballX.ini
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It's possible to use a video editor to rotate the video. Sent from my iPhone using Tapatalk
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If you have issues with PinballX integrated support then have PinballX launch FX2 as an Other System, Custom type. Outside of that sounds like problem came with a Steam update. Can't confirm myself because my cabinet is not currently working. Sent from my iPad using Tapatalk
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Could try creating a Windows shortcut to launch the game and set the compatibility for the shortcut to run as administrator. Or install Steam outside of protected paths like C:\Program Files. For example, I use C:\Games\Steam
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https://www.google.com/search?q=bluestacks+rocket+gameex First article.
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https://www.google.com/search?q=windows+7+administrator+icon+remove
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Zaccaria Pinball launcher and media generator
Carny_Priest replied to Carny_Priest's topic in PinballX Media Projects
A.S.K. added preliminary multi-screen support for cabinets/backglasses. I have not tried it out yet. http://steamcommunity.com/games/444930/announcements/detail/2316393822050704561 -
x360ce is an X-box 360 controller emulator. You would map your inputs as if you had an X-Box 360 controller connected to the game. As seem in the image in the post directly above your last post. This does not involve mapping keys on a keyboard (Enter key). And I'm assuming that you are wanting to launch balls with the plunger and not the Launch Ball button. As I recall, the profile and default settings in PinballFX2 have the plunger set to the right stick controller. There is actually very little that needs to be done if you are just looking to connect plunger. It works out of the box. This was with a VirtuaPin kit. Not sure why a freescale kit would necessarily behave differently. I thought VPCabs had a licensing arrangement with Zen. And they didn't have this all set up at the factory?
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[RESOLVED] Unable to get PinballX to load Future Pinball games
Carny_Priest replied to graf's topic in General
No, I'm not talking about your post. In your ini file, the executable should be FPLoader.exe not Future Pinball.exe -
Analog plunger support works for VirtuaPin plunger kits in combination with x360ce. It's a fact. I don't know why it would not work with other solutions.