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bkenobi

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Everything posted by bkenobi

  1. Not to debate the issue, but if you own XP Pro, is it still piracy to download a modified installer since you own the license?
  2. It was working on TinyXP at some point though, right? A lot of people have had problems with stripped down versions of XP because components that GameEx requires are sometimes removed. Is it possible that you changed themes? I wonder if the default one didn't use a feature that the new one does and that feature is not available. There are other things it could be, but I would definitely suggest using the default ini file. If you can't find it, one way to do it would be to move the GameEx.ini file out of the c:\Program Files\GameEx\CONFIG directory (or delete it if you want) and then reinstall GameEx manually. This will result in the installer creating a new and clean ini for you.
  3. No, I totally agree. I would have checked if I had the emu in front of me (it's simple enough to do)...
  4. BOOOOO, you suck!!! It's Shift-F5 according to that menu
  5. Sounds like a memory leak. I think HK will have to cover this one.
  6. I don't think this is a GameEx question. I think what you need to do is figure out how to invoke a save state in Fusion outside of GameEx first. Once the emu is loaded (either on it's own or within GameEx), everything is identical for all intents and purposes (GameEx can be set up to interpret a key combo as an exit string, but otherwise...).
  7. I think it's already been explained, but I'll post an answer anyway... In short, you can't page by just pressing right with your joystick directly. There is paging built into GameEx (both single page and by letter), but it is designed to be used as a combination of pressing the paging key and the joystick direction. If you want to set up your system so that it pages by just pressing the right/left direction, you can either use XPadder or you can write a script in AHK, AI, etc. that will turn the right/left joystick presses into PgUp/PgDn keyboard inputs (or paging key + arrow key if you prefer). I personally wouldn't do that unless you are using the GameLauncher mode since you will lose the capability to use the filtering menus. But, that's just my opinion...
  8. WOW, that was fast!!! I'm pretty stacked up today, but I will take a look next chance I get. I assume the steps are: 1) Launch MAME 2) Hit pause 3) Exit CPWizard (this should cause the error minimizing MAME) 4) Upload the log Do you just need one instance, or do you want multiple games doing the same thing? It's easy enough to do more than one, but it would probably make the log really ugly to review.
  9. I think there was a PD file extractor that HK put together a while back that was meant to help with this exact problem. It's possible he was dealing with PinMAME and not Future Pinball though. I would check it out if I were you though! EDIT: Here's the thread: PleasureExtractor It looks like it's intended for VP, so it may not help you in this case. I would still review the thread though...
  10. Now I feel embarrassed! I checked my config last night and somehow TAB got added to the list of buttons that pause MAME Once I removed it, CPWizard doesn't pop up when I display the config menu. Now the only problem is that when the CPWizard is exited, it minimizes MAME. I wonder if this is caused by the way it tries to give control back? Out of curiosity, do you have it set up to restore the process that was active prior to displaying the controls, or do you have it try to restore "MAME" in the process list? I've noticed that I have 2 processes running when I hit alt-tab. One says "MAME: 005" and the other says "c:\emu\MAME\mame.exe" (for example). The latter won't allow you to select it and restore it's process. Is it possible that you are restoring the first process in the list that has MAME in the title? If so, then that's probably why things aren't working. In my case, I'm using the MAME_Loader script. I want to switch back to a custom compile of vanilla MAME at some point (when I figure out the rotary stuff). I really should try running vanilla MAME to test this out, but I highly suspect CPWizard is trying to restore the wrong thread. I suppose the easiest thing to do to make it work would be to search for the base exe name plus a colon ("mame:", "mameui:", "mame32:", "mamea", etc). I don't know that's what the other processes are labeled as yet, so don't quote me on it... EDIT: maybe the regex = ^(mame|MAME).*:.+
  11. My wife asked the same question. I said "well that depends on what you mean..." I personally would say it's done when it's out of the house. On the other hand, if I said that, I might be "done" too
  12. That's one way to make it work, but another would be to just use the launch before or launch also for MAME. The core requirement for that would be that the controller software that accepts on the fly remapping. If it requires a reboot, then it wouldn't work. Hence the question...can it be remapped on the fly (hopefully by a command line)?
  13. So you are suggesting it's cheaper and easier? Hmmm, I guess that's an advantage I was curious if this controller would allow for dynamic remapping of controls? Meaning, if I have a 7 button NeoGeo/SF layout and want to have it remap keys from: -567 -234 1 to: -123 -456 7 if a 6 button game is launched. So, for all games but SF, MK, etc, it would play with the lower 4 in a standard NeoGeo layout. If I loaded one of the others, it would remap at the controller level the buttons so that they were physically changed to the alternate layout. This would mean no remapping MAME keys as a for instance.
  14. Wow, that's a good point! If you use 2 U360's, then you already have 16 buttons, so you would then have 34 I/O's available! You could pretty easily make a frankenpanel with 2 U360's and one of these then (including spinner, trackball, 4-way joysticks (using same controls as P1 likely), lighted EVERYTHING, etc).
  15. I think I got lost on pause <> pause except when pause == pause
  16. Wow, that's pretty damn cool! Only problem I see is that I would run through connectors SO fast! 50 I/O ports sounds like a lot, but if you have a 2 player CP with a 7 button layout, you will be using a joysticks (4), 7 player buttons, 1 coin button, 1 start button, 1 pause, 1 start. That's 2*(4+7+1+1)+1+1 = 28 buttons. I also have rotary joysticks, so minimally, I would need 4 more (if I had a rotary controller board) for a total of 32. That leaves 50-32 = 18 I/O ports for either a trackball, spinner, lighting, etc. For that setup, I guess you could make it by. If you have 3+ players, forget about it and buy a second board! On the other hand, this is probably cheaper and easier than buying both a IPac2 and an APac and a PacDrive (or similiar), plus it's a LOT easier from the looks of it!
  17. Disable the control panel viewer in GameEx. I don't think this will disable it all together, but I haven't tried it. If it does turn it off, I suggest you add a feature request to make it do what you are suggesting.
  18. It's the same problem with Ikari Warriors and the rotary control. MAMEdevs implemented the rotary controls for mechanical rotary switches as a button that you hold down for a certain period of time to rotate a number of turns. The correct way would have been to implement a single click (no matter how long you hold it) moves one turn. The result is that if you try to play Ikari, you will be VERY frustrated with vanilla MAME. You can get the correct response with the use of MAME Analog+, but it hasn't been updated in a LONG time (0.96 is the most recent). I have been off and on trying to incorporate the code from Analog+ into the current version of MAME, but haven't gotten it working yet. In case anyone cares, the reason this is non-trivial is that MAME changed controls and a lot of coding related to it in v0.116 (or so). Thus, the code can't be compared to a current version and simply updated... If anyone out there is good with working with MAME source and wanted a project....
  19. Yeah, that's why I missed it. It kinda hides there.
  20. I didn't check, but I'm sure it does. The other alternative is to manually edit the data.mdb file in the c:\Program Files\GameEx directory to remove the favorites related data you want. I haven't looked at that file lately, but basically ALL data is in there...that's where it is compiled when you update the MAME list.
  21. 2 suggestions: 1) Install GameEx from scratch (remove the files completely...backup as appropriate first though). This should fix any problems with corrupt files. 2) Make sure that font is working elsewhere. I have never seen a corrupt font file, but I suppose it's possible. ok, I lied...3) Make sure you have .NET installed correctly. If it's not working, then perhaps the Adv. Config. is crapping out when it can't find the correct command to call. Also, 4) What resolution are you running? Maybe that could be causing incompatibility issues...
  22. Hey, I'm not Tempest so I ain't keepin' track
  23. Like I said, what roms? If you provide specifics, perhaps someone can try it on another machine so we can work out the difference in your config and a working one...
  24. It should and I don't know why it wouldn't. I d/led the file but haven't taken a look at the contents. I was assuming it was basically just a map file to link the real name of the game to the filename. I don't see an advantage for most people here though. Basically, I was just throwing mention to the dat file here since someone up the thread asked about dat files for videos...
  25. That's what I figured. It's not a huge problem (especially since I haven't been able to play with the cab much )
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