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stigzler

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Everything posted by stigzler

  1. And if you want to see the present Collaborative folder: Read only, seek permission: https://link.getsync.com/#f=GameLogos&sz=88E7&t=2&s=MWIGK757BQZLGD2PPVG3HUAZ6D3INASGQHJBJHHQL5BVQ7MTE6OA&i=C766PC6URYCGJY6DLQOMLGTXCTKQYCRJY&v=2.3 Read only - auto permission: https://link.getsync.com/#f=GameLogos&sz=88E7&t=2&s=MWIGK757BQZLGD2PPVG3HUAZ6D3INASGQHJBJHHQL5BVQ7MTE6OA&i=C5GYZ2OTQDRBZD5CJ6UPH7LOIHDJGJYOH&v=2.3 Read + Write - seek permission: https://link.getsync.com/#f=GameLogos&sz=88E7&t=2&s=MWIGK757BQZLGD2PPVG3HUAZ6D3INASGQHJBJHHQL5BVQ7MTE6OA&i=CEROPRBW7JJTIV5X3YYRHME5L3V77JR32&v=2.3
  2. So. Quick vid of GameSetMatch in action for this project. In this setup I'm updating the Collaborative Cloud Folder from two other image sets simultaneously (the cloud contains the main images on the ftp and the other two image sets are the other two in the same folder). Just to give you an idea of how it works:
  3. Naw. Not this community, mr t. I was meaning sharing between fe communities. I know were all good here. Lol and sorry. But there really are some dicks on other communities who are all "me, me, I..." possesive and basically damage the progression of the scene just to fuel their ego. They are few but deserve honourable mention because they can be so destructive. Thus I name them for what they are and urge that they are ignored and dont affect creativity. Broke my own rule? Probably. Im fickle like that. But I am interested now - what rule? Ill merge the 3 game logo sets on the ftp and get them uploaded to the Live Collaborative folder. Ill also export the "need" list.i know it is really difficult to find the time, but I wouldnt be so forthright if I didnt believe it was in the interests of the project or if it wouldnt make things easier in the long run.
  4. Well. I need to be honest. We need to be careful not to co-construct drama. Share is what I say. Other front end users should be welcome to access the developer logos project and vice versa. Its this kinda propreitry nonsense that is the worst of human nature and I wouldnt even accept the invite to the tea party. There are 1 or 2 dicks in this hobby who use it as their own sad little power play, but lets just ignore them. If you find game logos anywhere and they are not formally copyrighted, upload them to this project. tthurman, as posts above, gamesetmatch was designed to make the whole process easier so id sat forget any spreadsheets. Draco, I still propose that we have a "Base" set and then derive other sets from this, eg. Resized. Larger logos will make for better future proofing. You have seen those 300x100 marquees, right!? Also, running gameesetmatch shows you which roms dont have images and you can export the list. Id urge you all to at least have a look at it.
  5. Looks like we may have found our first talent, draco! Good work night. Do you fancy being the resident bespoke games logo designer? How about we start with the mame set? I see therees loads missing. The set you uploaded to the ftp - is this the full hyperspin set or are there more out there?
  6. I couldn't report on Adultery. In fact, merely speaking his name here has probably earned me a trip in the back of a black limo with a bag over my head. It's been a blast - give my cab to David Cameron, because I love him so much. wb frequency.
  7. Draco made a hat purely out of cheese. NullPointer brought back some sand from the moon and lost it on the beach somewhere. Headkaze has stopped coding and has re-ignited his passion for 16th Century mediaeval poetry. Tthurman re-animated a dead badger Tom's finally got tired of Microsoft buggering up his software and demanded they release their updates only after he has done his. You don't want to hear what the other usual suspects have done as you'd legally be an accomplice.
  8. Dude - could you edit your post here:

    Dead link on your vid. Looks messy :)

  9. Having a few problems with this plugin. Not sure if it's because of a windows 10 upgrade or with new GameEx version. I only use this for the LED functions. So trying to turn off speech/samples etc. Problem being that the Save and Exit functions don't appear to be working properly - Exit doesn't close the confiig + if you exit via X it crashes the plugin manager (both the old and new version). When restart it - any changes made haven't been saved. Realise you maybe a tad busy, headkaze, but this plugin is fundamental to my cab setup so hoping you can take a look. MS synth voice over my setup really isn't one of those things I can just ignore!
  10. OK. I'll wait to see if anyone else is interested before setting everything up. Now we just need a recruitment drive.
  11. Wouldn't be a problem to import those already on the FTP into corresponding Cloud folders. I would be interested in what others think about down-scaling the images, or whether we keep a 'large/original' and 'scaled' set. That does look like a handy tool. XNView is also a great GUI-based batch imager.
  12. Yeah - the 3rd has some "pop" Guess it's a logos project, so if they are being created/fashioned, it might be worth requiring some minimal post-processing. I do think a thin black stroke around white-edged logos would be advantageous, given the transparency and thus unknown background colour. Also, the HBR up-scaling on 8/16/32 bit images. Those two won't require much GIMP/Image edit expertise. I'll put this here whilst I got the tab up: http://forums.rpgmakerweb.com/index.php?/topic/45856-image-resizer-specially-for-upscaling-pixel-art/ Let's see what other's think, Draco. Also happy for anyone to take GameSetMatch for a spin and do any alterations needed. Considering this is a hunt for/task of making a logo for every game, it feels like "well begun is half done." I'm sure with the right promotion people will want to pitch in. I'm always convinced that there's a number of people wanting to contribute but just don't know how or that they can!
  13. I remember seeing that Breakfast article on the false birds. Quackers. Cool features! Video made at 6.30am!? A coding all-nighter?
  14. Definitely on the .png format and on the transparent background. This is taking me back to the Developer logos project + deliberations around what sets of images to store. It got a bit much with string a set of 'vanilla/original logo images' (for example advert scans for older systems) + then 'rough' logo images (roughly cropped from adverts) and then minimal processing (some supersal(?) on pixelated, 1px gausian on aliased). tbh it got a bit much I'd still suggest we go for the largest image possible, and then have another resized set from there. The large/source image set should be at a reasonable standard with minimal post-processing. You can make bevelled/glass effect/outlined logo sets from thereon in. However, if you're using 8/16 bit logos, then maybe some post-processing as standard? If you're having to screen-grab from a C64 game for example, I'd suggest a little bit of de-pixelating effects to be preferable. E.g: becomes: Maybe even outlining allowed with white outers?
  15. Heh @ "organisational brilliance." You wouldn't say that if you saw my house! " - Is there a way to indicate who is "checking out" a specific system for sourcing, etc., for the project? I would like to see this managed and be able to replace "owners" if someone should drop out so that the project continues to move forward." I wonder if it might be better to allow more than one user collaborate on the same system. This would prevent "burn-out" on large systems. You could agree between yourselves how you were going to approach it (Todd and I worked from A upwards and Z backwards and met in the middle!). GameSetMatch would allow you to see which Game Logos had been done and which were remaining just by looking at the cloud folder. If it's already been done - it'll be in there. I'm sure there's some way I could produce who's done what uploads via BTSync (credit given where credit's due and all that). However - yeah some co-ordination of who's working on what systems may be a good idea. Bagsy NOT "t" for Mame! Maybe a table in this topic somewhere? The idea of having a specific "owner" for a system is a good one - I wouldn't mind being the Playstation foreman. " - I have created a directory schema on the FTP and uploaded the converted MAME files. The schema uses the names of the .db3 files from GameEx (I haven't finished creating all of the folders just yet). Will this pick up the files already converted and display on the Game Set Match screen.. - Some may prefer to source and modify images on their own and upload directly to the GameEx FTP as opposed to using your system. Will this present an issue? " Nice work with the directories. Great choice to use the system db format approach too. The idea behind using a synced cloud folder is that it is faster and more responsive than FTP. So, for example, if two users working on the same system, any updates/uploads will immediately sync to the other users' synced folder. Also, using cloud-based approaches will keep file histories for overwritten/duplicated/conflicted files. It just feels all-round better for synced/collaborative working. Each user can keep their own set of images in the Local Folder. Also, each user will always have a local copy of the cloud folder, of course I'd suggest using the FTP folder as the final 'published' set. It seemed to work well for the Developer logo project - we completed the image set via a shared dropbox folder, then published to the FTP. Essentially, there'd be no link between GameSetMatch and the FTP site. However, there would be between the system collaborative folder and the FTP publish folder. Any user, of course, will be able to publish the shared cloud folder to the FTP at any time. Essentially, despite it sitting on my server, it will be shared material + also be sitting on everyone else's machines. Of course, we could equally use a dropbox account if people are uneasy about me or other GE members hosting the files. However, was never really sure about copyright issues and there may also be capacity issues. What do you think about having a fullsize/originals set and then separate resized/modified sets?
  16. Brilliant project, Draco. One that'll come in immensely handy with Evolution. I'm just wondering about a couple of things before the party gets started. Firstly, I wonder whether it's worth making a repository of full-sized game logos + then have sub-repositories off that (e.g. 400x400 resized). That way, stuff can be future-proofed as much as possible (4K TVs and all that) Secondly, I wrote an app specifically for collaborative image projects and wonder whether this'd be helpful here? Basically, it uses cloud synced collaborative folders and works on the principle of three folders: 1. New images to be compared to existing sets 2. Local image set folder 3. Cloud image set folder It sounds complex but really easy to set up and use. It also uses GameEx db3s and Mame xmls to get the games list. No more faffing around with google spreadsheets (yay!) I set up a mock-up in 20 minutes. This is how it would work: Advantages of this would include: - File history trail in case mistakes made by a user (e.g. over-writing someone else's image sets) - Guaranteed accuracy of game names to ensure matches those used by GameEx (uses the GE gamename as the standard) - You can use the other formats if deemed preferable (all the different ones - tosec etc). Also, recently upgraded my server. I'm happy to host the images via BitTorrentSync (a free alternative to DropBox). This'd avoid any potential problems with DropBox and ensure the community has ownership of any work/images. Also, this'd be backed up on and off site. Would be happy taking on the task of uploading the collaborative cloud folder to FTP when community feels timely. I've setup a sandbox to play about with. If anyone fancies a go, here's the steps to follow: 1. Download + install GameSetMatch : https://gamesetmatch.codeplex.com/releases/view/618329 2. Download + install BitTorrentSync (BTSync): https://www.getsync.com/ 3. Click this: https://link.getsync.com/#f=MameSandbox&sz=0&t=2&s=AR2YINI37VWBOQIKDHJMGJGPHFKT6WYRBQGVHVX6ND4QD7SACFZQ&i=CVB34LKQXGTDWN5LWFIFIEECQKV4EXNVQ&v=2.3 Give me a shout and I'll activate your account. I'll get your BTSync username my end - so if it doesn't match your GameEx one - make sure you let me know who you are! Need to have some trace/audit as essentially letting people upload to my sever. 4. Create two folders somewhere for the Local Image set and the New/Compare image sets. E.g: 5. Start GameSetMatch. Setup Tab and press Clear. Then set it up something like this: The mame XML is in the BTSync MameSandbox folder. Click Save to save the setup. 6. Click "Go" and then you can start messing about with it! It takes a little while at the start to construct everything, but then you're free to compare away! So, download/place any images you want to compare to the Local and Cloud folder in the "New" folder. I downloaded some of the "Vheels med dal..." from the GameEx ftp: You can work straight from the New images folder to the cloud, or keep your own Local Image Set alongside. This shows an example where a larger file is found for Panic Road: Anyways, let me know what you think. I know it looks a little complicated to start, but I really do feel it would make for things running a lot smoother once something like this gets up and running + it also makes collaboration a lot easier. I don't mean to detract from anything, just wanting to ensure Team GameEx is the side to back!
  17. Glad it got sorted.
  18. Its all a bit affected and obscene. Its amazing how conceited and self-aggrandising people are becoming. Let them make their youtube videos - bread and circuses for the chinless masses. Have a nice day.
  19. OK. Figured it. Issue is you have to complete the process of selecting an emulator to set up MM to know what emulator it's working with. For example you have to follow Home>Mame>[Select] or Home>Emulated Games>SNES>[Select] to set up the variables for that emu. My guess is that you have Quick Startup Resume set to "Yes" in Enable/Disable Features. Try setting this to "No" and see if that solves your problem. I remember having this prob with another plugin. Basically, because of the way GameEx works, it's best to come in through the front door rather than warp back into the last room you were in. There may be an easy hack if you absolutely need to startup on a specific emulator. Let me know how you get on.
  20. oh - just to check does this issue happen if you have Logging disabled in the config? (the system specs part of the log causes delays)
  21. Cool. Never seen one of my apps on someone else's cab before! Glad it's serving a purpose btw - have you selected "stretch" in config? Your marquees look cropped will look into the issue above
  22. While we are on this, another question about the slow loading time if I may. On starting Gameex, MarqueeMasher loads the default image instantaneously but takes about 5 minutes to start pulling the rom marquees. It's the same for On Browse, On Launch, and On Attract. My Marquee images are all the same size: 845kb, 1400x436, 100dpi. Should I reduce the size even more or do you think it may be something else? All of my marquee images are in one folder: Gameex / MEDIA / MAME / Marquee set as Folder 1 in configure. Honestly it really doesn't bother me, I am a patient man and it consistently loads smooth as silk once it gets going. I would just hate for folks to give up on this program thinking it's not working! OK - try the new version, enable logging + post the log here. No problems my end - manages this image without any delay: 5100x1400 @ 16M that dpi looks interesting - i thought most display were 70?
  23. Oooops. Thanks. Dll should be in plugins folder
  24. Update: 1.2.0 Added offset for area Added "Original size" if using area - image will post as original size @ 0,0 inside specified area.
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