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Brian Hoffman

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Everything posted by Brian Hoffman

  1. You need to set as 4 way joystick
  2. http://www.youtube.com/watch?v=g2sXTG03i1o You just add the video id between
  3. Thanks for all your support for the board, and now you can take care of the spammers all on your own! woo hoo! hehehehe Seriously, congratulations... I would *welcome* you to the team, but as far as I am concerned you have been a team member for a while, now you just carry a bigger stick.
  4. From my understanding, these *.FX files are more than just scanline.png files, but adjustable text files that let you define the beam on vector games and the scanlines. On high resolution displays these low res games have jagged edges, the scanlines give the games a more authentic look on todays hardware. Each ROM can have its own FX file, making different games look different, no more one effect for all games. Here are some settings: Note the below pic is from an LCD-- It has bowing around the edges to look like a CRT tube. hlsl_enable 1 hlslpath hlsl shadow_mask_alpha 0.1 shadow_mask_texture aperture.png shadow_mask_x_count 512 shadow_mask_y_count 384 shadow_mask_usize 0.125 shadow_mask_vsize 0.125 oversample_x 1.0 oversample_y 1.0 curvature 0.05 screen_scale_top 1.0 screen_scale_bottom 1.0 pincushion 0.05 scanline_alpha 0.5 scanline_size 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.7 scanline_jitter 0.0 defocus_x 0.0 defocus_y 0.0 red_converge_x 0.0 red_converge_y 0.0 green_converge_x 0.0 green_converge_y 0.0 blue_converge_x 0.0 blue_converge_y 0.0 red_radial_converge_x 0.0 red_radial_converge_y 0.0 green_radial_converge_x 0.0 green_radial_converge_y 0.0 blue_radial_converge_x 0.0 blue_radial_converge_y 0.0 red_from_r 1.0 red_from_g 0.0 red_from_b 0.0 green_from_r 0.0 green_from_g 1.0 green_from_b 0.0 blue_from_r 0.0 blue_from_g 0.0 blue_from_b 1.0 saturation 1.5 red_offset 0.0 green_offset 0.0 blue_offset 0.0 red_scale 1.1 green_scale 1.1 blue_scale 1.1 red_power 2.2 green_power 2.2 blue_power 2.2 red_floor 0.05 green_floor 0.05 blue_floor 0.05 red_phosphor_life 0.45 green_phosphor_life 0.45 blue_phosphor_life 0.45 yiq_enable 0 yiq_w 4.1887902047863909846168578443727 yiq_a 0.5 yiq_b 0.5 yiq_fsc 1.5 yiq_fsc_scale 0.5 yiq_phase_count 2 Its actually pretty sweet. http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=69832
  5. *** This was taken from various posts at Mameworld.info--thought I'd share HLSL_MiniFAQ by Tafoid (5-25-2011) - Updated (6-05-2011) -------------------------------------------------------- In order to compile and use the HLSL features now available for MAME, there are a few things you need to know! 1. Compiling 1.1. Assure you have the very latest toolchain available from MAMEDEV.ORG. http://mamedev.org/tools/ 1.2. All files you need to compile are part of the toolchain, including the headers for the added DirectX usage. 1.3. Compiling is the same as has been for a long time now - simply type "MAKE" to create your executable. Use of ANY "ARCHOPTS" are strongly discouraged. Any crashes you might get when using any of those during your compile are no fault but your own! 1.4. The DIFF file includes the "HLSL" folder. This will be created in your compiling environment (if it doesn't exist already). It's up to you to move this folder and all it's contained *.FX files to the same folder where your playable MAME.EXE will reside. 2. Usage 2.1. The minimum requirements to be able to use this feature is that you have a video card/OS that: A) Must have DirectX 9.0c installed from Microsoft. Must have DirectX 9.0c compatible drivers installed. C) Allows for the usage of Pixel Shader 3.0 functions. 2.2 Your performance is greatly enhanced by using graphics cards which contain more GPU memory and bandwidth. In cases for bare minimum usage (Geforce 6,7 Series, ATI Radeon R520/X1300–X1950, Intel GMA X3000 G965), you should expect that full screen HLSL shading effect will not be possible without severe frame-skipping. You can, however, run in a smaller window to allow many games to run at 100% with HLSL effects. Only by testing your particular setup can you find the optimum relation of size and performance. If you want better performance for full-screen display and you aren't already using it, use the -switchres toggle which lowers your actual screen resolution resulting in less work that your card needs to do. For some, it makes a huge difference. 2.3 Triggered by: -hlsl_enable on the command-line or an entry in your MAME.ini: "hlsl_enable 1". This will allow you to use settings in your MAME.INI file or use the Slider Controls to adjust your own look. At this time, there is no facility to save these settings, so write down what you want to keep and put them manually into your MAME.INI. If you prefer per-game or per-driver settings, you can accomplish this by using the "setname.ini" or "drivername.ini". For example: "sf2.ini" or "cps1.ini". Also, you can further refine by using settings split by orientation using "vertical.ini" and "horizont.ini", 2.4. Assure you have the HLSL folder (containing *.fx) placed in the same folder as your MAME.EXE in the same way you have roms/samples/artwork, for example. Your binary provider should have this folder included in it's package. If not, ask your binary provider for them or check out this thread linked below. http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=255365 2.5 Many pixel shader effects that have been created require small .png files much like the previous and still available effect.png files. MAME 0.143 should include the most commonly needed ones. Until them, use this link: http://mamedev.emulab.it/kale/fast/files/artwork.zip 2.6 If you are on Windows 7, running DirectX 10.0 or above, you may not have DirectX 9.0c installed on your system. DirectX 10 and above are known not to be backwards compatible in this instance. Even if you have DirectX 9.0c, you may be missing the SDK .DLL needed for this! If you are receiving an error mentioning such files as "dx9_43.dll" as missing, you need to install the DirectX End User Runtime SDK linked below. http://www.microsoft.com/downloads/en/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3 3. Settings 3.1. There is a document in the DOCS folder called HLSL.TXT which details what each new option does. This should be provided, again, by your binary provider. 3.2. There are a number of presets which have been created that mimic the most common monitor views. You can obtain these settings to add to your .INI from the links below. http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=69832 http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=69633 More added as needed. Have fun!
  6. Yes, but as Draco mentioned we do not talk of rom links here. I know type x is all the rage, especially as the games are very elusive and fairly popular.
  7. Ok.. That's it, all you guys are banned..
  8. LOL The INI has grown alot, I used to edit it manually to allow for more emulator groups and emulated systems.
  9. Wow. What encryptions does it support? I have yet to find any single DVD ripper that can rip everything I have. Im actually going through the 300 dvd's taht I own and ripping them to my HD. Ill check this out for sure. Brian
  10. Works here, running android 2.2 with flash. Did a search for "eminem" clicked a random result. It pulled a youtube video and played it. Brian
  11. I compile my own build, to enable hiscore and no nag sceen fix. Because I'm already compiling my own I optimize it for mycpu. It does help (marginly) games that would run at 400% non throttled are not effected. If a game almost runs at normal speed with a lilittle lag may get better. If u have a game that is really slow, it probably won't improve it much. The increase in fps is marginal 1-4 frames. Metal slug 6, compiled for 64bit still is too slow on my i7 cpu.
  12. Wouldn't putting your roms in subfolders work better and use the roms in folders option.
  13. There are some glitches in the game with MAME. Here is a youtube clip for our viewing pleasure. Clip is a year old, maybe there have been more advances in the driver. I personally don't play this game on my cab. http://www.youtube.com/watch?v=m7wH3W03SqE
  14. I thought it was playable in MAME. Also I thought the dreamcast port was quite good.
  15. Perhaps, but id think that he would just compile the script to EXE. Ive been wrong before though and your probably right. I just think there are too many things going on, perhaps the OP can tell us exactly what they are trying to accomplish between the scripts, batchfiles and shortcuts. Other than using the LNK to make the bat file run minimized.
  16. Why do you need a batchfile? You can launch Xpadder in Launch before. Launch the emulator and game from the command, and close xpadder from the launch after. Whats the batchfile for?
  17. Whats your system specs?.. and no, sound seems ok for me.
  18. Ill look at the fullscreen problem, i believe there is a CFG file you can edit and tell it to go fullscreen.
  19. OMG tell me about it, from the gui to the contoller plugins. I dont think Rbelmont is planning on doing a new version. For my system MAME plays PSX games at fullspeed so there really is not much of a reason that I feel I need to use Zinc. Zinc still may have better sound than MAME, but I think that is changing as the author of PSX emu gave his source to mamedev and I think they implmented in MESS. So I may be hopefull to think MAME may see it too. Did you see the write up Rbelmont did about it? Its drastic the improvments. http://rbelmont.mameworld.info/?p=613 Check out the two links and let me know what you think! Daphne is a pain in the ass too, not to even get started in the ActionMax Singe builds.
  20. Nope, not offended at all. Just unsure what part of my long winded post you were saying you didnt agree with. For all I know there is a new Zinc version that doesnt work in the way I mentioned. Unfortunatly I cant keep up with everything. My sights are now set on the new version of demul so I can play some of those new dumps like metal slug 6 and samurai showdown. Oh yaaaaaa
  21. Don't agree with what? Zinc does work in the way I stated. I also never suggested Bat files were the only or best way, just something I made a long time ago, probably before map files were an option. Mapfiles is a much more elegant solution but I was not about to recommend it as I didnt think the op really understood how Zinc works as opposed to other emulators. I don't think there are any right and wrong way to do things as long as the end result works. There is however more efficient ways of doing things and if you are taking the initiative to assist and train then that is wonderful. Is there a Zinc map file here in the forum? If not it would obviously be useful to update our tutorials and user submitted configurations. Take care friend. Brian
  22. It looks like its unzipping the rom, it shouldnt be. Zinc uses MAME roms. Unlike most emulators that lauch the rom by the romname. Zinc uses an internal database and a numbering system. So Zinc.exe 1 would be one game, Zinc.exe 2 would be the 2nd supported game. It looks to be like your setting up Zinc as its own emulator and have 7zip enabled so it wants to Unzip the rom. This will never work becuase it is not expecting to be launched like that. To setup Zinc as an external emulator you need to use bat files. Use *.bat as your file extention. Name your batch files the name of the game and the contents of the batch file will be the Zinc.exe 1 or whatever game it is. I actually did this a long time ago and posted everything needed here. So, if you dont want to reinvent the wheel you can look for it. Unless it has been removed. I thought I posted it to the Gameex main site. However it has gone through some changes over the years. Does this make any sense? Brian Hoffman
  23. Pretty cool! Am I to assume this can be made fullscreen and run on an alternate monitor?
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