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Everything posted by DazzleHP
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That'll do it! *Updated OP, DB, RSS.
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2nd place, nice one I can't get the hang of this one - the circular movement scrambles my brain a little bit It's why i was never any good at Tempest *Updated OP, DB, RSS.
- 50 replies
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What you could do is one player randomly wiggles the stick up n down, while a second player looks away and presses the select button after some time. There is an option somewhere in GameEx that lets you have looping menus, so they return to the top or bottom of list instead of stopping. Not a very elegant solution i know but should be enough to randomly choose games
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i already have them remember my situation too
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YES! That was it! I just tried a "true" Vanilla build with your linked env and sure enough - no errors. I now have MAME64 .154 compiled! WOOP! Thanks a lot man, i really was about to lose my shxx over this LOL and it turned out to be so simple in the end thanks to you You're a legend man! I'll mark as resolved with explanation Right after i compile with d-input and hiscore patch brb! PS: now i'm going @ -j5 so shouldn't take nowhere near as long. Compared to your (assuming) i7 it will though hehehe PPS: Yes i have an i3 with 2 cores, 4 threads slower than an i7 but very capable heheh
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So to clarify: I use this mame source: http://mamedev.org/downloader.php?file=releases/mame0154s.zip I also tried the self extractor after many attempts with the source: http://mamedev.org/downloader.php?file=releases/mame0154s.exe I use the mingw env from official site: http://www.mamedev.org/downloader.php?file=tools/mingw-mame-w64-20140905.exe After each fail i delete the mame source, it is gone, the whole directory. Then i extract it again so it is fresh. Same error and i've tried everything. Apart from Todd's UAC thing. I always "Run as Admin" anyway as it stops the annoying popups, but now i'm gonna turn it back on and try again coz you just never know. @Todd - no it didn't work, same error @Han - why would i apply a diff that didn't exist?
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I meant, i used XP for way too long before i upgrade to W7, so all this UAC stuff is new to me - which is why i turned it off Yes, yes, of course built my own since .143... by the way i don't use the compiler - i only used it twice yesterday to make sure i wasn't being an idiot
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So you think turning UAC back on and then explicitly running as admin? That's what i get for running XP way past it's time PS: i'm compiling atm, minus an option i didn't think to try as it's always worked in the past...
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Ok, so the question is, why is it not working for me?! I tried with MAME Compiler twice (after the 10+ times manually) and it still failed. Remember this ain't my first rodeo. This is driving me nuts!
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Absolutely Ofcourse it wouldn't even start if i tried to compile with a binary. It depends which env you choose - either 32bit or 64bit. I've been compiling my own since .143. I tried both the .zip and the windows only self extractor but both return the same error. Usually i can spot my own mistake if i make one, but after 10+ tries either there is a bug somewhere, or i'm losing the plot. I'm betting on the latter if i'm honest And yes, mine compiles for about 15 mins before it gets to that error. EDIT - also, as mentioned, Headkazes Compiler (which i don't normally use) ignores the error, but fails anyway a few mins after. Well for me it did
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Dammit! I guess i'll have to play some more - it's a hard life ain't it? Interestingly i found a strange secret yesterday totally by accident, but all it seems to do is make the game much harder! I couldn't see any change in score but that was probably coz i died quicker lol I'm tempted to look it up but i don't like doing that - i know in this age with instant info it seems stupid not to, but i like discovering stuff myself *Updated OP, DB, RSS.
- 75 replies
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- mame
- high score
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(and 1 more)
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Could you post your GameEx.ini please, found in ...GameEx\CONFIG.
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Which version are you using? And does it happen to hang at the "C" games?
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I'm at my wits end! I spent nearly allday yesterday trying to figure this one out, but no matter what i try, or what method i use i get the exact same error! And it relates to the driver model1.c. As you guys probably know i'm not a codie and so i have no idea what the error means other than it relates to that file. After hours of searching (no exagerating), the only info i found was this, but as you can see, the person who reported the problem is trying to build in linux. The linked error (is the same as mine): src/mame/video/model1.c: In function 'void draw_quads(model1_state*, bitmap_rgb32&, const rectangle&)':src/mame/video/model1.c:307:17: error: array subscript is above array bounds [-Werror=array-bounds] while(p[ps2+1].y == cury) ^src/mame/video/model1.c:319:17: error: array subscript is below array bounds [-Werror=array-bounds] while(p[ps1-1].y == cury) ^src/mame/video/model1.c:319:17: error: array subscript is below array bounds [-Werror=array-bounds]src/mame/video/model1.c:329:17: error: array subscript is above array bounds [-Werror=array-bounds] while(p[ps2+1].y == cury) ^src/mame/video/model1.c:329:17: error: array subscript is above array bounds [-Werror=array-bounds]Compiling src/mame/video/segag80v.c...src/mame/video/model1.c:305:17: error: array subscript is below array bounds [-Werror=array-bounds] while(p[ps1-1].y == cury)I've downloaded mame-source and mingw multiple times I start with fresh extraction of mame source every time The first few times i tried with my usual alterations to the source Then multiple times with zero alterations or diff's added I tried Headkaze's compiler too, and although it ploughs through the error, it ultimately still fails a few moments later everytime. Has the compile process changed? Or is there a real bug in the source? I tried to compile over 10 times (i can be determined when i want to be ) but i surrender. Please someone tell me they know what's going on here. Pleeeeeeeeeeeeeeeease EDIT - OK i just tried 32bit version to make sure it wasn't a 64 thing, and sure enough same error. I took a screenie this time though: SOLUTION: Do not use the "new" tools promoted on the official page - they cause errors. Instead use an earlier version - this version is proven to work: http://mamedev.org/downloader.php?file=tools/mingw-mame-20121207.exe You should point your grattitude to tthurman, otherwise known as Todd for finding this solution! It's all him! Thanks again man - you preserved my sanity
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Says the guy with nearly double my score on Episode V table I be here --> http://steamcommunity.com/id/shmupperfromhell
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I've been using GameEx for around 4 years and i wouldn't trust a setup from when i started let alone 8(!) years ago. That's some mileage you've got there! If you liked it back then wait till you a get a load of it now So much has changed though in the time that i've been here that i would advise starting from scratch. Plus by doing so you'll be able to go through all those tasty new features you might be unaware of otherwise
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BOOM! Respect You've jumped 2 places on the Overall Leaderboard *Updated OP, DB, RSS, Leaderboard.
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So close! @Dennis - you may want to start practicing again *Updated OP, DB, RSS.
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You could map the controls to your DS4, then incorporate a custom made graphic into your theme, indicating which buttons have which function. It obviously wouldn't be clickable, just static, but would still basically function in the same manner
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That's gotta suck having that there as a constant reminder Then again, what better insentive is there?! Almost doubled yours too *Updated OP, DB, RSS.
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Dammit Draco now i have the song in my head and i only just woke up! "it was a graveyard smash, waaa-ooooooo wa-wa-wa-ooooooo..." But yes sounds good to me! Maybe we could test out a certain point system while we're at it @null - that game looks nearly identical to Castlevania! Let's av it! EDIT - also with just a slight tweak from Adultery (for a new leaderboard), we're already equipped to make the kind of comp that has been suggested! So it'll be minumum fuss on our end