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Adultery

GameEx Author
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Everything posted by Adultery

  1. I'm sure it's probably an oversight, I'll put Tom onto this thread and see what he says.
  2. ♫ Here I cooome to save the daaaaay! ♫
  3. I haven't a clue what your asking.
  4. It's up to 9 now actually. Haha! 3 background, 3 middle, 3 topmost.
  5. Yup! If this plugin is gonna shine, I gotta make it functional. Can't wait to see what you come up with! Thanks for putting it through it's paces for me. I added a surprise for you in the latest version, you'll see what I mean when you upload your next tag.
  6. I told ya, it will be integrated. But I have other things to do first before I try to tackle that to get this ready for the general public. Patience, my friend. I have a plan. I'm not gonna go into detail about it yet though... But what I have in mind will probably knock your socks off.
  7. Perhaps my last release was too hasty... Updated to 1.0.4 Added support for up to 3 background layersAdded support for up to 3 middle layersFine tuned the snap postitoningFine tuned the avatar positioning, expanded size to 70px x 70pxIncluded PSD and XCF template files in the installation zipThe layer priority now looks like this: bg imagebg layers 1-3game snapavatarmid layers 1-3text/game infofg layers 1-3I put an example of xml useage on the first post. That will be it for a while... Back to working on the theme gallery.
  8. I've never used it before... I might be tempted to try it out though.
  9. Here's the PSD with the layer and image/avatar info, as well as a text box so you can get a handle on the layout. As soon as Draco converts this to XCF I'll add a GIMP version too. These are also available in the first post.
  10. Thanks! I got the idea from Dazz's sig... I thought it might really pop if he was able to layer some blood lines over the top of the text and/or game images.
  11. The plugin has been updated to 1.0.3! To assist you guys in your creativity, you can now do even more to customize your game tags! Here's the rundown: Added support for up to 3 layers, making it possible to make more complex game tags The layer priority is as follows: Background Image, Text, Avatar, Layer 2, Layer 3, Layer 4. For the layer property to properly work, use a canvas that fills the entire tag dimensions and make any space you wish to be transparent around the image you're using. There is a sample of the XML on the main release post.Added theme support for tag avatars This avatar is meant to be custom to your theme, and the site will still use the default avatar you specify in the plugin configuration. If there was no entry in the theme XML, the avatar is your default image. The avatar is approximately 65px x 65px, and will be scaled to fit, so a square image is recommended.Added support for ARGB colors for fonts allowing transparency in the font color To specify an alpha channel for your font colors, set the first value from 0-255, 255 being solid. Then add the RGB color code to use. There's lots of resources on the web for you to get RGB color codes, so I won't go into detail about that here. Seperate the values with commas, like so for black with a light transparency: <fill_argb>192,0,0,0</fill_argb> I also recommend you specify HTML values for users who have older versions of the plugin on their systems for your themes to work. If you would rather use a mix of HTML and ARGB, specify one or the other. It should be noted that ARGB values take presidence over HTML color codes.That's it for now. Download it from the main post. I will be uploading a PSD template for creating themes shortly. Enjoy!
  12. I'm working on the theme gallery right now actually. I am going to put out a psd with the default tag and the layers on it, but would appreciate it if someone could also convert that into a gimp file. I will put that on the site too, probably not in the plugin download though.
  13. There isn't really.... The box in my sig tag is exactly big enough for the text. He's right though, it varies depending on the fontt a little tiny bit. But it's pretty static for the most part.
  14. Sure. Shoot it over.
  15. Insert witty comment here. Hope you have a great day, buddy! You've more than earned it!
  16. People are gonna be jealous with all that sig flava. Uploads for themes are on slate next. I just finished a couple themes to add, and I like being able to use the avatar for game characters. Cutomization is boss. You put mine to shame though... Who knew you were a PS ninja!!
  17. Go ahead. I raised the limit to 4 lines/images/URLs. PS: That is farking sweet how you did that there! You sneaky schmuck!
  18. If you pm me I'll authorize the account for him manually
  19. I honestly don't think the post count matters my friend. The problem is more likely no one had tried to tackle that game yet. I don't know ahk or else I would gladly offer some advice, I'm sorry.
  20. Taking a tip from the way you can hover over a user name in the forum, I made a floating "peek" panel. When you hover over a random game tag, now it shows some at-a-glance information about the user who's tag it is. I think it turned out pretty slick. More to come.
  21. Wazzzaaaaap freeeeeeeq! Welcome back ol' bean! Glad to have you back in the fray, you've been greatly missed.
  22. Not for a while anyway. I got other things in line first. ;(
  23. I'll have a look st the javascript, I may have made an error. As is the case with just about every gametag, the size is static by design, and thats not likely to change since it would take a great deal of work to get it right. EDIT: I fixed the social media profile links... I was sending form data incorrectly. All is well now. To blank out a profile, just submit an empty text box... In case you were wondering.
  24. I'm sure you would.
  25. I have already added social media links in your cp, which I plan to seize later. You can set them up if you like, facebook and steam are there among other ones. For right now I'm working on something else, I'll get back to you on some of these requests.
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