Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

Adultery

GameEx Author
  • Posts

    10152
  • Joined

  • Last visited

  • Days Won

    159

Everything posted by Adultery

  1. My cab does this already... /me puzzled
  2. You using the WIP version? http://forum.fobby.net/index.php?t=msg&th=659&start=0&
  3. Yes! I finally got one right! LOL!
  4. Not yet because I was on the mobile at work, but I'm gonna be loading up the lappy in a few and I'll snag that zip and see what ya got in there in a little bit. If I don't get suckered into GameSnapper I'll poke around with a PSD and see if I can use some of them. And oh on your Karaoke preview note... So in your case sound in the preview isn't an issue.
  5. Do you already mute your game preview videos? Maybe that setting applies to karaoke previews too?
  6. Nah he hasn't been around much lately (or at least not while I've been here). Hopefully he and Flash are busy porting Jungool to Android!
  7. I see Tom squished your bug. Man my trouble shooting skillz are un-l33t today! Still, glad your back to doing the Macarena! Lol! Marking as resolved.
  8. Ben will probably figure it out in 10 seconds. Boy would I like to pick that guy's brain! Lol!
  9. Are you and your friend sharing and/or using the same karaoke library maybe or are his files independent of yours(ie he had his own karaoke zips already)? You can't rule out the files just yet.
  10. Probably. 255 form images is an awful lot (assuming that's what's happening here) but so is 255 emulators worth of database. Either way the handling needs addressing for sure. The plus for me is that clipboarding 1000s of huge images and resizing them will likely be a problem unless I snap, save, alter, and save again. This was a good lesson before I hit the same bug myself.
  11. It's not your memory that's the issue. It's the contingency that's likely the problem, triggered by a recent flood of data with the additional emu slots.
  12. Sorry to derail the thread Tom. I'll try not to bury the important stuff.
  13. OK so to make sure I understand: You select SNES and Snes.bak comes up. You pick Super Mario World and Snes.bak is still up, but you want a system based emubaks.PNG that says "select a game" instead of "Super Nintendo"... so like a snesgameselect.bak? That's a feature request but I'd be happy to add them (its really just a minor change on the psd).
  14. Tell me what you mean by nbak or explain it and I'll gladly make you one! Doesn't the default emubak.PNG say 'select a game' in the header?
  15. Thanks Tom!
  16. Funny thing is it might actually work! Only one problem. How do you make the screensaver launch on wake? Lol!
  17. PS: Baks for 100+ emus you might be waiting a minute! Lol!
  18. Lol! Wth Circo?
  19. Excellent choice of theme by the way... Sorry to hijack. Lol!
  20. Why couldn't you just have your machine hibernate after so many minutes of inactivity? Wouldn't it achieve the same results and be more effective than scheduling blackout times, or am I just off base here? Like what is the point of setting times and resetting them if you have an extra day off this week? Especially if saving electricity is the goal... Seems like were overcomplicating it to me... Or I'm oversimplifying it perhaps?
  21. Wait really? I didn't know that! So what image types are supported now, GIF JPEG and PNG? Animated GIFs for GameEx and just frame 1 for GameExtender? Or no animations in either?
  22. Yeah something like: Public Function Event_ScreenSaver(ByVal Type As Integer) As Boolean 'Enter = 0, 'Start = 1, 'End = 2, Select Case Type Case 0 AttractTimer.Interval(2700000) ' <---userSetInterval AttractTimer.Start() Application.SetSuspendState(PowerState.Hibernate, true, true) Case 1 AttractTimer.Interval(2700000) ' <---userSetInterval AttractTimer.Start() Application.SetSuspendState(PowerState.Hibernate, true, true) Case 2 AttractTimer.Stop() End Select Return True End Function If I get the plugin system, you could start the timer when you enter Attract Mode or it starts on it's own (Case 0 is Enter Attract and Case 1 is for when it launches itself, right?) Use the Application Suspend method to make your machine hibernate when the timer is reached, and stop the timer if you exit Attract Mode. Shouldn't even need Tom to implement it if the plugin system can already process events for Attract Mode. Of course, this is a suggestion and will likely need a lot of fine tuning (userSetInterval field for one so you can specify the amount of time before the machine hibernates) and this may not hook Attract Mode the way I think it will... It would need to have an Event Handler instead of just doing it after so many minutes, but that's easy enough to do. Tom will have to clarify as to whether I have the Use Case events right... but that should be an easy one. No need to screw around with detecting inputs really.
  23. Could you post the whole log please? START > All Programs > GameEx > Utilities > Log
  24. No you make perfectly valid points. I was merely suggesting it. I never really thought about it before.
  25. Hmm, It's the monitor wasting electricity more than the computer itself. Why not just have the computer power down the monitor after xx minutes?
×
×
  • Create New...