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ehuonder

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Everything posted by ehuonder

  1. Very cool! Did you make that completely with SV10? or just assemble it? Do you have extra plug-ins or are those stock? I've got SV10, but I've only used it to stitch things together...
  2. I'd love to test this! Anyone have a touch screen they want to GIVE me? Thanks for the continued updates Tom!
  3. Yes, the Custom Menus use the same Menu backgrounds that GameEx has defined for the normal menus. If it's an unknown menu, it uses the start background (as I was told by Tom when he released the feature in 10.02). It looks like I was so new, I didn't add a feature request for it... So... +1 to this request!
  4. Nice planet scene! I look forward to your next theme.
  5. I guess I've misunderstood what GameExtender is... I thought it was simply a second copy of what was on the screen, but on another computer via ethernet??? Evidently, I was completely wrong. I thought people were using CPWizard to use a second monitor... I guess I've been tweaking my theme so long that I haven't had time to set up most of the other things.
  6. I love the in use image! That's sweet. I've tried to think about a monitor for controls where you have it, but I don't have room... But you've convinced me that it's worth it. I might have to break out my cabinet construction tools again...
  7. Thanks for the new features/updates!
  8. Not that I was one of those users, but thanks for the quick turn around on bugs!
  9. Congrats on the job! Hope your able to stay up with GameEx!
  10. Those look great nullPointer! Keep it up!
  11. @nullPointer - Just a couple of GIMP additions. 1) +1 with Draco that you can dock multiple tabs in your tools window. 2) You can make the tools 'windows' act like normal windows with minimize/maximize/close buttons (so their not stuck on top). Edit->Preferences->Window Management->Hint for the toolbox: Normal window. The same for Hint for other docks:. 3) A great way to modify your selection is to use the Toggle Mask feature. In the bottom left-hand corner of the image window, you'll see a dashed line box. When you select this, it turns red, and now all of your normal drawing tools are working on the selection. For example: 1) Use the basic selection tools to get as good a selection as you can get. 2) Select the Toggle Mask 'box' (shift-Q). 3) Notice that anything UNselected is tinted red. 4) Now use Black (Unselect) and White (Select) along with the pencil/paint bucket/etc. to alter the selection to your desire. 5) Select the Toggle Mask 'box' and your selection is good to go! - I'm using this technique to remove all of the 'mirrored' titles from Draco's logos right now. It works pretty well, but the edges are tough to get perfect due to the aliasing that appears to have gone on between layers. My edges aren't that great, but I doing further filtering, so it hasn't been too bad for my current efforts. Inkscape - I've only tried this for one project (T-shirt logos), but I loved it. I definitely need to learn a lot on that one. I'll be interested to see what images and work flows that you come up with.
  12. Thanks for the layers information Tom!
  13. I know I missed my opportunity to reply (since Tom already updated GameEx), but I'll add my 2 cents anyway... If I can't have full layer controls, I would prefer the always on top that Tom had initially given us. I'm only in the re-defition phase of my new WOPR theme with foregrounds, so I can't speak to the issues with the theme editor that the others have mentioned. I do remember some alignment issues I had previously with my up/down arrows, that I could not fix until Tom gave us true alpha. But, I'd rather solve the alignment issue than be restricted to what is on the top layer. That all being said, I am thankful for any enhancements that Tom gives us, and I will move forward with whatever is/has been decided by Tom. (I hope you have kept the Text1 & Text2 below the Foreground.)
  14. Wow, a guy can't take a couple days off here! Jumped from 11.99 to 12.03! Thanks for all the work Tom! Question: Can you list the elements that will now display over the Foreground when it's set to be on Top?
  15. Thanks for another update Tom! I am excited to try out the new foreground feature in my themes! @Draco - Yes... they'll eventually be released! But probably never done...
  16. Thanks for the images! I've seen the resolution one before (and refer to it often), but not the hex image. That will come in handy, instead of guessing so much.
  17. Good Luck Draco!
  18. Thanks Tom! I'll have to check out the Flash Games site.
  19. @Draco - I'm getting closer to my process to make my logos... Is it alright with you if I use your logos as a starting point? And if so, is it easy for you to release versions without the reflection and gradient? Don't go and do a lot of work if it's a manual process... But when I'm processing the images, it doesn't maintain the proper alpha on the layers. I can compensate for it on the images without a foreground image on the bottom, but not those with... Here are a few of samples of what I'm working towards.
  20. @Adultery - I was thinking of having the cycle move, but since the Selected sequences up and down, the bike would move back and forth. I'm not sure I like it moving backwards... Currently, I just animate the trace behind the cycle. @Draco - Thanks for sharing the images. Looks like you improved the Recognizer quite a bit!
  21. I have gotten side-tracked... as usually happens! I started looking online for wire-frame images for consoles, but didn't find much... I experimented with pulling SketchUp models down, displaying in wire-frame mode with hidden lines, and exporting the image... The results varied based on how many curves the object has... And, to top it off, I also started messing with creating a Tron Legacy theme (selected bar attached)... It will get there... slowly...
  22. Thanks for the GameEx specific news feed! On the second part, does that mean that the GameEx homepage 'Latest News' will no longer have other Spesoft News? Since I often times download/use some of the tools, I actually like seeing that news there. Does this mean I need to go to www.spesoft.com periodically for that news?
  23. I like the scan line effects for some themes. If your logos become available in both styles, I'll have to switch to them almost full time! After that, you'd only missing vector graphics styles... Nice work!
  24. Thanks for the feedback Adultery & Draco. Part of my dilemma is that the movie uses different types of displays... All of the computer terminals at the Norad base have the green monochrome displays. The main characters home computer has a black & white monitor, but the white has a tint of blue in it. And the War room displays at Norad have nice color vector graphics displays. I'll look at outlines w/scanlines to see what I think as well.
  25. OK Draco... Since I want to enter my WOPR theme, but can't make a decision on which type of logos to move forward with, I'll pose the question here, and see what type of feedback I get from the community... So, in thinking of WarGames, I've currently looking at 3 choices for moving forward with logos: 1) Outline style images 2) Color images with sharp scan lines 3) Color images with soft scan lines FYI. All of my pre-drawn text has scanlines in it. I've included my examples for the jukebox. Please chime in and let me know which one(s) you like better, and which one(s) you think fit better with the WOPR theme. OR... if you have another idea for a style, let me know that as well.
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