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scutters

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Everything posted by scutters

  1. Split personality? Same log anyway, see my previous response.
  2. Try updating PinballX to the latest version, and if not set make sure Visual Pinball is set to run in Exclusive Fullscreen (under Visual pinball video preferences)
  3. scutters

    DMD

    What rom is Super Mario set to use in the table script? This looks like PinballX recognises it's 'genie' as running (? normally smb3). 17:15:51.05 02/10/2023: c:\Visual Pinball\VPinballX.exe /play -"c:\Visual Pinball\Tables\Super Mario Bros (Gottlieb 1992)_Bigus(MOD)2.0.vpx" 17:15:51.13 02/10/2023: C:\PinballX\vpauto.exe 17:15:55.06 02/10/2023: VPX Full screen exclusive mode detected 17:16:00.23 02/10/2023: Found PinMAME ROM: genie Maybe you have some ghost VPX instances running in the background that haven't closed correctly or something, please try a reboot and see if that helps.
  4. Ok, well you didn't post your 10.8 video settings, but i'll assume you tried changing the sychronization mode, max framerate, max prerendered frames and max texture dimensions etc with no luck. One other thing you didn't mention is what version of the 10.8 beta you're running, the fullscreen handling might be different between the GL and DX version so you might want to try alternating that (both to see if the performance is better at 4k and to see if it makes any difference to in the resolution changing if still needed).
  5. Yes, sorry... that's exactly what i meant. Run windows and VPX 10.8 in 4k, but lower some other settings in VPX (possibly just on a per table basis) rather than resolution
  6. Can you post a screenshot of your VPX 10.8 video preferences? There's a chance that a tweak there could mean everything works in 4k, removing the different resolutions from the equation.
  7. That's my guess too, and if you're happy running at 2k shouldn't be a problem other than having to change any relative screen position offsets (pup pack positions, B2S etc, but if you're already running VPX at 2k then you may already have done that) I did wonder if lowering the max texture dimensions or another setting in VPX video prefs may have allowed you to stick with 4k though. We can have a rethink if running VPX and PinballX/Windows at the same resolution still has issues, no idea at the moment what would cause that, so if that's the case please attach fresh copies of the log.txt and pinballx.ini files.
  8. Sounds like the issue is caused by running VPX at a different resolution than windows (i assume windows is 4k and VPX is 2k or similar), if you set VPX to run at the same resolution as windows does everything work with PinballX (just with bad FPS in game)? To be honest i'd have thought a GTX4060 would be ok for even the heavier tables to run 4k 120hz, at least most of the time. Can you post a screen shot of your VPX video preferences screen?
  9. scutters

    Table video

    @spisi69Update PinballX to the latest version and then try again, attach the new log.txt file after that.
  10. scutters

    Table video

    Please attach a new log.txt file after having tried to create the playfield video.
  11. Long day Mike? It sounds like a focus issue. Please attach copies of your PinballX Log.txt & PinballX.ini files, confirm what tables have the issue (are they all Visual Pinball etc?), and also what settings you have in that application (e.g. if Visual Pinball is Force Exclusive Fullscreen set in video options, what version are you running etc).
  12. Nice. Thanks for letting us know the fix.
  13. For some reason after the launch of the Avatar table the log shows PinballX doesn't get as far as "Found Future Pinball window" which should be immediately after the launch (before table exit is pressed) It might be worth trying to set FPLoader to run in windows 8 compatibility mode and confirm other FP settings are also as suggested in Future Pinball and BAM Mega Guide by TerryRed - Future Pinball - Virtual Pinball Universe (vpuniverse.com) If they're all set then i'm not sure why you'd get the issue but only occasionally
  14. It might be worth adding /arcaderender to your FP launch parameters, so they change to something like; /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender /STAYINRAM If that doesn't help can you let us know how often the hang occurs?, every 3 table launches etc. Thanks.
  15. Good point Mike, i'd forgotten that. Maybe without the -minimized flag VP not closing meant B2S didn't close either and that was why PinballX had an issue and hung with the 'use B2S in front end' option (trying to create another B2S instance). Definitely worth having that flag in the launch parameters anyway!
  16. Interesting that that setting suddenly caused PinballX to hang. Did you update the B2S server app recently (and maybe moved it to a new location)?. Changing that setting will probably mean you now to need record or download backglass media for PinballX to use in the front end. Not sure what you mean. Is it the Visual Pinball editor you see on screen 2 during the table loading? If so then open Visual Pinball outside PinballX and drag the editor window from screen 2 to screen 1 then close it, it should open on screen 1 the next time then but may still be visible.. So something else you could do instead is just edit your Visual Pinball launch parameters from; /play -"[TABLEPATH]\[TABLEFILE]" to -minimized /play -"[TABLEPATH]\[TABLEFILE]" So that the editor window is minimised when launching a game from PinballX
  17. @Mike Iacaruso On top of the other Mikes excellent suggestions please also try setting the 'Use Direct B2S in front end' to No in display settings. All of those settings will be easy to re-enable later if needed, so i'd suggest disabling them all and retesting.. if successful re-enable one at a time to see which is causing the issue, if unsuccessful then please re-attach new log and ini files after the test, and let us know if you did any software (or even hardware) changes when the problem first appeared. @marcusvpcardoso Please create a new thread for your issue attaching your pinballx.ini and log.txt files and also more info on your issue (is the hang on exit only with Future Pinball, but other emulators exit ok?)
  18. Jack Sparrow (Original 2023) for @marty02's new table;
  19. Thanks for the update with the fix. It makes sense as the plugin works from the relative position of the full desktop (all screens), so would be affected by the screens positions being changed in windows.
  20. I do not own Retro Pinball but it looks like a request was made some time ago to add direct table launch - Cabinet support :: Retro Pinball General Discussions (steamcommunity.com). I'd suggest commenting in that thread and seeing if there is a response from the author (unless someone else who has the game comments here with some form of working ahk file).
  21. My guess is that it's the power/battery saving laptop functions affecting that. Try going into windows 'graphics settings' and setting PinballX to run as high performance (set to use the rtx gpu) and see if that changes anything. If you still get black videos then maybe it's a lav config setting somewhere, but if that fixes it then it's probably an intel gpu driver issue. No idea about the flash engine error.
  22. Updated to V1.4 New feature allows the placing of the animation on a larger background image (can be transparent) by x,y co-ordinates, useful for system underlays, overlays etc. E.g. (on top of non transparent image for clarity)
  23. @gokwh as well as the files requested by Mike can you let us know if you updated anything else at the same time as Pinballx (VPX, Vpinmame, freezy etc?), and also the previously working version number of pinballx (if known)
  24. I think all the main front ends recommend having the playfield screen as screen 1 and have it as the leftmost screen and primary screen in the display settings I've never tried, but the screen number is probably less important than it being the primary screen and also being the leftmost screen. I'd try dragging screen 2 the left of screen 1 in display settings. But your choice..
  25. If you've run setdmd and set the vpiinmame default position value then you only need to run it once (unless you change your screen order). As it's a set and forget thing with setdmd why have PinballX position the DMD every time you start a SS table?
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