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headkaze

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Everything posted by headkaze

  1. Tom would have to add support for the "POV" input which is what the directional pad on the Rumblepad. He would then need to associate codes for them so they can be selected as input in the Setup Wizard. Note to Tom: The POV is digital input so it's easy to implement support for (look at joyState.GetPointOfView())
  2. Like this
  3. headkaze

    AHK Problem

    I thought that WinActive would match any substring in the window title? Anyway you can use "SetTitleMatchMode, RegEx" to use a regular expression to match the titlescreen.
  4. I have tested flv's and it plays them fine. The only problem was that GameEx didn't recognise the .flv extension which I mentioned to Tom a few times, but he said he fixed that. So not sure? If you rename one of the videos to .avi does it play them then? BTW I think the Vista Codec pack is the best one these days.
  5. Mayhem if you use an Advanced Config you could block the tilt keys for certain emulators. Also just so you know the LED controller built into the U-HID is compatible with my PlugInLCD plugin for lighting up buttons.
  6. If you try to apply a hiscore patch twice it will show errors or if you apply a patch designed for a different version it may have an error or succeed using offsets.
  7. I have successfully compiled Mame 32, Mame 64, MameUI 32, MameUI 64 all version 0130u2 so there is no problem AFAIK. Sometimes when it fails pressing GO! again will continue the compile which did happen to me.
  8. Congrats on the big "One Oh"!
  9. Hey Tom I did some tests today and noticed it was still quite slow after the update even after exiting and going back in. I then deleted the cache files and ran it only took 23 seconds first time, then second time 14 seconds. I've noticed it's only cached EMU_41 to EMU_47 but I have 77 emu's enabled (albeit as testing only with no actual ROMs). If that is okay, it's a very big improvement, although it may have been an issue with the cache before as well.
  10. Seems a little excessive to format because of a bezel not showing? Take a look in mame.ini make sure they are enabled # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 Also there are some video modes you can try. I prefer Direct3d but you can try DirectDraw # # WINDOWS VIDEO OPTIONS # video d3d Just change "d3d" to "ddraw" or "gdi". I wouldn't use gdi though.
  11. If Aaron answered my message to him probably. I found a way to get Mame to do it but there is a bug in Mame that needs fixing for me to use it. At least I think it's a bug, and I told Aaron about it in a message to him on his website but I haven't seen a fix in recent versions (either it's not a bug or he didn't read my message). Perhaps I should lodge a proper bug report for it.
  12. You apply it just like you do the hiscore patch, so follow the instructions in the pinned topic here. Also there is no point in using the patch unless you want to not run CPWizard because when you pause the bezel shows inside Mame, but it also launches CPWizard, so it's really just an alternative to running CPWizard. The patch does unpause Mame when you exit CPWizard as well so it can be used just for that feature too.
  13. I wouldn't use older versions of CPWizard, if your still getting errors with the latest version of HiToText please post a screenshot of the error message along with the game's .hi file to here. Deleting the files in Mame's hi folder might stop the error. But the problem your getting is not related to CPWizard.
  14. That's an error in HiToText, try downloading the latest version from here and copy it over C:\Program Files\CPWizard\HiToText.exe
  15. Whats the error message?
  16. Just so you know I've already converted the GameBase 64 database to the mdb format GameEx uses. It's just going to take a long time to fill out it's missing parts (such as description etc.) so I'm not really sure what is different with your database. Also I have already written software to convert the GameBase Amiga database which is available in WinUAE Loader and has full GameEx support built in. It also contains tools to convert all the snaps and titlescreens into a format that works with GameEx. And you are right the database contains scripts for WHDLoad and info on what is required to boot the game. Again this is automated in WinUAE Loader. Just thought I'd let you know incase I can save you some time.
  17. The software I've written already does everything we need as far as database management and data mining. I also wrote a routine to import the GameBase 64 database but unfortunately it doesn't have descriptions and such. There is alot of work involved to fill out this info as it's a huge database and Flash has been doing most of the data entry for that.
  18. Take a look in src\osd\windows\input.c and change // For testing purposes: force DirectInput #define FORCE_DIRECTINPUT 0 to // For testing purposes: force DirectInput #define FORCE_DIRECTINPUT 1 That should do it.
  19. eXo: These are usually mapping issues, but if you post your CPW layout file along with Mame's cfg\default.cfg and cfg\[rom].cfg of the game you are testing. Also if you are using a ctrlr file post that too. Zip them all up and attach them and I'll take a look. Usually only takes me a few minutes to figure out whats going wrong.
  20. Ahem, 0.130!
  21. There are a few reasons why it may have stopped working. The first thing you should do is run the GameEx Plugin Manager and then make sure the PlugInLCD plugin is turned on (tick next to it) then hilight it and select Configure. Check your settings, and that the voice is working. Check your Mame paths in there also.
  22. I tried your layout Wombat and couldn't get it to do that upon exit. These errors are usually very easy to fix but I do need a clue as to what circumstance causes it so I can replicate it here and catch it with the debugger. The problem is loading your layout then moving a label around and saving it again doesn't show an error for me.
  23. I think there might be some filename issues with some releases. Just make sure you get the KillerGorilla set from his site rather than from somewhere like pd. TorrentZip may be the one causing the problem but I'm not entirely sure.
  24. GameExDBM v1.81 adds a "CustomDesc" field Tom: You may want to add support for this field, it's a "Boolean" field called "CustomDesc".
  25. What bk said plus there is no reason for you to compile the debug version is there? Turn that setting off.
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