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headkaze

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Everything posted by headkaze

  1. I'm pretty sure I am using ffdshow and not the official DivX, but I will double check.
  2. It would probably be easier to add avi support. It could already be in there, have you tried putting an avi in LOGO directory with the same filename as a logo (leaving the avi extension of course)?
  3. Sorry I should have said, it's not resolved. I just gave up and removed the videos. I thought I was doing something wrong, but sounds more like a bug to me now.
  4. I had the same problem when I tried using Mame videos recently.
  5. incubus: I'm interested in your DOS setup and screenshots. Don't know why noone replied before. night: I'm also interested in getting BFM working, where can I get the info for setting that up?
  6. This sounds to me like a GameEx issue rather than with the Theme Editor. Probably need to get Tom to check that out.
  7. GameEx Theme Editor v1.1 - Added loader graphics (pleasewait.png, pleasewaitbar.png) - Info / Image now separated to Info and Image - Selector bar outline optional Please be patient for Tom to add this to GameEx next release
  8. I would say Tom has intentionally removed this because V2 themes can't be displayed in windowed mode yet. It's actually quite hard to get all the objects to display right using a dynamically sized window otherwise he would have put it in there already. Leave it there and it will probably be available in a future release.
  9. Ok, then you should like the next update I do which will separate Info and Image into their own objects. As for separate layouts for Mame/Daphne etc. no it's not currently in there. Remember I have to syncronise these things with Tom and he is currently flat out with other stuff. So it may be a while before separate layouts for each screen is supported. But don't worry it's on the cards.
  10. Use the "Object Browser" and go to Taskbar->Window... can you see it now? Otherwise try putting 0 in X and Y location for the object and it should place it at the top left corner. Then you can move it to where you need it. Give it a try and let me know, it could be a bug. EDIT: Perhaps it's gone since currently V2 themes don't work in windowed mode. So that would probably explain why it's not there.
  11. Actually, Tom asked me to make it impossible to move objects off the screen so I doubt you could just move it out the way. But perhaps the 1 pixel width/height method could work. There will probably be a nicer way to remove objects without resorting to that in the near distant future.
  12. Are you saying when you put a tick on Outline Fonts in the theme options (Edit->Options...) that it dosn't save the option?
  13. You can change the title font by clicking the actual title object and selecting the Font button. It's just to confuse you
  14. Thanks emphatic, your probably the first person to actually test the Theme Editor properly so I appreciate that. I'm not sure about disabling the taskbar, need to get Tom to reply about that one, if I need to add an extra option in the Theme Editor to accomodate this I will. The task bar should definately be optional IMHO. As for Image / Info, I agree 100%, it needs to be separate, and Tom actually mentioned that to me too. I'll ask Tom about it and see if he wants me to do this change. We wanted to get it out there so people could start playing with it, as you can tell there are some things that need changing. Disabling the outlines on the selector bar is no problem, I can add this for next release.
  15. Hi Everyone I have received a few personal messages about the Theme Editor and I would just like to say, please post your questions here so others can read and benefit from them. I understand that there is no Theme Editor documentation and that some features are not fully functional so don't feel bad asking in the main forums about it.
  16. They're currently not supported in GameEx, but Tom has missed a few files and directories from the release. Try creating a directory called GameEx\THEMES\EMULATORS\ This is where the Theme Editor will try to import the MameWah layout files. Without it, it probably wont work.
  17. GameEx uses DirectDraw which can not use the alpha channel of a PNG file. Instead it uses black. This may cause problems if you have black in the actual image. The solution is to adjust the brightness so there is only pure black in the background. That reminds me, I've been meaning to add brightness adjust to objects in the Theme Editor, it will probably be in there in the next relese.
  18. GBA Release list is available at http://releases.pocketheaven.com/. Is there any way to convert CLRMamePro and ROMCentre dat files to this format?
  19. Thanks for that I've now fixed this bug.
  20. For some reason the CP Editor graphics are not in this release. Although it's not supported in GameEx yet, I thought it would be nice to get some feedback, as well as let you all start designing your CP's. Place the following directory (CONTROLPANEL) into GameEx\THEMES\ CONTROLPANEL.zip P.S You can change the colour of buttons by selecting one and selecting Edit->Copy (or pressing CTRL-C) then select another buttons and select Edit->Paste (or CTRL-V). If your buttons are still different colours you can use the Object->Adjust Colour function. Once you have the colour your like you can copy and paste them as you need.
  21. For the theme editor we needed to create v2 themes so that the original themes would function as usual.
  22. Yes, your correct Left Alt is also known as Left Menu in Windows. Because when you press Alt in most Windows programs it will go to menu on the active application.
  23. I just found out that using the Start /WAIT switch with a shortcut will not always wait for the process to end properly. This means it will continue running the script unmounting the image and closing the Autohotkey script. So I have written a little program that will launch a shortcut and wait for it to finish before continuing. Change... Start /WAIT %1.lnk To.. runwaitlnk %1.lnk Download runwaitlnk.zip
  24. Sounds like your over complicating things. Personally I would do away with using lnk's if you have to do all this mounting and running Autohotkey scripts. I would just be using .bat files. Or possibly just one batch file to do it all. For example, lets call this batch file "RunPCGame.bat". It has to do a few things to run a PC game, namely run an autohotkey file, mount an image, run the game, kill the script, unmount the image. Okay, so here is one I'll knock up now and it will be untested, so you will have to fix up the bugs. -- RunPCGame.bat -- @ECHO OFF REM -- Run Autohotkey script Start RunAHKScript.bat %1.exe REM -- Mount the image (using DT 4+) C:\Program Files\DAEMON Tools\daemon.exe -mount 0,%1 REM -- Wait for image to finish mounting C:\Program Files\GameEx\Sleep.exe 5000 REM -- Run game Start /WAIT %1.lnk REM -- Unmount image C:\Program Files\DAEMON Tools\daemon.exe -unmount 0 REM -- Kill Autohotkey script taskkill /F /IM %1.exe exit -- End -- You need to have a separate batch file to run the Autohotkey script otherwise the batch file will wait until the script task has finished. This way it will continue running the batch file after launching the script. -- RunAHKScript.bat -- @ECHO OFF %1 EXIT -- End -- The way to run this batch file would be something like.. RomFilter=*.cue;*.iso;*.cdi;*.mds;*.nrg Command=[ROMPATH]\RunPCGame.bat [ROMPATH]\[ROMFILE] You will need the following files for each game (the extension is the games CD image file's extension) MyGame.iso <- Image file of game MyGame.iso.lnk <- link to run actual game MyGame.iso.exe <- Autohotkey script Hope this helps
  25. This is probably a stupid question, but have your tried holding down the alt key while pressing the up and down arrow keys in GameEx? These are the default buttons assigned for volume control in GameEx.
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