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Smiff

GameEx Founding Member
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Everything posted by Smiff

  1. input thing now being discussed here http://www.gameex.info/forums/index.php?showtopic=720 thanks
  2. yes I am using an IR keyboard, so that could be related. not sure how to test this so it happens rarely enough to be difficult, but next i'll try pressing the common navigation keys on the keyboard (backwpace, arrors etc). thanks. edit: but if it was the keyboard getting stuck, why would restarting gameex fix that? edit2: i'll try turning off directinput in gameex options, maybe that'll help.
  3. ok here's my bug report again for everyone else: there seems to be some input bug where sometimes the controls will go nuts (ping-ping-ping-ping forever) like someone is holding a key. this can be when using keyboard or joystick to navigate. only way to fix i know is exit and restart gameex. has happened to me 2 or 3 times, the last time was after exiting a game in MAME32plus v0.101. WinXP SP2 system, DX 9.0c,... what else could be relevant? i'm hoping others will report this and what their situation was so we can start working out whats causing it/how to prevent it.
  4. ok, so how do we go about solving it. some time to release other apps? its a real showstopper for users when it happens. yes sorry i'll start making each topic its own thread then.
  5. there seems to be some input bug in gameex where sometimes the controls will go nuts (ping-ping-ping-ping forever) like someone is holding a key. this can be when using keyboard or joystick to navigate. only way to fix i know is exit and restart gameex. no one else seen this? :/
  6. Tom thanks but i can't get it to work C:\Some\Path\Pictures is the format of the line in the mapfile on launch [romfile] gets turned into just Pictures so the command is app.exe /slideshow=Pictures which of course, doesnt work :/ using debug mode, that is also whats in runinitgame.bat what might i be doing wrong? edit: with quotes around "[Romfile]" it just becomes "Pictures". def. gameex doing the truncating not the app (irfanview)
  7. Smiff

    Boot Skins

    shutdown (standby?) screen too
  8. got a problem with cursors. tried Stardock CursorXP windows mouse cursor enhancement app. works very nice in windows and apps. but flickers like mad in GameEx. any thoughts? :/ tried don't wait for blit in gameex tried turning off shadows, alpha etc. in mouse options can't see anything yet that makes it flicker-free in gameex.
  9. heh, yeah mines totally diff. i have lots of different types of original system controller, trying to use the correct one (or closest) wherever possible. so your problem, is people need to know which buttons are which game keys. mine is just people need to know which controllers to pick up (the downside to mine is in >2 player games not everyone is using the same controller type)
  10. yeah thanks but thats not going to help. idiots, kids and lazy people. it needs to be in each emu's list of roms or game launch screen to be useful. it's cool if you don't want to do it, im just saying what might be useful here, i might come up with a better/more precise suggestion later. edit: im feeling ill this evening so ill drop this for now, sorry to spam etc.
  11. back to the A4 piece of paper blue-tacked to the TV i guess really i was thinking, in general this sort of thing has to be a function of the frontend (not demanding, just saying it cant work anywhere else?) or were you talking about putting a link in there?
  12. (well my problem is quite specific: people dont know which controllers to use) how will i get that to appear on each game's launch page, correctly for each emu?
  13. well, the problem we have on my system is people dont know which controllers to use for which games. because i dont have 4 controllers for every system (that would be ridiculous amount of controllers), sometimes 2 types of controller are used for different players in one game. so what im thinking is, show a row of the controllers used for that emu, like player 1 is snes controller, player 2 also snes, player 3 n64, player 4 n64, player 5 psx (that would be my snes setup for bomberman as it is atm). for this purpose a small icon of the controller (in a horzontal row, player 1 on the left as is the norm) would be sufficient but it most not be in a submenu because then users wouldn't see it. they only need to be big enough to see, not to be labelled (unless we can find a way to fit that in). edit: even better i could make different graphics n64_pad_blue.png, n64_pad_red.png etc so people can see exactly which controller to pick up for each player #. woot! am i making any sense? edit2: your Q was where to show it. i think in the space on the launch screen under the menus would be ideal. im talking about small thumbnail size pics here (like 60x45 maybe?) *** i was MIA before 1.6 release, ive been back for a while now (and was around for post v1.5 dev). now you know
  14. shit i meant i run 1024x576. anyway.. yeah i think i know waht i want an option to show a row of small controller pictures, probably under the menus on the launch screen config like: Controller1=snes.png Controller2=snes.png Controller3=n64.png Controller4=n64.png ... up to i dunno whats the most players a system has, 8? this is what we need, yah edit: "we" means just "my peeps" using gameex, sorry
  15. on my screen (1024x768 but i might go down to 848x480) theres shed loads of space on the left where the game screen is (room for two pics there) or below the menus. or put it transparent behind the menus or something. anyway i havent really thought this through and im hijacking the other guy's thread. edit: for just a small pic of the controllers, so how about on the main game list, between the title and the x button area. lets wait for the starter to come back and say what he wants. i'm quite happy to shout at people "this is a SNES controller, use it for SNES games, unless you have 3 or 4 plays, then players 3/4 use the N64 controllers with these buttons.. and the N64 controller, use THAT for NES games..... no i don't have any NES controllers.. the SNES controller doesnt map as well." heh this is not gameex's fault, when i have a coherent idea i'll post it, sorry.
  16. yes, we nearly had the pj64 site done and now its f**cked up. erm sorry, i want a picture displayed all the time you are browsing NES games, because no one uses those menus on the launch screen. except the top one
  17. the new menu item is "About the NES Emulator"?
  18. got problem with mapfile i want to be able to put folders from different trees in a single mapfile. however all paths get given the base rom folder path from RomPath= so i thought of putting the complete paths into the dirs.map: instead of Folder "Folder label" having C:\Some\Path\Folder "folder label" and instead of [romfolder\[romfile] just [romfile] in the emu config. but this doesn't work, gameex seems to truncacte to the last folder e.g. "C:\Some\Path\Folder" becomes just "Folder". any way around this please?
  19. the point of mapkeys is that gameex intercepts and force closes the app when you push escape. i use Fusion so i don't know..
  20. i was thinking of something like this, but just to show you which controller to use, i don't know if there's much point labelling the buttons since theyre already labelled.. i guess if you're using a controller for a system other than the one intended theres a point yes.
  21. turn off the bits you don't want. QED. i like the MCE features and want even more
  22. perhaps theres some amazing AI that says "hmm this is a NICE spec system i'm running on - this guy can aford $15 registration!". or maybe the randomness is just farked
  23. maybe he decided registration was a bad idea and removed it? maybe its a mistake? maybe you registered? /me shrugs
  24. maybe he took my suggestion to not show it every time?
  25. try adding -joy (i think it is) to the command line options
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