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Smiff

GameEx Founding Member
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Everything posted by Smiff

  1. heh i need to get AdvMAME working see a gameex window flash when exiting MAME in this release, dont think that was there before? also rom loading seems to take longer, have they removed skip verify aswell? or something else recently. thanks Tom running out of increments before v5
  2. Smiff

    If I donate...

    it loads pretty damn quick in the current version.. not sure when that changed, but its v. fast for me now, barely time to read it. great work Tom.
  3. yeah uh what's with the MAME team seeming to hate its user base? or is that a can of worms not to open. yeah im still a noob. alrighty here's a feature i'd really like ability to list the subdirs of chosen "ROM directory" and use them for the command line for starting an app (instead of the filenames in a dir). for example, i have my pics in folders & i could start my viewer with Slideshowpath=[GamEx fills this in]. any chance of someting like that pretty please? atm i'm manual adding a "new app" for each set of pictures, but this needs config editing each time. yes i need my own viewer (IrfanView) for various reasons like resampling, picture rotation, Exif tag display... I think being able to choose whether the app uses filenames or foldernames, would be a very cool option, with many other inventive uses for GameEx.
  4. any reason why jump to letter cant work in the start menu aswell? btw anyone whos just upgrading to MAME .99u6 and wonders why its stopped working, remove skip_disclaimer from command line the disclaimer now is annoying cos it breaks attract, Sendkeys=o,k - how do you send keys in a sequence?
  5. hmm black, the abscence of light . the trouble with having lots of black screens is you dont always know which you're looking at btw, 82 posts each. i'll try to post something useful next time, but im not having too much trouble with gameex atm.. just waiting for things like customisable menus and multiple controls before i can go much further. edit: here's something useful. the current VisualBoyAdvance has an auto hide menu option! Options > Emulator > Auto hide menu dunno how we all missed that. maybe they added it in v1.80 beta. one step neater for GameEx!
  6. sorry i didnt mean a full wrapper.. i meant just enough to trick win/gameex into working.. i dunno i haven't thought this through anyone got OGL emus to work without showdesktop? kinda of a big thing isnt it, or do people just not care about seeing the desktop. actually its not so bad since i removed all icons and made it dark blue
  7. thanks again Tom IMHO FWIW the new transitions would be ok if: 1) they're filtered 2) the new menus slides in from the back at the same time as the old goes out 3) you reverse the transition direction when backing up through menus probably not worth it
  8. as a general point, is it possible to use OpenGL video plugins with GameEx. do you have to use ShowDesktop? is there any way around that, perahaps some very simple wrapper?
  9. i may be missing something, but 15USD = ~20AUD
  10. Smiff

    GameEx

    MAME plus works fine, i use it instead of MAME32 official with no probs. its MAME32p.exe (no i)
  11. i just had an idea which might make the nag screen both more successful (in getting donations), and less annoying - how about only showing it on some startups (perahaps randomly, about 1 in 3 to 1 in 10?) . things that aren't always there are a less easy to mentally block out, and the other times GameEx would start faster.
  12. would definately like an option for old style transitions please, i personally prefer the old "2d" style edit: also if you could add some control over transition speed that would be neat? thanks for HideZinc option, wanted that i don't dare touch the config app until that truncation bug is looked at
  13. erm i can't change the cursor cos i still need the mouse for some things.. shouldn't GameEx be hiding the mouse when it launches emus?
  14. Smiff

    Menus

    if you set FlatStartPage=True they'll all show together... still waiting for customizable menus
  15. not sure where to put this, but i have a better integration for VisualBoyAdvance... what you do is hack the exe with Resource Hacker to map Exit to escape and toggle menu to Enter, then sendkeys {enter} with GameEx, and disable MapKeys. took a couple of goes but now i have it working right the relevant exe edits are: VK_ESCAPE, 40002, NOINVERT, VIRTKEY VK_RETURN, 40263, NOINVERT, VIRTKEY and the GameEX config for this is: [Emulator_7] Enabled=True STARTPAGENAME=Nintendo GBA games TITLETEXT=Gameboy Advance games StartPageLogo=GameBoyAdvance ROMFilter=*.zip RomsInFolders=False RomPath=C:\Games\ROMS\GBA\ SnapPath=C:\Games\ROMS\GBA\Snaps\ WorkingPath=C:\Games\Emulators\VBA MapKeys=False WaitBeforeKeys=1000 SendKeys={enter} ReplaceDash=True ReplaceUnder=True Capitals=True RemoveBrackets=True ShowDesktop=False Debug=False MAPFile= AlsoLaunch= Command=VisualBoyAdvance_EscapeExits_EnterTogglesMenu.exe "[ROMPath]\[RomFile]" OLDatZip= TitlePath= BoxPath= LaunchBefore= LaunchAfter= CartPath= voila, seems to be perfect integration edit: of course, you don't have to use ENTER, just take any key thats *not* escape and that you aren't using for anything else.
  16. took me a while to work out that some of my MAME games werent starting 'cos my very long ";" seperated ROM dir path had got truncated.. its not the installer doing that is it? maybe i just slipped.. next release i'll find out btw Tom your link to http://www.tweakxp.com/article139326.aspx doesn't work? what's "Form resizing - Restore/Maximize." please?
  17. here's an idea, maybe - ability to label each path, for example where you add paths for pictures, i'd maybe label D: "CD-ROM" and the mapped network drive "main store" or sommat.. drive letters dont mean much to normal people :/
  18. thanks very much...
  19. GamEx is coming along great. now a while ago customizable control was added, but i can't see how to let two joysticks controls GameEx? i'd also like to customize the sticks' input so both the d-pad and axes can navigate. is there some instruction for this somewhere please someone?
  20. Smiff

    NES Emulator

    thats a good plan. i was going to edit the source to remove the check (or that dialogue), dont even have any dev stuff set up atm and not keen virtuanes is open source though. btw that check was added to vNES about v.62 or something. edit: ok sendkeys={enter} seems to work with a delaybeforekeys of 1000, its not totally slick but itll do for now.. until someone compiles a build of virtuanes without that check god i love gameex.
  21. Smiff

    NES Emulator

    ooh i think i see the problem with VirtuaNES: "Because a NES header is illegal There can be the thing that does not work normally Do execute?" error on loading some roms. damn. and you get stuck not being able to see the error or to get back to GameEx. whats the easiest way to remove this (either fix the header or kill the msg), anyone know? doesnt seem to be an emu option for it. roms did check out with GoodNES. games seem fine despite this warning. i don't understand the NES header i guess ill have to learn some more..
  22. thanks the changelog for 4.72 is quite small im wondering what was new in 4.71. anyway gnight & thanks.
  23. Smiff

    NES Emulator

    sorry i didn't realize what GUID was. ok i've got VirtuaNES to apparently work ok (except for some emulation issues e.g. whats the borders on left and right Mario 3?) you can set it to Exit on Escape by pressing SHIFT+ESC in its key config (hurray for engrish manuals). then doesn't need MapKeys and seems to integrate with GameEx ok.. the mysterious sound problem seems unique to FCEU.
  24. Smiff

    NES Emulator

    thanks, but i have refresh rates managed by powerstrip, as i have to for proper TV output. so emulators i just set to use the correct res that ive already set in powerstrip. no other emus have problems with this strangely. i'll have to check my refresh rates, perhaps FCEU is supersenstive to slight differences in rate. triple buffer isnt available in the FCEU menu (its: Wait for Vblack, lazy wait for VBlank and Double Buffer). I use triple buffer for pj64 and zsnes to name two, but all other emus sound basically fine whatever i do.. this is some particular peculiarity with FCEU.. i noticed it was fine windowed and not full screen, then realised it was the different buffering that was related. weirdly though, even with the vsync options on, FCEU (unlike other emus again) still doesnt run smooth, lots of pausing and tearing. so somethings wrong i cant figure out what atm :/ edit: and watch closely when FCEU starts, it does two res switches - desktop to fullscreen to desktop to fullscreen. you might only notice this when you're vnc'd into the machine? edit2: about "remembers game controllers by GUID" - gah, do any emus not do this? it seems a very common problem. you don't want to publish that source do you?
  25. sweeet. Tom you rock 8-bit master slider control!
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