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Everything posted by Stu1983
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[Console] Nintendo N64 - Complete I noticed there that my MDBEditor isn't replacing strings with symbols like ¦ ° é so for the mean time if anyone else is doing any of these you'll have to modify them yourself (there shouldn't be many), I'll maybe get a look at it tomorrow... we could probably replace all ¦ with - and all é with e using access' search and replace function Stu _Console__Nintendo_N64.zip
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I've updated the FuzzyMatchTool again today to include a few things to help nail a few more matches... I had noticed a few games in those 2 rom sets I done last night that I thought my program should be able to match better than it was doing... though what I thought it would be a half job has turned into 6hrs of getting lost in code in the process of improving it I managed to make it take over 10 times longer than it was before so I've spent most of my time trying to speed it up, I think I've got it back to being as fast probably even faster than it was before and hopfully it'll be nailing even more matches Stu
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Gerally video and snap shot sets use the GootTools naming convention I got my nointro sets and ran the Goodtool on it, then I split the sets into europe, usa a japan folders, I then used a tool I created that removes all text in brackets from file names. Then I dumped the usa folder into the europe folder over writing any that already exist and then dumped that into the jap folder over writing again... by doing this now I only have the usa version of each game unless the game was only released in europe or japan I also ran my tool on all my snaps and videos to help match them to my sets, if you want it let me know and I'll upload it The other option to save space is to use GoodMerge to 7zip your collection... a 5.82GB GoodSNES set can be compress down to 1.59GB this way... you end up with just 1 file for each rom Stu
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Here's 2 to get us going [Console] Nintendo NES - Complete [Console] Nintendo SNES - Complete I'm off for some more Wii action Stu _Console__Nintendo_NES.zip _Console__Nintendo_SNES.zip
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I worked out how to read and write to an MDB, woohoo It actually wasn't all that hard Microsoft seem to do most of the work for you in VB Express So I've created a 2nd app which will load in the matches file created by my 1st tool and apply the changes to the MDB, I don't want to combine the 2 tools as I use the FuzzyTextMatch at work for other tasks It's straight forward to use, just select the mdb and the matches txt file and hit go, just make sure you export the matches txt file from FuzzyTextMatch with the default options It's also important that when you first load the data into the FuzzyTextMatch that you put the Database names on the left and the GoodNames on the right Stu MDBGoodNameEdit.zip
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You'll need a new patch for every release Stu
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I'm just wondering if the lines that need to be modified in src\emu\ui.c are the same lines in every version of mame? eg. should it be the same in mame 118, 119 etc unless the mame team decide to change something? If it is then it would be easy to write a quick program to modify the ui.c file with a click of a button Stu
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you could also try adding a PAUSE to the end of "runitgame.bat" in the "GameEx\DATA\" folder then run the batch file and see if it's giving you any error or it might even be obvious what the problem is when you see the command being sent... runitgame.bat will run the last game GameEX tried to run Stu
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I just ran my tool on the SNES MDB and it found 405 exact matches and 332 possible matches. After checking possible matches and exporting them there were 292 valid matches, thats almost a 90% success rate even I wasn't expecting it to work that well It didn't take that long either, about 15 or 20 mins to check through the results I don't want to do anymore though until I know we have some way of making the changes in the MDB Stu
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I've updated my program and replaced the zip in the other post **Update*** I fixed another error that was causing it crash everytime it was ran... I had cleaned up some code before compiling it looks like I should've have test it again Just to let you know you don't need to have the complete GoodRom set on your drive if you run GoodTools rename in a folder with no roms then just remove the first couple of lines from the Missed text file goodtools creates and drop the file on the list2 box Stu
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Hold fire with my program just at the moment, I forgot that good tools use [] brackets and I'm only ignoring () brackets, we'll get a better result if I ignore []'s too, it can be modified easily but the code is on my other pc and I need to head down town a message first I'll upload a new version later Stu
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I've finally managed to drag myself away from my new Wii and I've created a tool that I'm hoping will help match the names in these databases with the standard goodnames, I need you to write or modify your autoit script though Nologic Basically what my plan is: 1. Make sure your roms are named using GoodTool 2. Run my tool (attached) 3. Open the MDB 4. Copy and paste the GoodName column into List1 5. Select all your roms and drag n drop them onto List2 (this will take a moment) 6. I think I have the settings defaulting to what should work best so just hit "Match" (this will take even longer ) 7. A results window will appear, now we start the fun part lol 8. This list of matches needs to be confirmed as it will be far from 100% accurate, so we need to look through it and if your happy that the 2 games are the same game then do nothing but if you don't think the 2 games are the same then put a tick in the ignore box 9... This is where I need your help Nologic I can output this list in what ever format you like what I'd like you to do is to read the list and then search for the text in the mdb and replace it with the new text... before you say it, I know I should really learn how to read and write to an MDB Let me know what you think, could you upload a zip containing all the most up to date versions of these mdb's Stu FuzzyTextMatch135.zip
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I'm from Northern Ireland, it's not a bad spot it's alot more laid back than mainland UK, I certainly like Northern Ireland more than the Republic of Ireland... I love Scotland too though, I've had some great time in Glasgow... would you not be better comming for a holiday before diving straight in Stu
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If you're just looking to run 1 command I think the START command should work eg. START "C:\Program Files\xpadder\xpadder.exe" /m I'm not near my cabinet to test it but I think I used it in the past Stu
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The other option is to set it up using shortcuts as LB11 suggested and then set up a MDB for the PC Games which contains the game name, genre, description and what not then when you select PC Games section from the list you'll get a list with all the games but you'll have the various category options that you get with Mame and other emulators for sorthing by year, genre and that... take a look at the other MDBs for various emulators in the GameEx\DATA\EMULATORS folder Stu
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Very nice indeed Tom Stu
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I've made a AHK script for you to try... Extract KaraFunLauncherEXE.zip to your KaraFun directory (default is "C:\Program Files\KaraFun\") Make sure you have KaraFun set to start in fullscreen In your EmuConfig set the command line to: KaraFunLauncher.exe "[ROMPath]\[RomFile]" Thats it... the script will launch karaFun and your file then wait for the fullscreen display to close before closing KaraFun which should return you back to GameEx I haven't tested it from within GameEx because I'm not near my cabinet so let me know how you get on The uncompiled script is in the KaraFunLauncherSource.zip if you want to see how it's done Stu KaraFunLauncherEXE.zip KaraFunLauncherSource.zip
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run setup wizard, choose search, search for bezel, select advanced mame settings (1), set Use Bezel: to Don't use Bezel If you don't like the existing bezel you can modify the mame.png in ...GameEx\MEDIA\BEZELv2\ folder On a side note has this option been removed from the Advanced config? I can't seem to see it? Stu
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this has just got me thinking... what about an option to launch an exe instead of a screensaver and another exe when returning from screensaver? I'm thinking I could then wire a solenoid to my LEDWiz and my monitor so that GameEx could physically turn off the monitor completly Stu
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You might want to take a look at http://www.gamecopyworld.com or http://www.megagames.com/gcracks.html for a NoCD fix for your PC games and that may save you any bother using Daemon tools to mount and unmount images... not sure if it's ok to mention about NoCDs cracks here? I reckon it should be ok as Astronot has the origional CDs anyway so it's not promoting piracy but feel free to remove the links if need be @Brian Hoffman... glad to see I got you hooked on AHK Stu
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this is the error I get everytime I auto update .NET-BroadcastEventWindow.2.0.0.0.378734a.0:GameEx.exe - A... The exception unknown software exception (0xc0020001) occurred in the application at location 0x7x812a7b. Click on OK to terminate the program Like I said before though I just click ok and it carries on as normal Stu
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My auto update has been crashing for the last 4 or 5 versions but although I get an error the update still carries on in the background, the message appears just befoer the white downloading latest update screen appears, it's some sort of IO error I think can't remember eactly what it is though, I posted about it before but Tom didn't know Stu
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Cool, this should be handy, my new hard drive arrived so I'm finally ready to give daphne a blast, I've been working on sorting out my PSX roms for the last few days but hopefully I'll have some free time for daphne tomorrow afternoon... I'll PM you about the PSX discs soon too Stu
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Yeah don't worry headkaze I know it's not your fault and I really appreciate the work you've put into your pluggin... yeah it was a timer that mean't you had to keep inserting coins if you were playing a console emulator so you would get a min for free and then to play more you would need to insert a credit which added a min on to the timer and if the timer ran out my script would then exit the emulator, I was just using the ledwiz as a means of communicating the the timer status, red meant you had a min left, yellow meant 2 mins and green was 3 mins and over the other thing I had going was a credit store that when you inserted a coin the script stored how many credits and light up a credit button which you then pressed to send a credit to the game, my cabinet is set for 10p a go with an 8 coind validator so this mean't if I was playing a game and inserted £1 I wouldn't loose the other 9 credits if I exited that game Once you start on the new pluggin again I'm certainly up for a bit of beta testing Stu
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It's not ideal but what about an ahk script containing: #SingleInstance force #IfWinActive, GameEx wheelup::up wheeldown::down compile it to an exe and have it launch before and close after gameex Stu