Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

If neither of those of work for you, you can donate any amount by clicking here.

stigzler

Elite Member
  • Posts

    3342
  • Joined

  • Last visited

  • Days Won

    74

Everything posted by stigzler

  1. That is the kinda thing that'd help, Null. I suppose it doesn't have to be rom/games/mame specific - just a generic fuzzy match filename changer... that MUST be out there somewhere, surely! I'll have to go on a hunt after this week - week off and pushing hard to finish this infernal machine!
  2. Wasn't the paradise place, U-man, but booked through a similar agent. I agree - it would be nice to have a piece of software that basically did fuzzy matching of game names in dat or xml files with filenames of roms, and then rename the rom filenames to a 'standard.' (i.e. the xml names) I've scouted everywhere for this. I posted elsewhere on this forum about this. Perfect Match appears to rename video filenames to rom names - so doesn't do above. Tried loads of rom managers. Most seem to use CRC from images to match the roms NOT fuzzy on xml filename and rom filename. Another way I tried was to DL video/artwork sets via EmuMovies FTP. This produced essentially two folders of filenames - the videos/artwork (in the right convention) and the roms. Frustrating thing is, the human eye can match them easily. In one case, rom filenames just had "(US)" or something added somewhere in the middle. But I couldn't find a way to rename. Very frustrating! All that's needed is some kind of thing to fuzzy match two sets of filenames (or names in an xml/dat file). Surely this can't be beyond 2013 computing! Thanks as ever for your replies, chaps.
  3. Thanks chaps. I'm OK with the file format - more the filename naming convention. I understand Emumovies uses conventions like NoIntro, GoodTools and hyperlist xmls. Had trouble with some sets where naming convention isn't in this format... then the fuzzy match doesn't work too well. Been down the road of RomManager; ClrMame etc, but often the CRCs (??) don't match the downloaded .dat or xml.... Just wondering if anyone knew what convention the above is? (NoIntro etc...) Thanks again.
  4. Hi Folks, As ever, the art of getting rom naming conventions to match 'standards' continues to be a battle. Anyone recognize this type (psx): "wipeout-3-ntsc-u-slus-00865-.7z" ...and will it work with: a) GameEx EmuMovies Cheers,
  5. Seconded - just thinking this the other day - be nice if it could fade out when game video audio come on and vice versa.
  6. Try: Pcsx2 Lunch Pcsx2 Bonus (both on pcsx2 forum) whilst not perfect - make per-game settings a lot easier. Former seems to have stopped development - latter being continuously developed (presently asking for batch .exe file generation!)
  7. Welcome Phenix and good work on yer setup. Guys here have been great in helping getting emus working so ask away! I'll try and dib in where I can - I know the PCSX2 setup was a bit of a mare for me, but more around hardware really. And, whoa! A missus that not only has no issue with you being a thumb bandit, but one that's interested in what you're playing! I'm movin to Oz!
  8. For Info: EmuMovies now had full boxart and screens: http://emumovies.com/forums/index.php/topic/7883-sega-dreamcast-artwork-added/?p=15993
  9. stigzler

    PCSX2 Loader

    Thanks snarls. Used PSCX2Lunch for a while. You can pass things through command line to it + it will launch games. However, you have to pass the game 'code number' to it to have it launch - couldn't figure a way to get gameex to do that, so used the .exe route instead.... until that stopped working.
  10. stigzler

    PCSX2 Loader

    You nailed the head on the hammer, snarls - I need to set up configs for each game separately - for e.g. Running GranTourismo 4 which requires some pretty esoteric settings. Also, using custom shader in that too, so need them linked. Sounds like you got it nailed, Kraker, although an AHK script is waaayy beyond me! Hmmm... another unsolved snag for my cab setup - I'll chuck it on the list
  11. Cheers Franky.
  12. stigzler

    PCSX2 Loader

    Any of you guys using PCSX2 with GameEx. If so, what loader are you using? I was using pcsx2Lunch until the generate exe function stopped working. Now using pcsx2Bonus, but no option to batch process generating exe files (although the individual game configuration works a treat) Just wondering how you guys are getting GameEx interfacing with Pcsx2? Launching a loader via command line from GE, or pointing directly to .exe files? Cheers
  13. hey franky, where did you get the boxart and snaps from for dreamcast? cant find them anywhere on emumovies.
  14. Thanks for the info chaps. Will cogitate another day.
  15. That's a brilliant steer, thanks Tempest! I was worrying about vectorising the starscape, so high def bitmap may be the way for this component of the design. Great site - but keep getting sidetracked by fascinating stuff on there!
  16. Hey naborneo, Thanks a lot for your feedback! The attached were just drafts with bitmaps, with intention of using Inkscapes 'trace paths' once I had decided on a final design. Heavily traced objects are a huge drain on PC when dragging around! However, you did give me food for thought on vector vs rastorised. I realize that I will loose some gradients etc with vector, and would prefer bitmap if possible. However, I'm sourcing images from google, and I'm thinking that it;s doubtful that any are @ 300dpi @ any reasonable size for the design? Also guessing that if increase size of a small 300dpi image - it's gonna reduce the dpi? Struggling to get my head around the bitmap/ppi business! The vectorised versions I've produced seem OK - a little 'posterised' (if that's the term) but think it might work OK. Attached one for ref. I'm hoping that the 'cartoonised' conversions will sit well with an arcade theme: Vector Alien: https://dl.dropboxusercontent.com/u/15144043/site%20posts/Alien%20xenomorph.svg Might just paint it black, cos need my life back!! Thanks again nab and others for your feedback - appreciate the time taken.
  17. Hi Franky, Just replace THEMES>Talos_101>Media>introsound.mp3 with mp3 of your choice with same filename.
  18. Cheers Draco. More I look at them all, the blinder I get. May have to roll a dice....
  19. Yeah - think I'm 70% happy with that one too, Tempest. It's just the damn top bit of the cab I can't get feeling right... Not sure that circular logo works... Thanks ehuonder - appreciate the constructive comments - all great suggestions + will be doing all on final version. Hmmm... the bloody marquee bit....
  20. Hmmm... OK 2 more options... struggling to make up my mind - cutting wood was soooo much easier!
  21. Cheers KRC, but it just doesn't feel right looking at it - dunno if being overly perfectionist. I'm wondering whether the alien at the top looks a bit out of place...hmm ...
  22. Thanks Tempest
  23. Hi Chaps, Looking to finalize the sideart for my cab. Weirdly - it's a bit like painting + decorating after working for months renovating a house - takes a fraction of the time as prep, but feels bloody important to get right. Happily, found a way to vectorize bitmaps, so images below are bitmaps - but will be tarted up into vectors for final print. Also, all will be blended / alpha layered etc. Would really welcome your feedback regarding this - ideas/snags/suggestions! There's some great artwork guys on here - so thought I would post here. Reacon this is one of those jobs where many heads is better than one! Also included the original inkscape file to mess around with (some other alien graphics on there) - forget that - "you aren't permitted to upload that kind of file" - pah - it's only an .svg! OK - Available here: https://dl.dropboxusercontent.com/u/15144043/site%20posts/Base%20with%20Cab%20Alien.svg Cheers Larger images: (how do you guys get this forum to do that thing where you click on a thumbnail + larger version opens up!?) https://dl.dropboxusercontent.com/u/15144043/site%20posts/Mockup_LHS.png https://dl.dropboxusercontent.com/u/15144043/site%20posts/Mockup_RHS.png
  24. Make a nice touchscreen pub quiz machine that with added bonus of Mame!
  25. Cheers Alpha.
×
×
  • Create New...