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djrobx

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Everything posted by djrobx

  1. djrobx

    dvd codec?

    I doubt it works with GameEx, but the only free DVD decoder I'm aware of is the DScaler DVD decoder. And I beleive it only plays unencrypted DVDs. Reason you are unlikely to find a freeware decoder is because it requires royalties in order to playback CSS content. You might have received a DVD decoder with your video card, though. My favorite decoder is the NVidia DVD decoder. It's cheap to purchase but unfortunately doesn't work with GameEx. -- Rob
  2. Have you installed .NET framework 1.1? I'm guessing Vista comes with some newer beta. -- Rob
  3. djrobx

    GameEx upgrade

    Retro, The next time you upgrade GameEx, check and see if you have the same problem. If it still fails to include those emulators, perhaps you can attach a copy of your GameEx.ini file, so Tom can try it with your file and perhaps figure out where the upgrade procedure is failing.
  4. Did you try removing your gameex.ini for a clean (non-upgrade) install? Just rename the config dir to config.bak and reinstall gameex. I doubt it's in the config, though. But be sure and keep the offending gameex.ini so we can find out what's going on if the problem really is somehow in the config.
  5. djrobx

    Atttract mode

    Are you still having this problem? Can you go into more detail as to what happens when it "fails" to go into attract mode?
  6. Toonces, I suggest placing this request in the "Feature Requests" topic that is stickied up above. It'll be easier for Tom to consider new features such as yours if they're in one, organized place. Thanks, -- Rob
  7. djrobx

    moderators!??

    Tom has thought of that and given me moderator responsibilities. I do try and help people wherever possible and I will keep an eye on things in the even that Tom is away. Most of the questions I have not responded to are ones that I think are better handled by Tom, but point taken - I will make more of an effort to to check for and respond to some of the questions that have slipped under the radar. You don't need to be a moderator to help others out with GameEx questions. So far this forum has a been a great community with intelligent, helpful members. It has not needed much in terms of actual moderation. -- Rob
  8. djrobx

    Any crashes?

    The other half went to a web site (www.tvrules.net, it's configured as a web application), and it bombed here. This is all there is in the log pertaining to it. I guess GameEx doesn't like reality TV. 23:01:18.2 8/2/2005: 20 Consecutive Exceptions Occured: Exiting 23:01:18.3 8/2/2005: at Microsoft.DirectX.DirectDraw.Surface.ColorFillInternal(tagRECT* destRectangle, Color fillValue) 23:01:18.3 8/2/2005: at Microsoft.DirectX.DirectDraw.Surface.ColorFill(Int32 fillValue) 23:01:18.3 8/2/2005: at GameEx.GameEx.mainform.DisplayFrame()
  9. djrobx

    NES Emulator

    Maybe you can just sendkeys in an <enter> to clear the dialog? Hitting <enter> shouldn't hurt if the dialog doesn't appear, no?
  10. The new one is working for me.
  11. MCE pops up the "your video card driver is not compatible with mce" box. GameEx then minimizes pretty quickly. It sits like that for a long time (about 20 seconds). MCE finally dies off, GameEx then closes and you do return to MCE ok. It just takes 100x as long as it used to. It used to all happen pretty smoothly. -- Rob
  12. I think the MAP file feature will be able to do what you want... For example, the top of my snes.map file looks like this 3 Ninjas Kick Back (U).zip "3 Ninjas Kick Back" AAAHH!!! Real Monsters (U).zip "AAAHH!!! Real Monsters" ABC Monday Night Football (U).zip "ABC Monday Night Football" Act Raiser 2 (U).zip "Act Raiser 2" With the map file set, GameEx doesn't actually scan the folder for .zip files. It just shows the name in quotes, and passes the .zip name to zsnes when it runs. The same concept could be applied to your game pack.
  13. Confirmed - I have the same problem with 4.72. Media center mode is 2 and check for MCE is on.
  14. I'm assuming you mean for MAME. Just hit TAB and go to "Other controls". Assign the Coin In, P1 start keys to game controller buttons. I use Select = coin in and Start = p1 start. Controller #2's Start is = p2 start.
  15. Hmm, you're right, looks like it's working now. It definitely didn't when I tried to use it that way some weeks back. Nice, that opens a lot of possibilities. -- Rob
  16. djrobx

    NES Emulator

    FCEU is the only emulator I use that remembers controllers by GUID. All the rest remember it by controller number (most are using SDL anyway). I know because I run them on several machines over a network, and that made it impossible to share the same config on two machines. The config would show joystick # 255 instead of # 0 when the joystick "moved". Looking at my config it seems I'm using the "double buffering" setting, and it works perfectly with no tearing. I've attached my modified binary and along with the source changes for the game controller. fceu_nojguid.zip
  17. djrobx

    NES Emulator

    Is your refresh rate set to 60hz? Run dxdiag and go to the More Help tab. Click override... and input 60hz. Triple Buffering is a better alternative to Vsync, if your video card supports it. It prevents tearing just as well, but without the CPU usage penalty. I have not seen any problems with the way FCEU does resolution changes. The only problem I had with it was that it remembers game controllers by GUID, which means if you switch USB ports, you'd have to re-define your settings. I took the source and fixed that though. -- Rob
  18. One thing you might consider is having LaunchAfter run even if you kill an application. Then you could just put taskkill /im vpauto.exe (or maybe a BAT file that does whatever other "cleanup" is necessary like dismounting a CD image or killing off additional helper applications) in GameEx.ini.
  19. Which reminds me. Tom, the GameEx config screens have a minor glitch when Large Fonts are enabled (see attached). On my CRT TV, I used 480p (really 540p with 480 lines visible) for the desktop, browsing, etc. Made things large enough to be readable, and no flicker from interlacing.
  20. The only thing that "hurts" a DLP TV is powering on and off the lamp. A resolution change will not cause that. A DLP is a fixed-pixel display. The actual display has one video mode - the native resolution of the DLP chip. That gets fed from a scaler which is what handles stretching a particular video mode to appear correct given the DLP chip's resolution. So when you change resolutions, the scaler is simply reconfiguring itself for a new mode. It's unlikely that the scaler will become "damaged" due to that activity. It's more or less software that's responding to changing input (the video mode that the PC is outputting). Now, you very well might see some funky behavior as the scaler detects and synchronizes up to a changed resolution. But it's not going to harm a thing.
  21. Is it doing any checking of the Windows Media Library around that time? Maybe you could try disabling your sound card in device manager, just to see if that allows you through? (Might help narrow down the problem) -- Rob
  22. djrobx

    Any crashes?

    Sorry I meant "home" - the green button. I use a universal remote and it's labelled "menu" so I get confused as to what to call it. And yes I can see the speed improvement. -- Rob
  23. djrobx

    Any crashes?

    EMKO, If you call an emulator or game from within that KeyMonitor program I sent you, L+R+Start on an Xbox controller will exit the game you're playing. Just disable MapKeys and use KeyMonitor before the emulator you want. e.g. KeyMonitor.exe Project64.exe [ROMPath]\[ROMFile] -- Rob
  24. Here's a way to get your MCE back button working with Vpinmame. Note that I'm still tweaking and beta testing this. So far it is working smoothly for me. Unzip the attached KeyMonitor program, then set up the config this way. Map keys off, remove VPauto from AlsoLaunch. Insert my KeyMonitor program before vpinball.exe. My config looks like: MapKeys=False AlsoLaunch= Command=..\KeyMonitor.exe ..\vpinball.exe -play -"[ROMFILE]" LaunchBefore= LaunchAfter= My program also lets you play the table with a Xbox or PS2 controller if attached (D-pad left is the left flipper, button 1 is the right flipper, button 0 pulls the pluger). keymonitor.zip
  25. djrobx

    Any crashes?

    No crashes. And that applies to my system as a whole. The media center "back" button support is working FLAWLESSLY!!! I've watched that particular addition get a good workout, we've gone for over a week now without plugging in a keyboard into either media center. We're very happy campers. -- Rob
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