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djrobx

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Everything posted by djrobx

  1. Yeah, I would suggest the option to disable rom check (or disable with MAP file use). The map files give us a way to make a list of choices without necessarily having a list of files. I think that's a good thing, at least until you get more customization options.
  2. GameEx runs fine on my 2003 server. What we inconclusively determined in the above mentioned thread is that this issue can be caused by a certain .Net Framework 2.0 beta version. Installing the latest version of .NET framework may help but it may also be being caused by something else which we haven't determined yet.
  3. In the gameex config, there's an option for "Show Desktop". Set it to true. The feature's purpose is to hide the desktop while the game loads. But, it only works for DirectX games that are full-screen. If the emulator isn't full screen, it becomes part of the desktop which gets blacked out. What video card are you using? My command line for fceu is: fceu.exe "[ROMPath]\[RomFile]" and it works fine.
  4. Great idea. The only problem is that I don't think Windows makes any distinction between the keyboard's 1-9 and the MCE remote's 1-9, so it would break the ability to search by numbers. I think the need to jump-to by number is pretty small though.
  5. The newest builds of GameEx have an advanced config that addresses this very issue. You can configure them to press a key sequence instead of just killing the task. I think I tried Alt-F4 in Zsnes and it didn't work (but who knows, I was addressing a few different problems with sending keys to ZSnes at the time). There is an option in the key config where you can specify a key to exit.
  6. You have to configure ZSnes to exit on a keypress in the key config menu. It has no default. If -m command line, plus the ESC works, that's probably a better "out of box default". The problem with ZSnes is that the default behavior of GameEx is to kill zsnes.exe, and that sometimes results in lost SRAM files. I lost hours of Zelda 3 play to that issue. -- Rob
  7. djrobx

    U64 Emulator

    If ESC works to exit, try KeysToSendOnExit={ESC} I'm acquiring the KI images so I can test this for you, but where do I get the u64launch wrapper? -- Rob
  8. You can do that already (actually, something even better) with the MAP files. Go to c:\program files\gameex\data dir. You'll see a bunch of EMU_x.MAP files for each emulator you have configured. Copy the EMU_x.map file for your C64 emulators to another folder. In the GameEx config, set the MAP file to point to the file you copied. This will cause GameEx to read the cached list of ROMs from the .MAP file instead of scanning the disk. Now you'll never need to wait. You'll just have to repeat the process if you update your game list. -- Rob
  9. djrobx

    U64 Emulator

    Does Alt-F4 work to close that emu? I beleive if you remove the %{F4}, GameEx will try killing the executables instead.
  10. djrobx

    U64 Emulator

    Please post your configs. -- Rob
  11. djrobx

    StepMania

    Ahhh, StepMania is fricken' fantastic!! I can finally make a group of songs I like and let it go nonstop until I exhaust myself. Dunno bout you, but I just set StepMania as a PC application, that way it shows up on my main menu below the other emulators. I'm using flat mode. Another bonus is that DDR doesn't get jumbled in with the other regular games. Don't think I want DDR to pop up in the random game selection.
  12. djrobx

    StepMania

    Thanks Jedah!! Much appreciated! I'll post my config too once I get some packs to work with. -- Rob
  13. Again, it boils down to the amount of discussion. I don't think there's enough theme related discussion to warrant creating a new forum for it. There is already a stickied topic for uploading themes, and there's been very few posts there.
  14. djrobx

    A few questions

    You don't need a wrapper for Project 64 or VPinball. GameEx comes with the configs for those emulators already specified. You just need to enable them, and update the paths in the config to point to your roms. -- Rob
  15. There was some discussion about adding a general chit-chat board, but the amount of traffic here is currently still pretty low. It'll make more sense to start breaking things up when more topics are created per day. -- Rob
  16. djrobx

    N64

    MapFile=n64xIf you want GameEx to list the files on the drive, remove this... -- Rob
  17. I don't know what causes this either, but somewhat recently I started having this same problem. With the same build of MAME I was running that used to be fine. I need to investigate further. In my case it doesn't seem to be totally consistent. Sometimes MAME tosses out my settings, other times they're fine. Are you running MAME from a network share? -- Rob
  18. MAME is all over the board. I think there are some emulated games which don't run properly on any modern computer. But if you want to play Ms. Pac Man, you can do that on a Pentium 200 (at least with an older version of MAME, I understand newer builds have become slower in the interest of removing "speed hacks") For N64 emulation you should have a decent Directx9 card. Doesn't need to be too fancy. Seems to work even with Intel integrated graphics. I've seen the recommended CPU speed as 1.2ghz P3 or better. Personally I would buy a 2.8ghz or better processor, just based on the price/performance ratio. I picked up an Athlon 64 3000+ motherboard+CPU for just $140 last month. Time is money, given how cheap processors around 3ghz are, I don't see it as being cost effective to buy something that you'll need to upgrade again soon. -- Rob
  19. djrobx

    N64

    Which emulator are you trying to use? What happens when you try? Can you post your config? GameEx comes set up for Project64, but I recommend turning Show Desktop to true. You need to set Project 64 to automatically start in full screen mode. -- Rob
  20. You could probably import C:\Program Files\Gameex\Data\GameStats.ini into Excel or other spreadsheet program if you want a graph... -- Rob
  21. A MAME derivative could do it, but it's a lot of work. It involves basically hacking each ROM to determine where the startup sequence is and create a patch to skip it, hoping that it won't have strange, undesirable consequences because the hardware isn't in the state it was when the game was in production. Might be possible/easy to let the emulation run at full, unthrottled speed for the duration of the test though. That would at least get through it quicker. -- Rob
  22. djrobx

    EPSXE

    Thanks for the link, I'll put that in my collection. Very strange that Launch After isn't working. You might try GameEx's debug mode to see what's going on. Another possibility is you might put TaskKill in a batch file with a delay (download one of the various sleep utilities) and see if that helps. Maybe something weird is going on; like it's somehow reloading itself.
  23. djrobx

    EPSXE

    Ooh, that's really clever, I like it! As for killing the emulator on exit, another thing you could try is putting taskkill /im epsxe.exe in the LaunchAfter section. That may kill the remaining running instances. I found out yesterday Taskkill.exe doesn't seem to come included with XP Home but it does work if you can find a copy of it. Someone has a download link here. http://home.wanadoo.nl/gigajosh/2005/05/taskkillexe.html
  24. The "screens of crap" are exactly what the real arcade machines do when turned on. Very smilar to how your computer goes through its paces on boot-up. At one point there was a feature in MAME to bypass the startup tests for some games, but that went against the project's philosophy - to document hardware and reproduce it faithfully. The MAME team doesn't even like the hiscore saving feature for similar reasons. The only possible solution I can think of here is to save state on exit, and restore state on startup using the SendKeys and Send Keys to exit sequences. You'd probably need to set MAME up as an emulator to do that using tom's MAP maker, though.
  25. Perhaps you should move the brackets to the end of the filenames? Or are you tring to use the numbers as a way to order the list? Bracketed information usually signals the beginning of extraneous information that's not desirable on the list, even information outside the brackets. That's especially true with VPinball where the the versions and revisions read like novels. So it's possible GameEx is throwing away the whole thing. If you want to manipulate the way the list is formatted, you can use use a MAP file. GameEx creates one for you in the DATA dir (EMU_x.MAP). Copy that to another folder, edit it how you like and then set the MAP file parameter in gameex config to point to it.
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