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Everything posted by zeenon
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http://www.vpforums.org/index.php?showtopic=25945&hl=
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How to not show tables under "All Tables" but JUST as a custom list in PBX: So I finally figured out how to show PBX tables JUST in a custom list and NOT under All Tables. I know you can create custom lists inside PBX that are a subset of All Tables for example.....VP only, FP only, Zen only, Night only, etc. But I wanted to have a list, that was NOT displayed, when you selected All Tables. (Maybe I missed the instructions and this is old news, but this is a great way to list only your night tables, and not have them in your main list of tables) So here are my Databases: Visual Pinball ---Visual Pinball.xml ---VP Only Future Pinball ---Future Pinball.xml ---FP Only.xml Future Pinball - BAM <-----I did not want this when selecting All Tables --Future Pinball - BAM.xml --FP - BAM Pinball FX2 ---Pinball FX2.xml ---Zen Only.xml So by default PBX creates a database that matches the new system....if you populate that DB those tables will show up on the All Tables list, if you delete it....none of the custom databases for that system will show up. So my Future Pinball - BAM.xml contains: <menu> </menu>and my FP - BAM contains: <menu> <game name="A Nightmare On Elm Street 1.05 ZED"> <description>A Nightmare On Elm Street 1.05 ZED</description> <manufacturer></manufacturer> <year></year> <type></type> <hidedmd>True</hidedmd> <hidebackglass>True</hidebackglass> <enabled>True</enabled> <rating>-1</rating> </game> <game name="Aladdin's Castle ULTIMATE 1.01 (Bally 1976) PHY2.6"> <description>Aladdin's Castle (Bally 1976)</description> <manufacturer>Bally</manufacturer> <year>1976</year> <type>EM</type> <hidedmd>True</hidedmd> <hidebackglass>True</hidebackglass> <enabled>True</enabled> <rating>-1</rating> </game> <game name="Back to the Future 1.02 Ultra (Data East 1990) ZED"> <description>Back to the Future (Data East 1990)</description> <manufacturer>Data East</manufacturer> <year>1990</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>True</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game>etc etc etc</menu>Now these tables don't show when I start PBX up, and only come up when I goto the FP - BAM tables custom selection item. Z
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I'm just throwing this out as an example, so you can at least start somewhere. From reading the various forums I know that at the very least your PF monitor has to be #1 in windows and in VP or you'll have all kinds of issues. I know someone posted a fix to your DMD hiding on VPF. [Display]Monitor=0rotate=270Windowed=FalseWindowWidth=1080WindowHeight=1920WindowX=0WindowY=65PlayFieldBrightness=230WheelTextColor=ffffffffWheelTextOutlineColor=ff000000InfoTextColor=ffd9dcddInfoTextOutlineColor=ff000000FilterTextColor=ffd9dcddFilterTextOutlineColor=ff000000MenuColor=ff0000ff[BackGlass]monitor=1x=0y=0width=1920height=1080[DMD]Enabled=Truemonitor=0x=0y=0width=900height=300
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Here is the PinballFX2.exe script that I use. You will need to cut/paste into a blank PinballFX2.ahk file and compile it with autohotkey. If you do not own all the tables you will need to edit this script before you compile it. This script automates the selection of the table when you pick it from the frontend. #SingleInstance force SetTitleMatchMode 2 DetectHiddenWindows On ;SendMode Input SetWorkingDir %A_ScriptDir% ;#Include, Gdip.ahk Table = %1% ;Variable from PinballX ;hyperini = %A_ScriptDir%\Settings.ini ;IniWrite, %1%, %hyperini%, LastLoad, table ;Run, PinFXKeys.ahk WinWait, ahk_class PxWindowClass WinActivate, ahk_class PxWindowClass WinWaitActive, ahk_class PxWindowClass Gosub %table% Process, WaitClose, Pinball FX2.exe ;WinClose , PinFXKeys ExitApp ;Table Selection STARWARS_Episode_6: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Return STARWARS_SFA: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return STARWARS_Darth_Vader: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return STARWARS_Episode_5: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return STARWARS_CloneWars: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return STARWARS_Boba_Fett: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_CaptainAmerica: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_FantasticFour: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_CivilWar: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_Avengers: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_FearItSelf: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_InfinityGauntlet: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_WWH: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_Thor: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_MoonKnight: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_GhostRider: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_XMen: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_Blade: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_IronMan: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_SpiderMan: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return MARVEL_Wolverine: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return SplosionMan: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return EarthDefense: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return Mars: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return Excalibur: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return Paranormal: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return Citadel: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return Atlantis: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Right Down}, Send {Right Up} Sleep 20 Send {Enter Down}, Send {Enter Up} Return Biolab: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return Pasha: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return Rome: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return Shaman: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return Tesla: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return ElDorado: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return V12: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return Looter: Sleep, 11000 Send {Enter Down}, Send {Enter Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Enter Down}, Send {Enter Up} Return
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Itch, Here is my pinball fx2.xml and the FX2 part of my ini: There is another thread here with more examples. It seems there are two ways to run this depending on your setup. Name=Pinball FX2Enabled=TrueWorkingPath=D:\PinballFX2TablePath=D:\PinballFX2\data_steamExecutable=Pinball FX2.exeParameters=LaunchBeforeEnabled=TrueLaunchBeforeWorkingPath=D:\PinballX\ScriptsLaunchBeforeExecutable=PinballFX2.exeLaunchBeforeParameters=[TABLEFILE]LaunchBeforeHideWindow=FalseLaunchBeforeWaitForExit=FalseLaunchAfterEnabled=TrueLaunchAfterWorkingPath=D:\PinballX\ScriptsLaunchAfterExecutable=ledset.batLaunchAfterHideWindow=TrueLaunchAfterWaitForExit=False<menu> <game name="MARVEL_Blade"> <description>Marvel - Blade</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>False</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_CaptainAmerica"> <description>Marvel - Captain America</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_CivilWar"> <description>Marvel - Civil War</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_FantasticFour"> <description>Marvel - Fantastic Four</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_FearItSelf"> <description>Marvel - Fear Itself</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_GhostRider"> <description>Marvel - Ghost Rider</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_InfinityGauntlet"> <description>Marvel - Infinity Gauntlet</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_IronMan"> <description>Marvel - Invincible Iron Man</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_MoonKnight"> <description>Marvel - Moon Knight</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_SpiderMan"> <description>Marvel - The Amazing Spider-Man</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_Avengers"> <description>Marvel - The Avengers</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_Thor"> <description>Marvel - Thor</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_Wolverine"> <description>Marvel - Wolverine</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_WWH"> <description>Marvel - World War Hulk</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_XMen"> <description>Marvel - X-Men</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="STARWARS_CloneWars"> <description>Star Wars - Clone Wars</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="STARWARS_Darth_Vader"> <description>Star Wars - Darth Vader</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="STARWARS_Episode_5"> <description>Star Wars - Empire Strikes Back</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="STARWARS_Episode_6"> <description>Star Wars - Ep 6 - Return of the Jedi</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="STARWARS_SFA"> <description>Star Wars - Starfighter Assault</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="STARWARS_Boba_Fett"> <description>Star Wars-Boba Fett</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Biolab"> <description>Zen - Biolab</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="EarthDefense"> <description>Zen - Earth Defense</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="ElDorado"> <description>Zen - El Dorado</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Citadel"> <description>Zen - Epic Quest</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Excalibur"> <description>Zen - Excalibur</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Mars"> <description>Zen - Mars</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="SplosionMan"> <description>Zen - Ms.'Splosion Man</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Paranormal"> <description>Zen - Paranormal</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Pasha"> <description>Zen - Pasha</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Rome"> <description>Zen - Rome</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Atlantis"> <description>Zen - Secrets of the Deep</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Shaman"> <description>Zen - Shaman</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Looter"> <description>Zen - Sorcerer's Lair</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="Tesla"> <description>Zen - Tesla</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="V12"> <description>Zen - V12</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game></menu>
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Is it possible your FP.xml file is not correct and it's passing a bad name? I don't see a problem with the parameters statement......... [FuturePinball] Enabled=True WorkingPath=D:\Future Pinball TablePath=D:\Future Pinball\Tables Executable=Future Pinball.exe Parameters=/open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender
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Apologies to the OP, learn something new everyday!!! I always thought those options were like the directb2s options. Z
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Folks, Can you confirm that this works? I set the hidebackglass to FALSE under the XML file, and have an identical .png under the Backglass Images dir but I still get a black BG when playing the table. (Note: When at the table selection wheel, all my tables have a table/BG/wheel image) This would be really cool if I can get it working because all my FX2 tables have no BG when playing. Z <game name="MARVEL_Blade"> <description>Marvel - Blade</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_CaptainAmerica"> <description>Marvel - Captain America</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game> <game name="MARVEL_CivilWar"> <description>Marvel - Civil War</description> <manufacturer>Zen</manufacturer> <year>2013</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game>
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The problem is, if I create a zed.xml and drop it next to the FP.xml, it will launch the standard future pinball.exe. It would need to launch the zed version of FP. Z
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I know what you mean, but I don't think this can be done currently in PBX. I have the same issue with FX2 tables, all I have is a black BG when playing the table. Maybe post this as a feature request/enhancement. Z
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Is there a trick in PBX to have a custom list show up, but not show when viewing all tables. (I know it's ass-backwards let me explain) I started to play around with the FP Zedpinball tables, I'd like to start them from PBX but I don't want them in the regular rotation with my VP, FP, and FX2 tables. (1) because I'm testing 2) because there is no artwork transferred over so it's just text) So when starting PBX I have my VP, FP, FX2 tables on the wheel, from there I can narrow it down to VP only, FP, only, FX2 only, etc. Back to the original question now.....is it possible to create a zed.xml but exclude it from the main list, but select it from the custom list screen? Z
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Oh come on, you couldn't find it on a free site!!! tease!!!!! Draco, the funny this is, take a wav file that is a split sec longer (has some dead air after the sound) and replace one of your flipper sounds and the "machine gun" goes away. I think if the default sound had a little padding after the actual flipper sound you would only hear it once.... Z
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punter, yes I get the "machine gun" sound also, so it's a feature of PBX . On a side note, does anyone have the deep hyperpin flipper sounds? I looked in the hyperpin dir and all I see is the menu.wav sound so it must be embedded in the .exe. Z
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fmetz, if I remember it's the plunger script, if you are using a launch ball button, you probably don't need it. Z
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I hate issues like this because it could be an old codec you had installed prior to the Shark codecs. Make sure you are using the one Tom linked to, on the main PBX page. (I think that is version 4.1.8) (Maybe some one else can comment but I think there was an issue with the newer version on the Shark codec web page). I also never installed the 64 bit add-on, even though I'm running win7 64 bit. I use the normal .F4V files that you'll find on all the sites for backgrounds and table videos. Z
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I tested the following cab tables below. Started one via PBX, inserted a coin via the coin door, played a round, exited to PBX and started the next one. Monster Bash - Monster Bash.VP9.V1.1.uw.FS.zip Judge Dredd - Don't have this one Tommy - Tommy_HD_FS_BMPR_NM_1.1.zip and the regular version Viper - Viper.Night.Drivin_.HD.Zedonius.0.95.Visual.Pinball.912.zip Twilight Zone - TWILIGHT ZONE - MEGAPIN - VP9 - V1.0FSHPTEAM.zip My table names: Monster Bash (Williams 1998).vpt Tommy The Pinball Wizard (Data East 1994).vpt Tommy The Pinball Wizard (Data East 1994) Night.vpt Viper Night Drivin' (Sega 1998).vpt Twilight Zone (Bally 1993).vpt All these worked under v1.68. Z
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fmetz, Here is the fix for TOTAN: http://www.vpforums.org/index.php?showtopic=24521&hl=%2Banalog+%2Bplunger+%2Bscript+%2Berrors Ripley's: http://www.vpforums.org/index.php?showtopic=25684 Why they work outside of PBX but not inside I don't know but if you are getting a Subscript out of Range: 'AnPINewPos' error I'll bet one of the above links will fix it. (At least it did for me) Draco, The log is off little use in this case because PBX is not crashing, VP is throwing an error screen up behind a perfectly running PBX. The above posts are correct the table works fine if you load it up in VP, but throws a VP error when going through PBX. Z
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Also disable any antivirus software or firewall, temporarily. Z
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Hmmmmm is this what you guys are seeing? http://www.vpforums.org/index.php?showtopic=25684 Click on the link in the thread above for the TOTAN error, the one I reported was for Ripley's. Z
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fmetz, What is the script error you get in TOTAN? DOF = Direct Output Framework - It is mostly used with the LEDWiz hardware. Unfortunately, I'm not sure if there is a complete UP TO DATE guide for any install. The problem is (IMO) 1)This hobby is growing faster then a guide can be written and 2) There are so many different configurations (OS's, cab, desktop, etc.) Make sure your pinballx.exe and vpinball.exe are set to run as admin. Make sure if you are using the B2S backglass server (under your tables dir) that both .dll's are unblocked. Z
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I'll list out what I have and my experiences. I'm currently running: Win7 64 bit w/ Nvidia GTX 660 (driver v311.06) PinDMD v2 Virtuapin plunger/controller Zebs VOB for contactors/strobe/shaker/gear/5 RGB lights VP 9.16 rev 709 PBX 1.68 DOF R1 V0.6.5052.22548 B2S Backglass Server 1.3.0.1 I have a mix of 42 FP/136 VP/36 PBFX2 tables (and a few FP BAM tables just for testing). 70% of the tables have .f4v backgrounds and .f4v table videos with sound/music. Around the rev 680-690 mark I did download a VP rev that crashed VP every time when loading another table (first one loaded fine). I just went back to an older rev and it was fixed within a day. I have had zero issues entering/exiting tables via PBX, I do get the occasional "PBX has stopped working" crash message in 167 and very few times in 165 (which is what I was running until yesterday) only when moving around the wheel. I'm running PBX 1.68 now, so we'll see how it goes. I just played a game of TOTAN night through PBX and had no issues. (Totan Night file size 31,264,768) (This is the 1.0 Aaron James Mod) I know this goes without saying, but every time I add a new table I play the very first game through VP in order to setup the B2S, sounds, etc. Every so often, I get a win7 message asking if I want to run this program, because I just copied over the new vpinball.exe or B2S server .exe. This is because I'm always updating to the newest versions.....now there have been times I forgot to run a table outside PBX......and it has halted PBX in it's tracks........this is not a PBX issue...just me forgetting to allow the .exe. Also, make sure all your .dll's related to VP/DOF/B2S are unblocked if using win7. Not sure if this helps, but if there are certain tables you have issues with let me know and I'll load them up and see if I can reproduce the same issue. I usually ONLY add the directb2s controller line and Enable the plunger timer (most newer tables have these already) Z
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Craig, Look a few posts down on a thread started by randr. We have seen the same issue. 1.65 is what I'm using now, and I still see the occasional crash, but nothing like 1.67. I'll have to check if I have the 1.57 exe and try that. z
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1) Does the FTP site still work? I'm getting a "Failed to retrieve dir listing" when I connect in. 2) Has anyone updated the ahk script for the new tables Star Wars tables? 3) Has anyone uploaded new wheel icons, backglass and tables images? Z
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Darn, I thought I almost found the culprit. I switched to 167 to test something out, started PBX, scrolled through some tables, CRASH.....at the same time the wireless mouse was sliding down the glass. Hmmmmmmm. So I kicked off PBX, scrolled.....everything is ok....move the mouse and scroll at the same time....CRASH.......I did this 3 more times with the same results. Unfortunately, I rebooted my cab, and can not reproduce the problem. Z
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xpadder will do what you want. I have a min # of buttons and use the Start button as a shift. http://www.vpforums.org/index.php?showtopic=25463&hl=xpadder#entry238058 Z