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Nologic

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Everything posted by Nologic

  1. map file is the best route....if you can get me the dat file for your build I can regex it to make the map file for you. *Update* Okay uploaded the one for 50.5 not sure what build you're using but this should be a nice start.
  2. Okay here you go, hope every thing works out okay.
  3. *applause*
  4. Okay I'm idling in chat as well. HK ran off some where.
  5. Yeah I could probably dink around with it tomorrow. Shouldn't be to hard.
  6. I'll look into this more tomorrow. However I'd suggest moving over to Xpadder rather than continuing to use Joy2Key.
  7. Sorry didn't think anything about it...I'd generally would go about it a different way. Well if anything you got it now.
  8. Not sure if this would be easier or not...the the following AutoIt script should generate a new map file based off folder names. #include <File.au3> $FileList = _FileListToArray( @ScriptDir , '*' , 2 ) $file = FileOpen( 'FretsonFire.map' , 2 ) For $i = 1 to $FileList[0] FileWriteLine( $file , $FileList[$i] & '|' & $FileList[$i] ) Next FileClose( $file )
  9. Your welcome. Here is a different version that should run any batch file with any name...and more can be added without altering the script. #include <File.au3> $FileList = _FileListToArray( @ScriptDir , '*.bat' , 1 ) $i = Random ( 1 , $FileList[0] , 1 ) Run ( $FileList[$i] )
  10. Well if you install AutoIt then you'll have the help file which will give you tons of solid examples of how to use different commands and functions. Additionally you'll have a new right click contextual menu item when clicking on Au3 files that will allow you to compile the script into an executable.
  11. Well I know you prefer batch scripts...but AutoIt would likely be the cleaner method. ; Launch Game Loader Run ( "loader.exe" ) ; Pause Script Till Game Loaded ProcessWait ( "game.exe" ) ; Pause Script Till Game Exit ProcessWaitClose ( "game.exe" ) Just correct the executable names, compile and drop it in to the same folder as the game, and then launch it to launch your Loader\Game.
  12. Its all about learning and gaming.
  13. should be able to edit it with any text editor...notepad for one.
  14. Nologic

    NullDC WIP

    Maybe you wouldn't, but I will...I judge those by what they condone. Anyways I'm out of line by posting in this thread.
  15. Sweet thanks for the update I'll be jumping right on it. Blah...where do I download it from...guess I'll turn on Auto Update for the time being.
  16. Nologic

    NullDC WIP

    Yeah they have been continuing to work on it. Can't say I'm all that excited anymore about it...but then again I'm expected to be sour grapes on this subject.
  17. Well if you use integers for names for your batch files you could use something like the following AutoIt script...tho you may wish to improve upon it. $i = Random ( 1 , 100 , 1 ) Run ( $i & '.bat' ) That should launch 1.bat through 100.bat The script would simply be compiled and used in your Launch After field for which ever Emu you would like to use it with. ^^^^ hehe what he said more or less.
  18. hmm not sure if you would even need to create a batch file...you should be able to add it raw to launch after. taskkill.exe /f /im Steam.exe No pathing is needed for the executable since its in your stock paths (windows folder\system folder\system32 folder). Hehe for those looking to geek more with pathing check out this cool tip. Tho I still prefer PSKill over windows default app.
  19. You may want to look at this topic.
  20. Damn that post needs to go in the FAQ or some thing...WOW.
  21. hehe teach me to go running off at the mouth. @ Starbuck Well hopefully you'll be there for others in the future. Always looking to build and expand our community, and the higher the average skill level of all those here, the more interesting things we'll be able to do as a community.
  22. Now are you using Daemon Tools to mount the images or another application? Did you make sure that GameEx didn't strip one or more of the required quotes from the Launch Before entry?
  23. For FreeDo are you using physical disc's or images? Most instructions on how to use Emu's is based off of binary images...so if you are using physical disc's adjustments will need to be made.
  24. Actually its my understanding that if you edit the GameEx.ini file directly you can add up to 100,000 emu's or some other ungodly number. So in short GameEx does support a shit load more than what the GUI interface offers.
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