-
Posts
1360 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Store
Articles
Everything posted by Nologic
-
Figured I'd drop a little blurb about this awesome Tempest remake being updated. Web Site
-
Well CCCP I know now uses FFDShow as its core codec...so installing it is all you need. LB11 if you where the one that suggested CCCP prior...many thanks...if not...hehe thanks anyways. I honestly don't recall who made the suggestion.
-
You can find a very anal way of setting up Zinc over at ConfigHq...I should know I wrote it...and it should be redone like most my stuff.
-
Your welcome...and sorry about not sounding very convincing...but it was sloppy work...and not a whole hell of a lot of testing.
-
Okay now I know someone suggested this pack prior...and I for one didn't try it then...but I have since...and frankly I'm impressed...after solving some user error issues...namely I had Xvid installed on my system when I shouldn't have. Anyways I'd like to suggest others giving it a spin and seeing what they think of it. CCCP Web Site The site has some good documents on it...and active forum...which by the way if you go there now you can see me posting about my bumblings...and having a blond moment the whole time...tho there isn't much of my blond hair so that should come to an end before to long. Probably the nicest thing for me was to actually predefine what lang tracks and subs to use in video's...I don't have many...but the ones I do...have been a pain in the ass prior. Let me know what you think. Oh should you be one of the few unlucky that have your video display upsidedown...there is a setting that will correct it for you.
-
They where playable the ones I did try out...it was just a quicky to see if I could get it up and running...which I did...but rather sloppy.
-
Well may have to look at ether the script or the fields...but the current Category may very well be our pre done multi category...I may have just slopped them in there for the time being...which if I did...great. If thats the case delete the other two and rename the current, and add another field and we are ready to start adding AllGames....well short of me writing a script that is.
-
Well I've done NeoGeoCD prior and had things working fairly well...tho its my understanding that using Nebula is the best route...but haven't tried it.
-
Well I think currently we have two cat's...tho I haven't looked at the db's recently...and I don't currently have Access installed. If I recall one was geared towards sports...and the other not...but I could be wrong. However if is two...we would probably be better off making it a single field. He didn't say "Hell No!" hehe but it didn't sound like its in the playing cards as of right now...and not looking good. We all know Tom's looking at doing two possible additions that are rather intensive...and have been requested for some time...so probably once those are off the table he can review the request and see how possible it is. More than likely it would come some time after v3 themes are done. Yeah I'll see if I can put together a script tomorrow afternoon PST
-
I guess the next step would be to rename the current primary cat field to "Non-Sport" or the like, so we can preserve the data we have in there for now. Then add a new cat field...and start importing AllGames cat's for use in GameEx till such a time comes to where we can use multi-select cat sorting. After that point...probably add a new name field to match up with No-Intro...then later followed up with TOSEC...even tho I have a bitch with those guys. That way Tom should be able to parse the roms and decide based on percentage which name field in the db should be used to match things up.
-
Thanks Stu...yeah sorry about that...between being mildly side tracked with doing those icon's and tied up with other things...hehe well thats my lie and I'm sticking to it. Anyways good work.
-
Well we won't loose them...we'll just end up renaming the field is all and adding in newer ones...all of which is no big deal...that way everything is still preserved...just not currently used is all....the db's will be a little larger because of this...but it won't have any negatives to performance. So we can make the db's usable now...and still retain the option of maybe some time in the future having a more advanced way of selecting games.
-
Well it probably is based more around UI issues than anything...I'm certain Tom can manipulate the data easy enough. We can do a few things...as prep work. 1. Take the cat's that we got from Moby and let those be used as Meta data for search's, all contained in one field. 2. Use AllGame or the like for single cat per game in one field. 3. Setup a field using ether yours or Stu's cat's, as semi-colon\comma delimited...which would probably be fine performance wise...with DOS and Windows being the exceptions...but that can be eased later on by hooking them to new tables.
-
Actually I talked briefly with Tom about multi-select category's...and he stated for the time being he had no desire to alter the way cat's work. However that discussion was based off the current multi category's in the DB...which are a lot more extensive than what you purpose...so maybe he'll rethink this. For the time being I'm still thinking for a single category's we should probably work off of AllGame's cat's. Which I should be able to write a script to parse the site to collect the data in simple text files...that we could then ideally use your app to pipe the info into the db's.
-
Well the xml in the LAY file doesn't seem all that complex. <!-- bezel.lay --> <mamelayout version="2"> <element name="bezel"> <image file="mame.png" /> </element> <view name="Bezel Artwork"> <screen index="0"> <bounds left="140" top="0" right="500" bottom="480" /> </screen> <bezel element="bezel"> <bounds left="0" top="0" right="640" bottom="480" /> </bezel> </view> </mamelayout> <!-- - Artwork type: Bezel - Homebrew bezel by Tom Speirs - Lay file by Mr. Do --> Nor does the PNG graphic file...I think what you looked at was the OLD way of doing them...which was a pain in the ass. I'd suggest PM'ing Mr. Do if you can't find a tutorial on his site. If any thing just refer to the files found in "C:\Program Files\GameEx\MEDIA\BEZELV2"
-
Very sweet thanks for the handy work.
-
Have you tried using the built in CD plugin?...if so yeah I can make the loader use an exception list so that when certain files are passed to it...that it will mount it rather than pushing it to the Emu. I'm just tied up a bit right now...but I'll get around to it.
-
Well maybe talk to the author of Xpadder and see if he can't do this with Xpadder or make a new application.
-
Well could always try one of the MadCatz Wireless PS2 game pads Course you could try their 360 alternative for the PC.
-
Shit who says it has to be logical...lord knows I'm not.
-
Your welcome, and its good to see you becoming a more incredible asset by expanding your knowledge.
-
Well don't be dazzled because its not over your head...you just simply haven't been exposed to it prior. I'm sure Brian will get every thing figured out...if not there is my script posted in my first reply...tho somewhat hidden. Only reason I posted is that I had this half way coded up prior...but got side tracked and never finished it...till I seen Brian's required shortcuts...hehe which prompted to finish up mine. Anyways don't be scared to get your hands dirty with AutoIt or AutoHotKey both are fairly direct and to the point...tho I do feel AutoIt is more easy to pick up. In ether case they are both a godsend to emulation users. Well stick with Brian's handywork...if it wasn't for him nether of these would be here...plus I don't know if mine works for others...since no one has confirmed it. Main issue with mine is that I'm identifying windows by their Class...which I'm not sure if they maintain the same Class if different builds of Windows is used...or different regional settings are used. Basically its an attempt to make the script Vista use able.
-
Okay I'm guessing you're using AutoHotKey. Using the mouse is generally fine....IF the window is always on top & the window is always the same distance from X & Y axises of the Desktop regardless of monitor resolution. Other wise you need to be able to use the X & Y axises of the window rather than the Desktop...this can be defined in AutoIt with the following Option: Opt ( 'MouseCoordMode' , 0 ) ; Active Window Opt ( 'MouseCoordMode' , 1 ) ; Desktop Opt ( 'MouseCoordMode' , 2 ) ; Client Area of Active Window There is likely the same type options in AutoHotKey...if not then time to use AutoIt. If the Window is not on top of the Z axis of the Desktop...then you should force it prior to using the Mouse. In AutoIt you can use the following code: WinSetOnTop ( 'title' , 'text' , 1 ) Blind SendKeys should never be used, keyboard accelerator's or not, unless your certain the window will always have focus. Its better if SendKeys isn't blind but actually being directly sent to a window, and ideally a named control...then it doesn't matter if the window has focus or topmost Z axis...or hell even hidden. In AutoIt the three available SendKeys functions: Send ( 'Sending this text' , 0 ) ; Blind (Focus & TopMost required) ControlSend ( 'title' , 'text' , 'Edit1' , 'Sending this text' , 0 ) ; Direct ControlSetText ( 'title' , 'text' , 'Edit1' , 'Sending this text' , 0 ) ; Direct & Instant In AutoIt you can adjust the amount of time between sending key strokes: Opt ( 'SendKeyDelay' , 1 ) ; 1 millisecond delay Opt ( 'SendKeyDelay' , 5 ) ; 5 millisecond delay The reason for those options is one to save time...and secondly ControlSetText doesn't always play well with all edit controls...so ControlSend is required. Also using keyboard accelerator's is a mild improvement over navigation keys...namely a little faster, and a little bit more accurate...but still prone to failing if sent blindly. Really its better to directly interact with a given control...however I'm not going to cover all the possible commands available in AutoIt...but in our case the only two that really matter per my script. Now WinMenuSelectItem deals directly with Menu Items...this doesn't always work with all Menu's as there are a LOT of costume menu controls out there. Keep in mind this is near instant, and should be totally accurate no matter of focus, z-axis, or hidden. WinMenuSelectItem ( 'title' , 'text' , 'menuitem1' , 'menuitem2' , 'menuitem...' ) As for ControlCommand this actually has a LOT of options...in our case we are looking to select an item out of a ListBox. Which is near instant and should be totally accurate no matter of focus, z-axis, or hidden. ControlCommand ( 'title' , 'text' , 'ListBox1' , 'SelectString' , 'this string' ) Anyways dig through my code and get it all to make sense...then see if you can do the same thing in AutoHotKey...should be able to more or less...if anything you should have a mildly better understanding of how to write a loader.
-
Well I have my fingers crossed. --- Actually what would be nice is if MadCatz would make a wireless PC version of their DC gamepad with built in rumble...and maybe a secondary stick...tho I generally only find use for one thus far.




