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eXo

GameEx Founding Member
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Everything posted by eXo

  1. I got sick of it and turned everything off. When I restarted CPWizard everything worked perfectly. So even though it was the exact same files and all, for some reason CPW was not using the new values. All is well now =) Thanks though.
  2. quick update: I have found that it is now always labeling the 4P buttons as the 1P buttons. My 4P button 1 is A and button 2 is S. My 1P button 1 is Z and button 2 is X. The labels over the buttons reflect this, and so do the mappings within mame. So the question for me now is why does CPWizard think A and S are P1 buttons? And for that matter, why it doesn't see any other matches across the other buttons.
  3. Headkaze, thanks for the app. I gave it a shot for the first time today. I've got my layout all setup, and I've matched keycodes from each button to it's MAME counterpart. CPWizard pops up just fine when I pause mame, and it fills out all the game info perfectly. It does not however want to label the buttons properly. In most games, no labels appear. I just tested 1941 - Counter Attack however and it labeled my 4P button 1 as Fire and 4P button 2 as Loop. That game doesn't even support 4 players, and the keys mapped to 4p are not the same keys used by P1 or P2. I am using Mame 1.29 through MameUI32 compiled with No Nag and Hiscore support. And I just got CPwizard today, so it is my assumption that it is the latest version (2.14). I've seen a few mentions of installing a plugin in Mame... but i didn't see that in the quick setup tutorial.. so maybe I missed a step?
  4. eXo

    crash on start-up

    Thanks for the suggestions man. I had tried several themes. I finally just tried running my drivers again and rebooted and that fixed it =)
  5. eXo

    crash on start-up

    shenanigans! got it this time. log.txt
  6. eXo

    crash on start-up

    just installed some new hardware in my cab and I did a clean windows install while I was at it. After reinstalling gameex and copying my old config files back over I got directx error when starting the frontend, right after it attempts to draw the fonts. I have included the log file.
  7. eXo

    VIRTUALDRIVE

    Well, I would assume so. As I mentioned in my original post, it works fine if I load the iso manually and then launch the emulator. I also mentioned that if I load the iso manually I actually see it loaded in my computer drive listings. I also previously stated that if I check my drive listings after trying to launch from gameex (but before returning from the emulator), there is no iso loaded to the drive. So ultimately gameex is not loading the iso to the virtualdrive. Through my trouble shooting I have proven that the emulator works, the emulator can see the drive, the virtual drive works (when manually loaded), and gameex worked fine when i used closemul to wrap the launch. So the key part that is not working is the hand off between gameex and the virtualdrive. I posted my exact command lines i have tried above, so either I haven't tried the correct command line, or something else is going on.
  8. eXo

    VIRTUALDRIVE

    hello all. In the release thread for 9.67 I saw some discussion revolving around the use of this feature, although it unfortunately did not answer my problems. Currently I am trying to get this feature to work using SSF, the saturn emulator. After marking my VirtualDrive with a sheep icon, I have found that it is the G drive. I consulted the default emuconfig which stated the proper command line is simply SSF.EXE[-VIRTUALDRIVE-] using this the saturn boots, and goes to the "emtpy drive" screen. I manually went to my virtual drive, right clicked it, went to mount, and chose my rom (an iso file). I then launched SSF manually and it loaded right up. I tried again through gameex, and this time while the empty drive screen was up I switched over to my computer and confirmed that no image was loaded to the virtualdrive. For whatever reason the image is not mounting. I have tried the following commandlines: SSF.EXE[-VIRTUALDRIVE-] SSF.EXE [-VIRTUALDRIVE-] SSF.EXE [-G-] SSF.EXE [G]:\ All of these give me the same result (the image never loads to the drive). A few friends from another board have been having this same problem, so we must all be missing something here. Thanks in advance for the help.
  9. eXo

    Song Looping

    For me its just a matter of having a quick song (typically from a cartoon or commercial based on a major game in that emulator) playing when you enter a menu. While a clean loop isn't a bad idea, it would still get annoying hearing the super mario bros theme song over and over and over.
  10. eXo

    Song Looping

    a blank mp3 is a great idea for the ones that don't have songs. Although i'm not sure I can define one for the main menu. So while it would sotp songs from bleeding into emulators, it wouldnt keep them off the main menu. feature request it is!
  11. eXo

    Song Looping

    Ya, I suppose that is one way to handle it. Although I'm interested in knowing if there is much demand for this, or if I'm the only guy who cares. It would be really nice to simply have a toggle in the config as to whether or not I want looping on. Also - adding the silence doesn't solve the problem of the song playing even when i back out to the main menu. To me, the entire point of having a song play when you enter a menu is because you want it associated with it. having it play even after you back out sort of defeats that. So a toggle to confine the song to the emulator menu it is called by would be really clean.
  12. not sure if this helps - but I had a video card in a laptop go bad and it only caused corruption in directx games for a month, and then one day the whole pc went to shit. so overheating isn't ruled out by that last snap.
  13. eXo

    Song Looping

    Is it possible to disable song looping when you have music playing in an emulator menu. I have the SMB theme song from the old cartoon play in my nintendo emulation menu, but then it just keeps repeating... and repeating... gets old fast. Also - it continues playing once I drop back to the main menu. only way it stops is if I go into an emulator menu that has a different song defined. it would be really great to be able to "confine" songs to a particular menu.
  14. She wasn't all that great - only serviced about half the town and then got kidnapped by Bowser. what a crock.
  15. Well, first of all my monkey on a dog is much faster than a jalapeño - so it doesn't require the extra protection. Secondly, there are no zombies with strange fascinations for dos launchers here, so I'm safe.
  16. great - thanks Brian. I just read a response of yours to someone else about xpadder. thats awesome - I really appreciate it!
  17. eXo

    Console Database

    There actually seems to be quite a few released consoles missing from their database. It seems the website owner was more interested in documenting prototypes, homebrews, and unreleased concepts then actual systems based on the number ratio of each. Wikipedia's video game history pages are the most complete source that I've found.
  18. Alright - first the goal: I am in the process of installing ps2 controller ports on the front side of my cab, which in turn are connected to a usb adapter. I know that mame allows multiple mapping for the same command, ie: the keyboard up arrow and a joystick up can both be mapped to do the same thing. This allows me to plug in a gamepad and play with it or just play using my standard joystick. I'd like to have this same option in all my emulators, although many of them don't seem to support this multiple controller mapping. Some don't even seem to support external gamepads, or if they do they only seem to recognize input from the analogue stick and not the hat switch. So my first question is, before I go trying to reinvent the wheel - is there a program that handles this sort of issue. ie: something that allows forced mapping in an emulator or something like that. If not, then one solution that occurred to me is to map an emulator to my gamepad as best as i can, and then copy the config file/controller.ini/whatever-its-stored-too to a different place. Then find a way to check if a joypad is present when starting, and have that config copied into the emulator folder if it is. I could use the run before/run after commands in gameex to do this once I found a way to determine whether or not a gamepad is present. Hopefully a few people understand what i'm going for, and maybe a solution or brilliant idea will come of it =)
  19. eXo

    passigar

    I'm not sure what your problem is. In my last post I explained what to do, but here is a recap. If you want to run them in dosbox you combine the data from the exe and the data folders into one folder. If you want to run it through scummvm you just point scumm to the data folder. In this case though scummvm will only run your agi games. So to run the sci games you need dosbox or freesci. If your not familiar with dosbox then you're gonna have some studying to do. FreeSCI on the other hand isn't as hard to get going, but also never really got out of beta stages.
  20. eXo

    passigar

    There is also a 'complete scummvm' I manage uploaded to the best torrent site Has every game scummvm supports, even the really rare HE ones and several alternate languages and such. The only games from passigar that aren't playable in scumm are the later sierra games based on the SCI engine. Currently dosbox and freesci are the main ways to get them running. technically dosbox can run any of the passigar games, although you have to combine files from the exe and data directory in one directory before attempting to launch via dosbox.
  21. eXo

    Grouping Emulators

    I would export your emulator configs, then re-import them in the order you want them to list. ie: export your Amiga and Gensis configs. Then go to the amiga entry and import your gensis config, and go to your genesis entry and import your amiga config.
  22. I just downloaded this to try it out and found that if I have MameUI checked, it won't compile. Gives a "no such file" error. Works if I uncheck it however. edit: I later downloaded the mameui source and tried compiling that, but got the same error. There is a mameui.mak file in the directory, although the error states there is not one there - .file or folder does not exist'. edit2: I figured out the problem. I didn't realize the mameui code needed to be copied to the regular mames source folder. I thought it was independent. Problem solved, and I hope this is helpful to anyone else who attempts this and has absolutely no idea what they are doing (like me!)
  23. eXo

    Nostalgia & Bliss

    Appreciated. I have it working right now though using closemul - my old standby I relied on to get friggin freedo to work before gameex got all fancy
  24. eXo

    Nostalgia & Bliss

    i've been messing with the intellivision emulators and have been having trouble with their command lines. All the configs here on this site simply pass the name of the rom file to the emu - and thats it. Nostalgia works fine on its own, but I have yet to get it to run with a command line. It simply blinks and disappears. Bliss on the other hand will run command line, but starts in a window. I have yet to find a command line option to start fullscreen or a ini/cfg or anything to set this option. it also doesn't remember that it was full screen previously, and always resorts back to a window. I suppose as a last ditch effort I could use closemul to write a script that turns on fullscreen - but it seems like someone else must have tackled this before already and figured something out.
  25. eXo

    Emulator Import error

    so i need to type in the name of the ini I want to import before I click import... i see, i expected to click import and then have a dialog pop up and ask me which ini to import. It works by selecting first though =)
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