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Visitor Q

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Everything posted by Visitor Q

  1. I agree with Stu. How can this be turned off? I think the program should support multiple rom paths, not sub folders but that is just my .02.
  2. Chriss... There is away with iTunes and this remote. http://www.gyration.com/default.aspx?l=en#.../airMusicRemote More less what I want to do is launch iTunes from within Game Ex and then use this remote which works on RF up to 100ft.! This way I can control my jukebox from anywhere in the house. I mean I have already launch HyperSpin from within Game Ex which is another front end so I am sure there is really no limitations as to just adding iTunes. I was going to use media center to do a lot of this but that program is shit. It is impossible to configure and remove menus from what I can tell... To bad as I like the Juke Box feature in it. I guess the whole point here is having a nice Juke Box to stand infront of as well as having complete control over it without being infront of it but lauching everyone from one single app, Game Ex. See where I am going with this?
  3. Hmmm. No one. I mean this would work correct? There should be no reason I could not launch iTunes inside of Game Ex? Maybe I should just start lauching with MC and load my front ends from in there as well as my other programs?
  4. Does anyone use iTunes from within' Game Ex? The reason I ask is because I want to use my arcade as a jukebox while using a Gyration Remote that displays track titiles on a LCD on the remote working with iTunes. Sorta like a remote iPod interface from what I under stand and can be controled via RF from 100ft! http://www.gyration.com/default.aspx?l=en#.../airMusicRemote
  5. Cool. I will give that a try over the weekend.
  6. How hard is it to set up the Game Ex LED plugin to work with emulators other than Mame?
  7. Would be cool to see some more puzzle game support, they are on pretty heavy rotation for me. Bust A Move Puzzle Bobble Tetris Stuff like that.
  8. I posted this about a month or so ago here, I don't even think anyone replied. Game Ex has my vote.
  9. This list really needed up dated, I think it about doubled my Model 2 roms! Thanks Tom!
  10. Cool! I'll give it a shot tonight. Thanks.
  11. Thanks for looking into this. VF2 plays awesome BTW!!!!!! ps. Here is a link to the new emulator just incase anyone needs it. http://nebula.emulatronia.com/
  12. Here ya go. SEGA_Model_2_Emulator_v0.9.txt
  13. Integration
  14. There is a new version of the Model 2 emu out and roms to go along with it but the new roms don't show up in Game Ex. Is there anyway to correct this?
  15. I'll update tonight but I never had a problem with the showing of the CP since you fixed it last time.
  16. That is not necessary true. http://www.youtube.com/watch?v=xGrCWYKjOoU
  17. "Also in this release is a new feature for registered users that allows auto exit of a game or application after a period of innactivity." Cool idea, I'll have to enable this. Jason
  18. Visitor Q

    Zinc?

    Thanks Again.
  19. Visitor Q

    Zinc?

    Sorry to be a cop out but I just took out Zinc support and made Zinc a emulator. I mean I don't want to drag this out as all I am looking for is hi score support for Driller and now I have that so I am happy. =] Thanks for all your help.
  20. Visitor Q

    Zinc?

    I was able to compile the script and run it via Game Ex but it does not work, I am still missing something. The Mame games are now back but none of them load. I did remove the rem remarks but left the lines as they where.
  21. Visitor Q

    Zinc?

    I guess I will just leave the rem paths blank then, I don't use them as far as I know.
  22. Visitor Q

    Zinc?

    I guess this script so I can get Mr. Driller hi score support... ; This script will take command line arguments (the rom name, -rompath, etc) and check ; to see if it needs to be run in a special version of MAME based on the rom. If so, it will ; launch the rom in that version and wait for MAME to exit. At that point, it ; will kill the script. ; ;This version of the script assumes that the first 3 arguments are: ; 1) Rom name ; 2) "-rompath" ; 3) path to roms ; ; All other arguments beyond these 3 are simply passed on to the version of MAME it ; chooses to run. #NoTrayIcon #SingleInstance ignore ;MAME MAME_Path := "C:\Emulation\Emulators\Mame" MAME_Exe := "mame.exe" rem ;MAME Analog+ rem MAME_Analog_Path := "C:\Emu\MAME-rotary\" rem MAME_Analog_Exe := "mameanalogXP.exe" rem ;MAME v0.104u6 for gun games rem MAME_Guns_Path := "C:\Emu\MAME-guns\" rem MAME_Guns_Exe := "mame.exe" ;ZiNc 1.1 Zinc_Path := "C:\Emulation\Emulators\ZiNc" Zinc_Exe := "zinc.exe" Loop, %0% ; For each parameter: { if A_Index = 1 { RomName := %A_Index% } else if A_Index > 3 { param := %A_Index% Arguments = %Arguments% %param% } } ; Run in MAME Analog+? Loop, read, Rotary.txt { If RomName = %A_LoopReadLine% { ;msgbox SetWorkingDir, %MAME_Analog_Path% ;msgbox Run %MAME_Analog_Path%%MAME_Analog_Exe% %RomName% %Arguments%,,,MAME_PID SetWorkingDir, %MAME_Analog_Path% Run %MAME_Analog_Path%%MAME_Analog_Exe% %RomName% %Arguments%,,,MAME_PID WinWait, ahk_pid %MAME_PID% Sleep, 100 Send, {SPACE} WinWaitClose ;Wait until MAME is exited ExitApp } } ; Run in MAME Guns version? Loop, read, GunGames.txt { If RomName = %A_LoopReadLine% { ;msgbox SetWorkingDir, %MAME_Guns_Path% ;msgbox Run %MAME_Guns_Path%%MAME_Guns_Exe% %RomName% %Arguments%,,,MAME_PID SetWorkingDir, %MAME_Guns_Path% Run %MAME_Guns_Path%%MAME_Guns_Exe% %RomName% %Arguments%,,,MAME_PID WinWait, ahk_pid %MAME_PID% WinWaitClose, ahk_pid %MAME_PID% ;Wait until MAME is exited ExitApp } } ; Run in Zinc ; example: ; zinc.exe 1 --use-config-file=zinc.cfg --use-controller-cfg-file=c:\emu\zinc\ctrlr\starglad.ini Zinc_Options = --use-config-file=zinc.cfg --use-controller-cfg-file=.\ctrlr\%RomName%.ini Loop, read, zinc.txt { IfEqual, A_LoopReadLine, %RomName% { RomNum := A_Index ;msgbox SetWorkingDir, %Zinc_Path% ;msgbox Run %Zinc_Path%%Zinc_Exe% %RomNum% %Zinc_Options%,,,Zinc_PID Run %Zinc_Path%%Zinc_Exe% %RomNum% %Zinc_Options%,,,Zinc_PID WinWait, ahk_pid %Zinc_PID% WinWaitClose, ahk_pid %Zinc_PID% ;Wait until Zinc is exited ExitApp } } ; Run in standard MAME ;msgbox SetWorkingDir, %MAME_Path% ;msgbox Run %MAME_Path%%MAME_Exe% %RomName% %Arguments%,,,MAME_PID SetWorkingDir, %MAME_Path% Run %MAME_Path%%MAME_Exe% %RomName% %Arguments%,,,MAME_PID WinWait, ahk_pid %MAME_PID% WinWaitClose ;Wait until MAME is exited #IfWinNotActive ahk_class MAME { WinActivate, MAME } #IfWinNotActive ahk_class Zinc { WinActivate, Zinc }
  23. Visitor Q

    Zinc?

    http://www.autohotkey.com/download/ ??? Download the installer? Install AutoHotkey
  24. Visitor Q

    Zinc?

    That must be it, I am not sure how to compile it. I am thinking at this point it would just be better to make Zinc setup as a seperate emualtor, turn of Zinc support. If it don't run in Mame, try the Zinc Emulator.
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