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Everything posted by tabascoman77
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[RESOLVED] Attempting to get Teknoparrot to work...
tabascoman77 replied to tabascoman77's topic in General
The DJ setup was for GameEX, not PBX. I tried that command line to no avail. TeknoParrot is an emulator like any other. It's designed to play the newer, PC-based arcade games. The issue is that the newer PC-based games don't actually use roms, they use exe files. And, as I said, PBX can't properly run the EXE file without crashing TP. -
[RESOLVED] Attempting to get Teknoparrot to work...
tabascoman77 replied to tabascoman77's topic in General
Ok... So, I'm ALMOST there. I actually got the sucker to load last night with a self-created .bat file for "Batman" (fitting). The issue is...well, there are a few things. I have to run the BAT file either before or after the launch of TeknoParrot. The Game List Manager won't allow the loading of the BAT file, obviously, and will kick back to PBX like "Hahaha, you dumb****, you thought THAT would work?" If I tell the GLM to use the rom's EXE file (without the BAT), it won't load the game and will crash PBX. If I use the rom's EXE and attempt to use the BAT BEFORE launching that, the game will work -- but with a couple caveats: PBX won't shut off in the background and I will hear my ambient music playlist file that I've set PBX to play on startup. This clashes with the game's audio, obviously. When I shut off the game...it will load the rom's EXE and CRASH BOOM FLAMES. If I tell GLM to use the app EXE (TeknoparrotUi.exe), BUT launch the BAT first, it works -- but same story with clashing audio, PLUS I have to deal with a launch of the EXE afterward, which I have to quit. I just wish there was a way to launch the game from the BAT with no other apps attempting to launch afterward AND have PBX go silent in the background while I play. I KNOW I'm missing something here. I'm this close... Anyone got any kung-fu they'd like to share? -
[RESOLVED] Attempting to get Teknoparrot to work...
tabascoman77 replied to tabascoman77's topic in General
Would not be the first time I was lost! Let me see if I can get it running...I don't know how long you wanna keep this open until I do... -
[RESOLVED] Attempting to get Teknoparrot to work...
tabascoman77 replied to tabascoman77's topic in General
Nope. And now I feel like an idiot for not knowing. There's gotta be a way to run it in PBX, right? I would think...this program can pretty much do anything. -
Hi all, First, I tried to follow @DJ Infinity and his guide for TeknoParrot on a separate thread (https://forums.gameex.com/forums/topic/28451-resolved-tekno-parrot/) but that doesn't seem to work. Here's my config and perhaps DJ could assist me further if nobody else knows. My Setup Wizard config is attached as is my INI for PBX and the log. Strangely, the log only seems to record the first time I tried to run TP and failed. It doesn't record any changes from five minutes ago. So, basically, what's happening is the following: 1) I launch the game I want to play ("Batman" in this case) from PBX. 2) Immediately, all the sound on my PC goes silent...more on that later. 3) The game loading screen comes up and stops at the "Loading I/O board" portion. 4) The loading screen kicks out and error telling me that the I/O board can't be found and the game can't be started. I know the emulator and game work because launching it direct from Teknoparrot loads the game in seconds and I can play it just fine (full speed, too...insane). 5) I try to hit escape to get out of TP and exit back to PBX. This doesn't work. PBX sits in a crash loop and I have to force it to stop so I can get back to the Windows desktop. 6) I have to force quit Teknoparrot and anything associated with it. 7) I have to turn my sound up because, for some reason, the entire process completely mutes my audio down to "0". 8)) I have to run my "Mouse" settings and make the mouse cursor viewable again because the crash makes my cursor shrink down to microscopic. That's the gist of it. log.txt PinballX.ini
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@Mike_da_Spike - This HAS, unfortunately, brought back an old problem I had: tables taking upwards of 20 to 30 seconds to load. Doesn't happen on all tables. Mainly stuff like Ghostbusters or heavy PUP tables. EDIT: Disregard. I raised an issue about that here already and followed my own steps. Heh. Fixed.
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Upgraded to the newest B2S (1.4.x) - SAME ISSUE "Full Screen Hack" set to YES - SAME ISSUE VPX set to "Force Exclusive Full Screen" - SAME ISSUE <hideblackglass> was set to "True" for each table. Finally... Remove "Run as Admin" for VPX 10.7.2 - This appears to have fixed the issue. I can now exit out of VPX to PBX. I DID have a temporary issue with my DMD vanishing behind the backglass after upgrading to B2S 1.4, so I simply reverted back to last version of B2S (1.3.1) and now my DMD's appear on top of the backglass AND I can exit VPX to PBX. Wonder what changed...that's the most vague issue I've ever seen.
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Yes to all of those. I just reverted back to 10.7 and Escape works fine -- I just can't play the new Iron Man table that came out without 10.7.2, so... PBX and VPX 10.7.2 just don't like one another on my system. I cannot figure this out. Quick Edit (still not fixed): Changing Escape to a random letter on the keyboard (say "A") does not work either. It's almost as if VPX is blocking any PBX keystrokes.
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The only reason I need the Escape key is because I use the X-Arcade joystick set and the red button on the set is my escape. I mean, I could just try to use another button and map it to another button (I don't think you can alter the red button on the system). I'd just rather not. Even pressing Escape on the keyboard doesn't work anymore. My temp workaround (which is ugly) is pressing Q twice and then using the mouse to manually exit the emulator, which is why you don't see an exit in any logs.
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Hi all, I upgraded to VPX 10.7.2 to take advantage of a new table from VPinWorkshop and, for some reason, using the Escape key to exit back to PBX no longer works. I have both escapes in PBX set to Escape and the Quit in VPX is set to Q. The "Disable Esc in VPX" box is ticked. I went back to 10.7 and the escape works fine. I can't figure out what the issue is. Attached are the log and init. I am assuming this is an issue with VPX and not PBX? PinballX.ini log.txt
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Some VPX playfields delayed after booting in PBX...
tabascoman77 replied to tabascoman77's topic in General
Hey Tom, The issue only seems to be with certain tables when Exclusive Full Screen is enabled in VPX. Everything else works fine and loads quick. -
Some VPX playfields delayed after booting in PBX...
tabascoman77 replied to tabascoman77's topic in General
Disabling the Exclusive Full Screen mode (in VPX) makes my PROC tables work fine. Evil Dead loads the table right away. -
Some VPX playfields delayed after booting in PBX...
tabascoman77 replied to tabascoman77's topic in General
I appreciate you suggesting the solution early. I love PBX and have used it for years. It's my favorite frontend for my pinball/arcade set-up. Thank you for all your hard work, Tom. -
Some VPX playfields delayed after booting in PBX...
tabascoman77 replied to tabascoman77's topic in General
@Tom Speirs Nevermind. I'm a dope. VPX was in "Force Exclusive Full Screen" mode. I took it out and the playfield pops right up now. Thanks. -
Weird issue on a handful of VPX tables: Ghostbusters, Wizard of Oz, Endless Summer, Guardians of the Galaxy (2.0), Deadpool, and the recent Big Trouble in Little China all have backglass which pops up right away...but the actual table takes about half a minute before it finally appears on the playfield monitor. Otherwise, it remains dark until that happens. This issue only occurs when I boot these tables through PBX. It's non-existent on VPX itself. I am guessing it's because they use a lot of high-rez graphics and they're memory-heavy and PBX is having an issue with them but I'm not quite sure that's the case. Has anyone else had this issue?
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That worked! Checking each vid that doesn't work, the constant is that they're smaller than 1080p. So, I'm guessing the solution is to make sure each vid is at 1920x1080. EDIT: Just audited all my vids and upscaled all the smaller ones to 1080p. Every single one I upscaled works perfectly. Problem solved. Thanks, Scuttle! It's funny because I was thinking conversion was gonna come into the picture sooner or later but it never occurred to me that making them exactly 1080p was going to solve it.
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I will try this when I get home. Thanks, Scutters.
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I'll see if that's the issue. I might have to go back a couple versions. Before that, I'm gonna try re-scaling the vid.
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Hey @Draco1962...here are the files you requested. Hope this helps... PinballX.ini log.txt
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Codecs installed. Same issue.




