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Everything posted by Carny_Priest
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I don't mind, I'm now running without 3rd monitor.
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No real DMD
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For me it is table videos that freeze, but it's not predictable when it will freeze or on what table it will freeze. Sometimes it will run in attract mode for hours without an issue, but usually after some time it will freeze. By freeze, I mean the video stalls as you say. I can continue to scroll and the wheel still scrolls in attract mode. At this point, I just tolerate it and restart PinballX when the table video stalls. What is the source of your videos. What size are they? If it is a memory issue, it may just require lower res or more compression. The backglasses for many tables are static anyway. You might try swapping the videos for images at least where the backglass is relatively static.
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How long does it usually take for the backglass video to stall? Does it only happen when you are scrolling or does it also happen when you are in attract mode? What was the source of your videos?
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Go ahead and submit your feature requests here:
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Assuming your controller emulates a joypad then, yes, you will need another program to map exit emulator. I noticed that flippers buttons no longer scroll through the letters. Used to work that way, but I guess something changed with Pinball FX2. I have not gotten around to trying to fix that issue on my cab yet.
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Guys having trouble Loading Animated Backglasses in FX2
Carny_Priest replied to Marcdaddy's topic in General
Might be an ad or message about the new Alien tables that were released recently? Try to run Pinball FX2 outside of PinballX and clear any of these in-game messages. Also, reboot tends to fix strange occurrences. -
PinballX Enhancements/Features Requests
Carny_Priest replied to Draco1962's topic in FAQs, Guides, & Other Useful Information
Yes, in Instruction Cards. Just have to put your png images there in sequence filename.png filename 1,png filename 2.png and so on. Not sure much can be done about the DMD obstructing the backglass. Probably would require some autohotkey scripting at least. As for the distortion, you will need to convert the source pdf pages to swf files instead of png. There are freeware tools to do that. OR You can become a supporting member and gain download access to the FTP. All of those table guides have been converted. Many of those by me. -
Did you run as admin? The compiled version needs permission to change OBS Studio profile xml files based on FP screen settings defined in the registry. The OBS executable needs to be run as admin. If worse comes to worse, and the program can not overwrite the capture parameters that I have in the existing profile configuration then you may need to set up Display Capture for the playfield and for the bg profiles yourself. It is actually not too hard. Go to command line and start OBS Studio obs64.exe --portable --collection playfield --profile playfield --scene playfield You will get the main OBS window with profile: playfield - Scenes: playfield in the Window title. Sources - right click Display Capture --> Properties. Make sure that the correct display for your playfield is defined. You can use the pulldown to change the display. Also Click Settings button --> Video Change the Base (Canvas) Resolution to 1920x1080 if you need to using the pulldown. Repeat for your bg profile except that the Base (Canvas) Resolution should be 1280x1024. Let me know if you already had everything set up as admin and the program did not apparently copy over your registry settings. I may have some more tweaking to do to get this more automated. I wanted to avoid people having to get into the OBS settings dialog if I can. Thanks for trying it out. The existing profile configuration were done manually so of course it works fine for me. I only generated media for a few tables that I had where I had some missing videos. I only used draganddrop mode, so I know that part of it works Ok.
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Guys having trouble Loading Animated Backglasses in FX2
Carny_Priest replied to Marcdaddy's topic in General
Also, tell us what screen resolution you are running in-game. I've found that PinballX must be running the same resolution as FX2 or you will lose your video backglass. -
Hi, I uploaded DMD videos for Star Wars - Episode VII The Force Awakens and Star Wars - Might of the First Order. FTP under Media\PinballFX2\DMD Videos Also, I generated new DMD videos for Marvel - Ant-Man and the Balls of Glory pack. FTP under Other Uploads\Carny\PinballFX2\DMD Videos. These do not have the screen door effect (interference patterns). Everything else up through Portal I used the NukeLauncher FX media pack. It's good stuff, but it doesn't look like the author has updated in a while. Before anyone asks, I don't have Alien videos. I have not bought the pack yet. Enjoy.
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Well, somebody has to be there to insert a coin and play a game, so there is some manual aspect to doing what you are looking to do. I built on top of gtxjoe's work. I "think" that you can do this through the PAUSE function, but I have not tested that feature yet. I only changed the part of the code needed to read in table info and capture settings for Unit3D. ; 1.4 changes Apr 7, 2016 ; New dialog to add table to Pinballx XML file ; PAUSE and RESUME support to allow table script changes before recording. Double tap PAUSE to record immediately
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Alternate sorting/display options? or custom sorting?
Carny_Priest replied to Lyanheart's topic in General
It's possible to do this, but you'd have to turn off Default Filters under General Settings. Then you would have to edit some xml files to represent your three choices. See the Custom Groups/Lists section in the guide. The documentation is old but it still applies here. -
Hi, I installed Unit3D Pinball last year, but I just now finally got around to coding a launcher for myself. The timing is pretty good as it seems the French Pinball Team is pretty close to releasing Roadshow. In any case, I need media so I ported gtxjoe's PBX Recorder to capture Unit3D. Works pretty much the same way as PBX Recorder. It uses ffmpeg as the capture engine. The 64bit compiled executable is here: https://dl.dropboxusercontent.com/u/45430846/PBXrecorder_1.4Unit3D.exe As always, run as admin. This can co-exist in the same folder as PBXRecorder for VP. The log will get overwritten but it creates an ini file with a different file name. Output will look best and work trouble free with the LAV filters that are linked on the PinballX home page. Unit3D only supports two screens by spanning the game window over to the backglass display while running cab calibration. DMD settings are still part of the ini, but any selections will be ignored. The script assumes that "Unit3D" is contained in the name assigned to your Unit3D system (e.g., the databases have file names such as "Unit3D.xml" or "Unit3D Pinball.xml"). The script assumes that your displays will be set up in a standard fashion with playfield screen in landscape orientation and backglass to the right in landscape orientation. The tops of the screens aligned on the same axis. If you do have Unit3D setup with the playfield screen in portrait orientation then you will probably need to make a minor tweak to the script so that the output will be saved in the correct orientation for display in PinballX. Capture settings are read from Config\CabCalibration.xml. No sense trying to capture anything until you are sure the tables are playing correctly. Script still checks for missing wheels and will direct to Visual Pinball\Wheel Images on the FTP if you enter in your account information. Source: Changes from 1.4 ; 1.4Unit3D May 12, 2016 ; Port for Unit3D capture - Unit3D beta does not support three screens - DMD settings will be ignored ; Add support for ™ and recognition of * (i.e, *) in Table and Description names ; Some minor clean up for unused ErrorLevel parameters Again thanks to gtxjoe for allowing mods to his source code.
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What I am saying is that VPM is working as expected, and I don't think that it needs to be modified to work with PinballX. I agree with you that if this is still happening that it is a long-standing bug. The altsound/PinSound Studio options are beta features of VPM that were added fairly recently. In any case, I do agree that if PinballX is going into the registry and turning off sound on-demand for attract mode then it should turn off all sound. The altsound/Pinsound Studio options are totally separate audio output systems within VPM. It requires changing a different key in the registry. I think the author monitors this forum. Let's see if tspiers will see this and respond.
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My take is that VPM functions as expected outside of PinballX, so I'm not sure what PinMAMEdev would fix here. This sounds like similar issues I was having when the feature was added way back when. If vPinMAMELauncher is the app that supports this feature, it does appear to be accessing the registry. Nice that the option is there, but I wound up just using videos. PinballX no longer needs to access the VPinMAME registry and you don't have to sit through the rom's boot screens while you are in attract mode.
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PinballX / FuturePinball no BAM menu / grey DMD
Carny_Priest replied to redpiper1's topic in General
You need to update PinballX to the current version. According to your ini, you are not getting the BAM menu because BAM is not getting loaded. Take a look at my Future Pinball settings in an extract from my ini. It is also how you should set up FutureDMD for third screen DMD support when the time comes for you to add it.- 5 replies
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[RESOLVED] PinballX Losing focus when switching tables
Carny_Priest replied to Jodannar's topic in General
From the log you sent a few days ago, you have a 750Ti. That is supposed to be able to run up to 4 displays. On my card which is an older generation than yours, I run the playfield off of HDMI and BG and DMD off of the DVI outputs. -
[RESOLVED] PinballX Losing focus when switching tables
Carny_Priest replied to Jodannar's topic in General
I can't download your log file for some reason. An earlier one you posted shows that you are connected to two GPU. You should connect all three screens to the NVidia card. There is absolutely no benefit in performance or offloading of resources happening when you are also connecting displays to your integrated video adapter or some other card that is less powerful. It may even be the cause of your problems. I have a GTX 660. The machine also came with a GT 610 which originally came connected to the backglass display. I ran a stress test using DSR 4K downsampling with and without some of the displays connected to the GT 610 in different combinations. Subjectively, I saw no difference. In fact, Unit3D will not even work on two screens correctly unless both are connected to the same card. I pulled that GT 610 a couple of years ago and never looked back. -
I'll run some capture tests at some point soon. I haven't had to deal with it before because usually somebody comes through pretty quickly with videos after a release! Sent from my iPhone using Tapatalk
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I guess you are saying that the mute audio setting under the attract mode section is not working with altsound?
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PinballX Enhancements/Features Requests
Carny_Priest replied to Draco1962's topic in FAQs, Guides, & Other Useful Information
Yes, in Instruction Cards. Just have to put your png images there in sequence filename.png filename 1,png filename 2.png and so on. -
I mean, if you have large tables and large backglasses then you don't want to have anything else running in the background that takes system resources away from playing pinball. Once you have PinballX updated, it would be helpful to send pinballx.ini and a log file as that would at least tell us what some of your system specs are:
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Update to 2.16 Close any other open apps that you don't absolutely need. You may have to change the settings in the b2s. Use standard instead of fantasy if the option exists. Increase the lamptimer or solenoid timer. If the directb2s has a very large file size then you may have to use another version of the backglass or get into the directb2s designer and attempt to reduce the image resolution or compress the image further. Or you might try patching the b2sserver executable to address more RAM. http://www.ntcore.com/4gb_patch.php