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massop

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Everything posted by massop

  1. massop

    ESC Key in MUGEN

    I want to be able to cycle back through menues within MUGEN. I just had a thought, am I able to change the game EX exit emulation key for MUGEN alone or is it a global setting?
  2. I forgot I mentioned this issue in the other thread. I am at work so cant post configs but here is the issue. - MUGEN uses the ESC key to cycle back through menues. - As default Game EX uses ESC key to exit emulation. I know a solution would be to remap the Game EX ESC function but is there another way I can deal with this? Regards
  3. I am keeping a close eye on this one, I finally got the taito type X games and really want to impliment this in game EX, ill try and instal it later but knowing my luck ill blow up the machine or somehting. lol
  4. How do you guys deal with the ESC key in mugen? I cannot find a way to change it in mugen and do not want to change it in game EX. Let me know. Regards
  5. Thanks, once again you got it sorted. the .bat file contains @ECHO OFF ::Mounts Image "C:\Program Files\DAEMON Tools Lite\dtlite.exe" -mount 0,%1 ::Launch Xpadder CD /D "D:\games\Ultils\xpadder" start "" Xpadder.exe "SSF P1" "SSF P2" /M Launchbefore contains LaunchBefore=cmd /c "E:\Games\Ultils\xpadder\xpadderSSFtest.bat "[rompath]\[romfile]"" And now it works puuufect. Thanks again for the support
  6. hmm something happened where it opens 100,000 instances of Deamon tools. Would you be able to look at this live with me? if not its kool, ill post up my configs again. I do understand how this works but there are some small gaps of information I am not 100% on lol
  7. Thanks for the response man, I tried your setup but it didnt work I should have posted my .bat files as well as I dont think your suggested setuo can work. I removed alsolaunch entireley and added LaunchBefore=cmd /c "E:\Games\Ultils\xpadder\xpadderSSFtest.bat"[rompath]\[romfile]"" then in the xpadderSSFtest.bat I added @echo on C:\Program Files\DAEMON Tools Lite\dtlite.exe -mount 0,"%1" D: cd "D:\Games\emulated\sega saturn\SSF_012_beta" cmd /c "D:\games\Ultils\xpadder\xpadderSSF.bat" start "" "D:\Games\emulated\sega saturn\SSF_012_beta\deamon tools and xpadder exit.bat" But when launching the game the disk does not mount at all. I moved the double quotes around a bit in the launchbefore section but I made things worse lol. New log New runitbat D: CD "D:\Games\emulated\sega saturn\SSF_012_beta" cmd /c "D:\Games\Ultils\xpadder\xpadderSSFtest.bat"D:\Games\ROMs\Sega Saturn\Fighter's Megamix (U).mds"" SSF.exe start "" "D:\Games\emulated\sega saturn\SSF_012_beta\deamon tools and xpadder exit.bat" new emu config [Emulator_38] Enabled=True STARTPAGENAME=[Console] Sega Saturn (SSF) TITLETEXT=Sega Saturn StartPageLogo=Sega Saturn ROMFilter=*.cue;*.img;*.iso;*.nrg;*.mds RomPath=D:\Games\ROMs\Sega Saturn RomsInFolders=True SnapPath=D:\Games\emulated\sega saturn\Snaps TitlePath= BoxPath= CartPath= ManualPath= ControlPanelPath= InstructionsPath= TVAdPath= MusicPath= ImageNotFound= WorkingPath=D:\Games\emulated\sega saturn\SSF_012_beta MapKeys=True WaitBeforeKeys= SendKeys= ReplaceDash=False ReplaceUnder=True Capitals=False RemoveBrackets=True ShowDesktop=False Debug=False MAPFile= AlsoLaunch= Command=SSF.exe LaunchBefore=cmd /c "D:\Games\Ultils\xpadder\xpadderSSFtest.bat"[rompath]\[romfile]"" LaunchAfter=start "" "D:\Games\emulated\sega saturn\SSF_012_beta\deamon tools and xpadder exit.bat" configFile=[Mapping Off] Exit (Process Close) ExcludedFiles= CustomBackground= PlayMusic=False DontShowInfo= PlaySelectionMusic=False SelectionMusicFolder= PCGame=False DATABASE=[Console] Sega Saturn UseDbName= GamesIn7Zips=False MergeSets= PlayInScreenSaver=False ShowMostPlayed=True RandomMostPlayed=True CDCheck=False CDCheckFile= CustomArtName1= CustomArtPath1= CustomArtName2= CustomArtPath2= CustomArtName3= CustomArtPath3= CustomArtName4= CustomArtPath4= CustomArtName5= CustomArtPath5= GameExtenderCustomArtPath= GameExtenderConstants= System=Sega Saturn Category=Console Emulator=SSF Version=Ver0.12 alpha Rating= DownloadUrl=http://www.gamesdbase.com/setupwizard/emulators/download/SSF.7z RequiredFiles=Bios - SEGA_101.BIN and stv110.bin (512kb each) Website=http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html Info=Sega Saturn emulator OLDatZip= lastgame= I think we are close, there is something obvious I have missed I am sure lol. p.s I am now using the xpadderSSFtest.bat instead of the xpadderSSF.bat incase we canot fix this issue.
  8. Hi all. Its been a while. I have a really irritating issue here. Everytime I launch a sega saturn game via ssf it works perfect, the problem is, if I exit SSF and play another game it takes me to the disk channel stating that no disc is inserted, when I exit SSF I have a prompt up in gameEX asking if I want to load the media disk (even though deamon tools has dismounted the image). If I reboot the machine and play SSF after this the first game will work again but after that the same problem occurs until I reboot again. Any suggestions would be nice Runitbat D: CD "D:\Games\emulated\sega saturn\SSF_012_beta" cmd /c "D:\Games\Ultils\xpadder\xpadderSSF.bat" SSF.exe start "" "D:\Games\emulated\sega saturn\SSF_012_beta\deamon tools and xpadder exit.bat" Log Emu config [Emulator_38] Enabled=True STARTPAGENAME=[Console] Sega Saturn (SSF) TITLETEXT=Sega Saturn StartPageLogo=Sega Saturn ROMFilter=*.cue;*.img;*.iso;*.nrg;*.mds RomPath=E:\Games\ROMs\Sega Saturn RomsInFolders=True SnapPath= TitlePath= BoxPath= CartPath= ManualPath= ControlPanelPath= InstructionsPath= TVAdPath= MusicPath= ImageNotFound= WorkingPath=E:\Games\emulated\sega saturn\SSF_012_beta MapKeys=True WaitBeforeKeys= SendKeys= ReplaceDash=False ReplaceUnder=True Capitals=False RemoveBrackets=True ShowDesktop=False Debug=False MAPFile= AlsoLaunch=C:\Program Files\DAEMON Tools Lite\dtlite.exe -mount 0,"[rompath]\[romfile]" Command=SSF.exe LaunchBefore=cmd /c "E:\Games\Ultils\xpadder\xpadderSSF.bat" LaunchAfter=start "" "E:\Games\emulated\sega saturn\SSF_012_beta\deamon tools and xpadder exit.bat" configFile=[Mapping Off] Exit (Process Close) ExcludedFiles= CustomBackground= PlayMusic=False DontShowInfo= PlaySelectionMusic=False SelectionMusicFolder= PCGame=False DATABASE=[Console] Sega Saturn UseDbName= GamesIn7Zips=False MergeSets= PlayInScreenSaver=False ShowMostPlayed=True RandomMostPlayed=True CDCheck=False CDCheckFile= CustomArtName1= CustomArtPath1= CustomArtName2= CustomArtPath2= CustomArtName3= CustomArtPath3= CustomArtName4= CustomArtPath4= CustomArtName5= CustomArtPath5= GameExtenderCustomArtPath= GameExtenderConstants= System=Sega Saturn Category=Console Emulator=SSF Version=Ver0.12 alpha Rating= DownloadUrl=http://www.gamesdbase.com/setupwizard/emulators/download/SSF.7z RequiredFiles=Bios - SEGA_101.BIN and stv110.bin (512kb each) Website=http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html Info=Sega Saturn emulator OLDatZip= lastgame=
  9. Ok I was being an idiot and had the wrong MAME version in my source folder. changing // For testing purposes: force DirectInput#define FORCE_DIRECTINPUT 0 to // For testing purposes: force DirectInput#define FORCE_DIRECTINPUT 1 Works 100% Thank you so much
  10. This is driving me insane. I know how to compile MAME as I did it sucessfully 2 days ago but everytime I try with the edited src\osd\windows\input.c it errors. Now I am not sure if thats the reason its failing but maybe if someone can check out this error and point me in the right direction src/emu/hiscore.c: In function 'void hiscore_init(running_machine&)': src/emu/hiscore.c:415: error: no matching function for call to 'running_machine::add_notifier(machine_notification, void (&)(running_machine&))' src/emu/machine.h:376: note: candidates are: void running_machine::add_notifier(machine_notification, machine_notify_delegate) make: *** [obj/windows/mame/emu/hiscore.o] Error 1 make: *** Waiting for unfinished jobs.... Compiling src/emu/input.c... Finished! 0 Hours 10 Minutes and 13 Seconds Elapsed.
  11. THawk? You sure about that? Last I heard THawk is still bottom tier and twins are top
  12. Thanks for the help man, ill start doing my homework
  13. I recently upgraded to MAME 0.142 from 0.127UI. I have an AHK script that runs alongside mame which has the following #Persistent ; keep script running until someone closes it.joy10::If Getkeystate("Joy9") ;if joy 9 was down when you pressed joy10{Send {ESC down}Keywait Joy10Keywait Joy9Send {ESC up}}joy8::If Getkeystate("Joy7") ;if joy 7 was down when you pressed joy8{Send {TAB down}Keywait Joy8Keywait Joy7Send {TAB up}} This basically maps 2 joystick buttons to a single key. This script works fine in gameEX and all emus including MAME32 but for some strange reason it is not working in MAME 0.142. Its like the keys are not being sent. If I plug in the keyboard while MAME is running and press TAB or ESC it works fine. Hopefully I missed something obvious Regards
  14. Found a bug. If your converting multiple videos in a folder and 1 vidoe fails to convert for whatever reason, the converter will automatically skip the remaining videos marking them as failed even though it can convert them on an individual basis. I just had video 10 out of 24 fail and the remaining 13 was skipped and labelled as failed but when I ran them through again skipping video 10 it worked. EDIT I dont know if its possible but it would be good if the converter told you why a video failed
  15. I love the speed of this, I had a problem with my old video converter (Aimersoft dvd studio) where converted .mp4 vidoes would show up distorted and green on my iphone 4 but the same videos would be fine on PC and iphone 3. Making this my primary converter as I just did a vid that works on all systems. Very good stuff
  16. Thanks for this, gonna try it out now.
  17. works perfect, Thanks
  18. Already done my friend. Should be updated with the correct folder depth and correct fonts
  19. Looks like I need to rebuild my ROMs as the MAME32 version I am using was 0.127. Thanks for your help
  20. I did a search on the forum and found nothing that could help me I Recently installed MAME 1.42 and implimented Headkazes custom compiler and this works fine However since I changed this from MAME32 in game EX I notice that I am missing a lot of games from my romlist and all I have changed gameEX wise is MAME Path - from mame32 to mame MAME exe - from mame 32 to mame I am wondering if MAME32 supports more filetypes than MAME as my MAME roms are in different formats in my ROM directory. log GameEX.ini attached GameEx.rar Any help would be greatly appreciated Regards
  21. I got around this issue with a little help from frequency. We set skip into to true and now GameEX no longer hangs. I can live without the logo zooming in when I run GameEX but the issue must be there. by the way I had no special intro on my gameEX theme. Regards
  22. **EDIT** Didnt read the instructions properly, doing it right now
  23. damn I feel dumb today. I installed the Mame compiler64.exe but there is no such instance of C:/MingGW/Source/MAME0142 anywere on my machine. Do I manually make these directories?
  24. I just updated to 11.84 and now I have this exact same issue. I read through this topic and tried varios things and nothing works I am running windows 7 Ultimate (pre-SP1) 32 bit, I have net framework 3.5 installed and am using my dark champion theme. This was working in 11.74 I think I just did my updates today, defo something conflicting somewhere
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