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Showing content with the highest reputation on 11/23/24 in all areas

  1. Hi Mike, thank you for your help, appreciated. And... I think I've found the issue. First of all: I tried all the options you mentioned. but with no succes. Then I looked something up...... have a look at the picture I attached. As this table is an original I did not have any Launch sound so I exported a sound from the tables's sound menu. But....as you can see.... this audio is 3min30 sec long and....PBX is waiting for it to be played back completely!! (but you won't hear it because PBX mutes the audio) I deleted this launch sound and now the loading time using PBX was 37 sec so ...3m30 + 0m37 makes more then 4 minutes. So...mystery solved. Only strange thing is that launching the table from PBX takes 37sec, when I load and run it from my tables directory directly (so same situation: VPX.8 had to be loaded and running as well) it takes 19 seconds so PBX makes it double the time. May-be PBX is also waiting for the loading video to be completed as it loops? Anyway...mystery solved, thanks for your help Mike!
    2 points
  2. The photo below was supposed to with the previous post. Rough day, lol.
    1 point
  3. If it is still only this one table, it may still be a media issue. How long is the loading video?
    1 point
  4. I did try to change VPinballX.ini file display 0 to 1, no luck unfortunately. I think I am just a weird spot with beta VPXs, nvidia drivers and windows being windows.... oddest thing is vpx,, I save it to play on monitor 1,,,,nope plays on monitor 2....sometimes....sometimes monitor 3, just all over the place. Also contributing was the B2S settings you mentioned as well, I am at least in a spot where I have some hope.... I imagine a few driver updates and windows updates it will be back to normal. I'll report back here if I find any big culprit.
    1 point
  5. Ok, I have been doing more experimenting. As you know, I have Pinball X 6.11 working. During our last discussion, you mentioned "The only changes I'm aware of from V6.11 to V6.20 relate to using real DMD's (zedmd's). Therefore, I reinstalled Pinball X 6.11 with the Pin2DMD option even though I don't have an actual Pin2DMD device. When I started Pinball X 6.11, an error appeared showing no Pin2DMD device. I clicked OK on the error and Pinball X loaded to menu screen. Everything works with the error. Then I decided to install the next version Pinball X 6.12 over Pinball X 6.11. The error reappeared, clicked OK, and again Pinball X loaded to menu screen. Success, but still has the Pin2DMD error. Finally, installed Pinball X 6.20 over the previous version. The error reappeared, clicked OK, and again Pinball X loaded to menu screen. Latest version a success, now need to deal with the Pin2DMD error. That's where I need help. Is there a place to turn off the Pin2DMD, so it will not initialize during loading of Pinball X. Is there a choice in the Setting app or PinballX.ini config file. Or, is there something you can do for the next Pinball X version. Also, take note, I loaded a table from (Visual Pinball X) within Pinball X, everything works. However when quitting the table, the error reappeared, clicked OK, and Pinball X loaded to the menu screen. All in all, I can get the latest version of Pinball X 6.20 working with the Pin2DMD error. Otherwise, I can always use Pinball X 6.11. PS, also giving you the latest config files. Hope this helps... PinballX.ini Visual Pinball.xml
    1 point
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