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Showing content with the highest reputation on 01/07/14 in all areas

  1. If you're interested, you can download the new beta build from here. Here is a list of what's been changed in the latest beta: Added new Plugin Co-Op mode for the forthcoming Game Tagger plugin, which can be enabled and disabled from the plugin configurationFixed font placement issues on several forms that showed up after I added custom font supportHuge update to routines for Game Visualizer "extra fluff", including:Rewrote the routine that displays the control panel during the gameCP viewer now starts and stops cleaner (I will add the fades back in before the official release)Pressing SHIFT+SPACE now hides and/or shows the CP ViewerRewrote the routine that displays the Hi-Score tableHi-Scores now show and quit cleaner (I will add the fades back in before the official release)Initial groundwork for more plugin co-opStarted working on the Weather viewerReplaced the SQLite dll with the proper .NET FW 2.0 version (You can now safely delete the SQLite.Interop.dll file from the PLUGINS folder if you like, I was using a .NET 3.0 dll in a .NET 2.0 environment before, which worked but wasn't ideal obviously... Especially if you didn't have .NET 3.0 installed. I will have Tom remove the old file and update the other dll when I release the official update, as that was specific to the CPU architecture and isn't needed in earlier framework builds).Attract Mode Info viewer got a pretty hefty tune-upCleaned up a LOT of code and removed some redundancies: I have been working hard to make this code as efficient as I can by rewriting several blocks, going through things a class at a time.Big optimization update to the Last.FM utility, also added result error logging to the mixLots of other stuff I probably forgot to mentionStill to come before the release is official: Hi-Score Snaper Co-OpVirtual Drive Loader Co-OpI need to fix a layering issue where the MAME controls are on top of the Hi-Score table, which shouldn't be a big dealAdd a custom skin to the weather viewer and the Game Tagger viewer displayCustom transparency settings: This will be a section in the configuration menu, probably utilizing sliders for you to make the adjustment to the levels until you find that which suits youFinish up the FAQ viewer (which is close, I just get sidetracked too easy I suppose)Lots and lots more optimizing (there's a lot of code I need to comb through still)There will probably be more, this is just what I thought of while I uploaded this. So enough reading, go get it! The preferred method is to use the DracLabs Plugin Downloader Software... Just one button and you're done.
    2 points
  2. 1.05 Added Section 4.7 (explains what 1.72 really does sorry Tom I had to read it 10x to figure out what it did), 5.5, 5.6, and updated 5.3/5.4. Zeiram, I'll add a few comments in the next rev. Z SEE NEWEST VERSION IN THREAD STICKY
    1 point
  3. Adds a /Media/Videos folder: Supports no backglass.mp4, no dmd.mp4 etc Enjoy!
    1 point
  4. A few people have posted about not being able to run Project Tempest from GameEx because it doesn't take command line arguments. Therefore, you can't tell it to load up a ROM from GameEx (you have to manually point to and open the ROM via the GUI). To fix this problem I created a wrapper for Project Tempest that will allow you to pass in a ROM file from the command line. To install simply put ptlauncher.exe (attached in this post) in the same directory as the Project Tempest executable (PT.exe). To configure in GameEx, set the working path to the directory where ptlauncher.exe and PT.exe reside. Then configure the command line as: ptlauncher.exe "[ROMPath]\[RomFile]" Finally, you'll have to set the Zip/7-Zip/GoodMerge feature to 'Yes' as Project Tempest doesn't support compressed ROM files. Hence this will only work for registered GameEx users. Let me know if everything works ok. I created the launcher with AutoIt which I've never used before (this was a good startup exercise for learning AutoIt, which is incredibly easy). It should give you sensible error messages if you don't use it properly. However, the timing of the keystrokes sent to PT may be off for some people's machines, so we'll see how it works for everyone. ptlauncher.zip
    1 point
  5. I use a wrapper I found here on GameEx called PTLauncher. I put the executable in my Project Tempest folder. The command line is simple... ptlauncher.exe "[ROMPATH]\[ROMFILE]" In the Launch After portion of the Advanced Emulator Setup, I run a batch file called EndPT.bat which is also located in my Project Tempest folder and contains these lines: taskkill /IM ptlauncher.exe /T /F taskkill /IM pt.exe /T /F Hope this helps. Works great for me and plays Jaguar games much better than Virtual Jaguar and t2k. I own an Atari Jaguar just so that I can play Jeff Minter's masterpiece Tempest 2000. It plays perfectly under GameEx and Project Tempest :-) Scott
    1 point
  6. Fixed it! PM sent! This is the result, after my DMD-ization-just-for-fun-test! (correct size 128 x 32) Trivia: What pinball table has the music in the video
    1 point
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