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Showing content with the highest reputation on 08/12/12 in all areas

  1. Hi all. It's been a while since I posted anything but I've recently started tinkering with a media PC and adding GameEx to it. After setting up Project 64 1.7 I was rather surprised to see that it doesn't have a global widescreen stretch option (I'd never noticed this before as I was always on a 4:3 arcade monitor) You either have to live with the black borders at each side or manually change the setting for each game. So I started digging in the Project64.cfg and seen that it adds an entry for each game when you change this setting. It stores the CRC1+CRC2 for each game. Thanks to the Muppen ini I found a list of 2522 CRC1+CRC2's so I've created a new Project64.cfg that enables widescreen stretching for pretty much every game. Thought I would fire it up here as it might be useful to other users. Bear in mind the attached cfg is my config so you will have to edit all your settings again. If you don't want to do this just copy all the: [001A3BD0-AFB3DE1A-C:46] Direct3D8-DesiredAspect=1 type entries from the bottom of the attached config and paste them into your own Project64.zip
    4 points
  2. Here is a video review of the game [media=]
    3 points
  3. Have completed 90% of the core logos total and about 30% completion of Console logo conversion. Still quite a ways to go with Manufacturer, Handheld, and PC System logos. Here is a brief video of the theme in action with changes that include: - New selector bar - Logos featuring blue tinted gradient overlays and transparency - Updated some core images
    3 points
  4. 2 post in one day, I'm on a roll This one is a bit more complicated so bare with me... I've created an AHK script that will launch one EXE if an HID device is present, if the device is not present it will run another EXE Background: I have 2 Project 64's setups, one for using my Adaptoid's and the other for using my wireless Xbox 360 controllers. I could have mapped both pads to the same keyboard keys using Xpadder but then I would lose analogue support. I've created the script to be pretty generic so it will run any EXE not just Project 64 How to: You need to edit 3 variables at the top of the script: VID = VID_06F7 NotFoundEXE = E:\N64\Project 64\Project64.exe FoundEXE = E:\N64\Project 64 - Adaptoid\Project64.exe VID is the device ID, you can get this in device manager (see screenshot) NotFoundEXE will be ran if your device is not found FoundEXE will be ran if your device is found The script will pass any arguments that it receives to the EXE that it runs, so this can be used as a direct replacement for your current EXE. Note: I've tested this on 3 systems, it worked on 2 and failed on 1. Seems to be a problem getting the HID devices on some systems, so it may or may not work for you. If it fails it will pop up and tell you. I found all the HID part of the code on the AHK forums so I've no idea how to fix it. DeviceExist.zip
    1 point
  5. There were a few issues with your settings but I did manage to get it working. I've attached images showing the main settings you need to set. Just to go over them briefly. - No need for verbose logging (I know you probably turned that on when you were having trouble) but more logging means more lag. - You need to set a layout file for "Mame Layout Sub". This is one of the most important things you missed. This is what is displayed on the secondary monitor. It can be a single layout or you can have it rotate between multiple layouts by having them end with a suffix (Eg. "Sub (0)", "Sub (1)" or in your case "Walker (0)", "Walker (2)" or for your single layout use "Walker"). Personally I think you should copy your "Walker.xml" layout file over "Sub (2).xml" and set your "Mame Layout Sub" to "Sub (0)" and then it will include your custom layout in a bunch of different layouts that show artwork, game info and other information on your secondary screen. Layouts are stored in the "Layouts" folder in the CPWizard main folder. - Make sure "Auto Show (On Game Start)" is disabled - Another important setting. Under Display options the Screen settings should be the same as what you're displaying MAME on. This is for the main CPWizard display (menu etc.) You can't have this the same as your sub screen display. This is the reason why the setting was being automatically turned off. - Turn on "Sub Screen" and set it to your secondary monitor. - The sub screen display is separate to CPWizard's main functionality that comes from a menu system. You have that turned off. If you want it back on go to the Data options and turn off "Show CP Only" and then put a tick on all the "Mame Data Options" you want to show on the menu (for now select them all so you can see what it can do). When Mame is running and you press pause (default 'p') it should minimize Mame and show a menu. If the menu doesn't show try setting the "Detect Pause" setting in Mame, Pause Options. You should probably also have "Send Pause" set aswell. Finally I discovered I had to actually quit CPWizard and launch it agian for it to work. I can't remember why that is but I guess it's because certain things need to happen on intialization. As you may tell it's been a while since I worked on CPW. Anyway after that it seemed to work for me. Let me know how you go
    1 point
  6. Not a big update but an update none the less: Fixed a bug where last played time wasn't logged when game was exited Gentle layout tweaks to make the data fields line up better
    1 point
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