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Everything posted by DazzleHP
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Good answer, actually dito ^^ guitarist? please don't coz i will freak lmao (actuallay not picked mine up in around 4 years - tragic yo)
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Good idea! That's why you're a coder and i'm an artist My imagination is too messed up to think rationally hehehe
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Exactly, obviously when my script encounters an image where it cannot possibly crop it using the defined dimensions ie image is too small then it returns an error and halts - good for catching them "uncropped" images that have actually been scaled down (probably using a batch command ironicaly!) and therefore useless - as ofcourse if you manually cropped a scaled down image that still has borders you'll probably end up with an image that is 56x50 or something worse?! But it can be real frustrating to "pull ALL the baddies", run the script only to have it halt repeatedly because of said scaled down images that look to me at a glance to be just uncropped! If you used a compare arguement then it would simply skip said offending files and continue batch command - right? Would save a helluva lot of hassle! Ofcourse i am only chucking these thoughts out there, last thing i wan't is for y'all to think "who dis dude comin in here shoutin shxt" lol not my attention at all it's just if i see potential in something and i have ideas i get on it i'm aware i am only a "noob" here EDIT: @ Draco i lol'd at this!
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And THAT sir would be exactly why i'd chose your proggy over anything else - to be able to create snaps AND crop them all in one hit but yeah i was thinking of a bounding box type scenario when imagining it in my head, something like load the 1st snap in the folder, we then click the top-left (start of crop) then click bottom-right (end of crop) your proggy has all the info it needs and then boom! run command through all snaps in folder. i like it already even though it's only an idea at this stage lol And ofcourse i would (and i think most would in the circumstance) be willing to pull the offending snaps! I don't think anyone really expects a "One Button Hit" wonder proggy ^^ Anyone who does probably shouldn't be allowed on a computer But oooo i just had a spark, if the directory contained both cropped and uncropped images like the game gear set i mentioned (the already cropped were 160x144, and uncropped 320x200) maybe your prog could check if the image is already of cropped dimensions or smaller as set in your bounding box funtion and if so skip to next file. Sorry man i keep throwing ideas at you and you've only just started it lol i'll leave you to it
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A bit late on the reply here - been busy with saints the third ^^ the reason my method is such a pain is because for each batch i have to edit the GIMP script itself which gets tedious. A good example is the Game Gear set i just downloaded from EmuMovies, most snaps are fine but around a fifth of them were like this: Obviously no one like borders, especially if it takes up half the snap! So this is the crop script i run: batch-crop.scm (define (batch-crop pattern) (let* ((filelist (cadr (file-glob pattern 1)))) (while (not (null? filelist)) (let* ((filename (car filelist)) (image (car (gimp-file-load RUN-NONINTERACTIVE filename filename))) (drawable (car (gimp-image-get-active-layer image)))) (gimp-image-crop image 160 144 80 28) (gimp-file-save RUN-NONINTERACTIVE image drawable filename filename) (gimp-image-delete image)) (set! filelist (cdr filelist))))) This line: (gimp-image-crop image 160 144 80 28) is what needs to be determined each batch, the first and second set of numbers being the final crop size in pixels (160,144) and the third and fourth being the starting coordinates or offset of the crop itself (80,28). I do this by loading an image in gimp and just draw a select box to determine the crop size & offset - like i said tedious but i'm familiar with GIMP and you can crop 1000 images in 5 seconds this way (using the batch com). The command itself is simple: gimp-2.6 -i -b "(batch-crop \"*.png\")" -b "(gimp-quit 0)" -i = no gui -b = batch command (batch-crop \ = the script to be called "*.png\") = the file filter which can obviously be changed to *.jpg or whatever format your snaps are in So yeah i just run that command from the snap folder itself (after i've already moved the bad ones to their own directory!) and et voila all files batch cropped in the blink of an eye: teh result Now, although this method is effective as you can see there are annoyances in the procedure! First locating the uncropped snaps, moving them to their own directory, determining offset & crop size, altering the script blah blah And i understand you wanting to get rid of dependencies and if you can do it, as i said before, i WILL worship you ^^ infact i'll even make a new sig with "I belong to the church of Adultery" in it! Oh and count me in on the beta, i have THOUSANDS of snaps that need to be created hehehe
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While playing around with my theme i noticed that the videos DO stretch to the image box but only under certain conditions! Strange behaviour and real hard to explain but i'll try. When hovering over a game in a list the avi is "squished", once the game is selected and are presented with the info page it is still shrunk HOWEVER if you then scroll down to "Recommended Games" or "Others In Series" (in other words force a screenshot of a different rom to load) then scroll back up it will fill the box! Then if you scroll to the roms own title shot then move off again to load the avi it shrinks again. Now I know that might all sound a bit confusing so i've uploaded a quick vid which should explain things alot better than i can: (megaupload, sorry guys i hate youtube ^^) 10MB avipreviewbug.avi Hopefully the vid might give you guys some clue as to why it only stretches under certain conditions. And +1 to having an option of turning the ghosting off A small note to anyone who watches: this is not what my theme looks like! i just put a black background in with the image box highlighted to make it easier to see. besides i don't want you guys seeing it while still in draft condition i'll unleash when its ready
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Hail yes! I've had many a memorable year with it - treat the GIMP right and it will be your loyal servant
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May i just chime in and say that this looks like an awesome idea! I have soooo many sets with zero snaps its not funny! One feature i think that would make this proggy stand out from the rest would be to have an auto-cropping type feature, as most screen capture apps always (in my experience) grab the WHOLE screen - borders and all! My way of getting around this is to create a script in GIMP, then run it from my desired snap folder using a batch file. It works but is a pain in the arse! If you could integrate this into your prog i would worship you, really, i would Check this page to get an idea of what i mean. Maybe you could even use gimp itself, create some custom scripts then let us run them straight from your proggy (choose crop size & offset, point to folder, execute). Just an idea i thought i'd throw out there But good luck with the prog! i will be keeping an eye out for this one for sure! laters Daz
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This seems to now be resolved as of the recent update (atleast on my install) Thanks guys!
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I know i shouldn't be in here but DAMN! That shxt looks freakin sweet! Ohhhhhhh man - yeh - *bows* gone.
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As i said for me this is happening in all themes, well i tried around 8 of the default ones and it's happening in every one. Please be gentle but what are custom menus? i guess as i don't know i don't use them ^^ as for the theme.ini i'm not sure which one would help the most, as in my screens above it happens in all i try. In any case here my gameex.ini and alpha blue 2011 theme.ini
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I can confirm this is happening with all themes. The extra "C:\GameEx False" text only seems to show in the new themes if that helps. here some screens
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Hi all again, So i noticed recently, not sure when, a nifty text gradient/blend on "Title", "Select 1/2" etc. My question is can this be changed?? Meaning is it possible for me to choose the start/end colors of blended said text? or is this strictly hardcoded for now? Was just wondering as i think it would be awesome to be able to specify on a per theme basis ^^ If it is not possible then i apologise for time wasting and considor it a request =) Thanks all! Dazzle
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I may well do! Will keep it in mind infact may open one now...
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Thank you very much Adultery, and don't think for one minute the help you gave in a previous subject was taken for granted! (It's been used extensively since!) ;-)
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OFF TOPIC Haha glad you like, portal 2 rocks, infact portal the original rocks! (but portal 2 is definately progression) =) get it play it get hooked =) and a personal thanks \m/
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WONDERFULL STUFF! Thank you celly! =) That did the trick and you've now taught me how to puuuurge ^^ (to be honest i didn't need to till now but all knowledge is essential knowledge) Thanks again, and consider this resolved. Dazzle
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Yeah i just loaded config to make sure and yes it is selected (i will always use a gameex db if one is available and is not specialist ie GameBase) i even tried "Use Database Name" option but no difference =( Thanks for your lightning reply though! Dazzle
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Hi all, I probably seem a bit new here but i've been lingering for over a year now! (a bit weird as i feel i know most y'all quite well and you aint got a scooby who i am!) What i'm getting at is that i feel i've come to get to know GameEx quite well but as i've added an emu i can't get rid of the bracketed text! ARRRRGH! To be clear i mean this (in bold): Super Barbies Fun Playhouse Smash (U)(J)(RDM)[PAL][WEIRD][!] To clarify i have "Remove Text in Brackets: Yes" set on this and ALL the emus i have setup but the Atari 2600 is the only one not complying! Did i miss something? I should be getting this: Super Barbies Fun Playhouse Smash - correct? Incase it matters: XP Pro - SP3 Custom Theme - based on Monochrome Atari 2600 EMU - Stella 3.4.1 ANY pointers or suspicions would be appreciated! I like to dig into things myself so don't feel you gotta write an essay or babysit, just a lil... kick =) Thanks again and oh just incase *tips hat to Mr Speirs* crackin piece of software! Dazzle PS above remark was a genuine compliment to Tom, no arse-licking was either intended or necessary. EDIT - Solution Solution provided by celly:
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AWESOME! Thanks alot for that! You'll laugh but i've been using xpadder for YEARS and i had no idea that a blank profile would pass input straight through! DOH! Consider this resolved. =)
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That is brilliant thanks!! Exactly what i needed! =D Actually seeing a file and the format etc helped alot because as i said i'm a bit wonkey when it comes to windows commands but that all makes total sense thanks alot man, respect. I won't be trying it tonite as it late here but will def try tomorrow and report here how it went. Once again thanks for your time and effort, much much appreciated *tips hat* but for now i hear... DO-DON-PACHI... hehehe \m/
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That would be great thanks! if not too much trouble. I'll try my best to figure most of this out as that is the way i roll & you've already pointed me in the right direction (much appreciated) but it would be handy to see your files to get some idea of how its done. Also, if i wanted to terminate XBMC too in same said .BAT file do i just add xbmc.exe etc to it? I don't really need to terminate xbmc as yet but i haven't tried DC or PS2 while launching from xbmc yet
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HAHA! i had a feeling most people would be doing the exact opposite of what i was trying to accomplish! ^^ what can i say - i'm awkward heheh Thanks for the quick reply! what is the command to kill xpadder.exe exactly? is it this: xpadder.exe /C and do you need to put fullpathnames in or will just xpadder.exe suffice? thanks for your help!
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Hi all, Relatively new to the forum but been using GameEx for around 2 years and have finally gotten close to my ultimate HTPC-Gamebox setup! =D However there is one thing i need to crack to realise my ultimate-box-of-awesomeness, here goes: So here is my setup, i am using XBMC as shell and GameEx is launched via XBMC. This is where my knowledge is lacking:- i use Xpadder entirely to control XBMC which is perfect as i have no remote but i would really like to have it terminated when i launch GameEx. I noticed in the gameex config there is a "Launch On Exit" but no terminate or "kill" on launch. I'm sure it can be done but my knowledge of windows commands is a bit dire (i'm more of a linux man ^^), so, if it can be done how would one go about it? Can i do it simply with a modified GameEx shortcut and if so what params should i add? RESOLUTION: Provided by bkenobi You can simply create a blank profile and load that when GameEx loads rather than killing XPadder. This will result in quicker startup and shutdown of GameEx and give you exactly the same functionality as you are expecting. Then, if at some point you install an emulator that requires XPadder, you will have an extremely easy process for getting it up and running. All you will have to do is load a profile for that emulator on startup and the blank one on exit.
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Thanks for a prompt reply Mr Spiers! That sorted it, now i can see the random vid previews everyones on about strange as i've not installed any codec packs before when they worked. Ah well cheers again, and cheers for GameEx! Its fast becoming my favorate piece of software