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Krakerman

Elite Member
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Everything posted by Krakerman

  1. Uploading as I type this. It comes in at a whopping 129MB!! Packed full of Retro goodness.....
  2. GameroomEX theme has gone GOLD! Meaning it's ready for release. Future themes will be available at a later date but the theme is already packed with over 60+ systems ready to go! Look over on my GameroomEX post for a link to d/l it later today!!
  3. I am also working on creating various color schemes for the other Sega cabinet themes like Blast City and Versus City.
  4. Ok now here is a better look at the interface much better. It grabs alot of inspiration from my latest theme I'm working on with improvements. Anyways was taking a break from working on that theme and was just toying with some new ideas. What do you guys think of it? [update] Updated the selection bar colors to match the pallete of the theme.
  5. I did a new redesign of the frontend will have new snap soon!
  6. This one will have enhanced individual MAME game themes just like my original Gameroom theme had. I should have a sample to show you soon as I already knocked up an enhanced and revised Centipede theme for the Astro City layout.
  7. Here is a new theme that I've put together today. This one is inspired by the Sega Astro City arcade cabinet.
  8. Happy B-day Celly!!
  9. Might include a few color options like red, blue, green. Haven't decided.
  10. New look! Just been toying around with color schemes.
  11. Tonight I've updated the menu background graphics. Small touch ups that I've added to enhance the overall feel of the frontend. Also I will be changing the colors or the system selection screen soon so that it looks more apealing instead of orange and green. Stay tuned!
  12. Thanks. Here is one I did for the Capcom CPSIII.
  13. Here is a new banner I did for an upcoming SHMUPS theme!
  14. AirPort Extreme Best wireless router I've ever had. The newest rendition has the 802.11ac!!
  15. Nintendo Vs. UniSystem done and complete (Includes custom banner)!
  16. Sega Super Model 3 done and complete!
  17. Sega Model 2 done and complete!
  18. Capcom CPSIII done and complete!
  19. I was a Navy submariner back in the 80's. Definately was an experience and an honor to serve! Back then we were still playing Commodore 64 games and eventually got a NES!! I remember long hours of playing Red Storm Rising. The sub that I was on was in the movie Hunt for Red October (Pretty cool). I was actually standing watch topside in the dry dock when they were filming. Wow memories .... Salute!!!
  20. Was worth a shot but nope still does it. What is strange is why sometimes it works the way it's suppose to and other times it doesn't. Very random. Maybe it's a bug in AutoHotKey that is the problem. May try AutoIt instead.
  21. It's set to skip all disclaimers.
  22. Ok guys been so busy lately messing about with my Pinball setup that I haven't worked on any themes and I need to get my butt in gear as the release date is coming soon. Today I finished up and completed the Dragon32/64 system! For me I just need to do the wheel art and videos.
  23. Just FYI the script above runs perfectly outside GameEx if I double click on the scipts icon on my desktop.
  24. I tried something similar to the Pinball FX2 script but it just hangs when I had this in the script: WinWait, ahk_class PxWindowClass WinActivate, ahk_class PxWindowClass WinWaitActive, ahk_class PxWindowClass So I removed them out of the script and it runs but the keypresses are inconsistent inside GameEx for some bizzare reason. Maybe just maybe I'm thinking could it be the polling rate of my keyboard and /or mouse as I have them both at 1000.
  25. Here is an example of a customized AHK script for PA (running @ 1920x1080) that I was trying. If anyone has any input I appreciate it. I know it's pretty rough around the edges. This one is suppose to load the Attack from Mars tables up to the info page. I used a combination of mouse clicks and keyboard presses. Run, "P:\Pinball Arcade\SteamApps\common\PinballArcade\PinballArcade.exe",,UseErrorLevel Sleep, 8000 Send {Enter Down}, Send {Enter Up} Sleep, 1000 MouseClick, left, 1375, 525 send {click down} sleep, 100 Send {click up} Sleep, 1000 MouseClick, left, 675, 516 send {click down} sleep, 100 Send {click up} Return ExitApp
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