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Everything posted by Krakerman
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You might wanna attach your log.txt and gameex.ini so the guys can have a look and see.
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SNK Neo-Geo MVS done and complete!
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Thanks KRC. I have successfully written an AHK script for Demul for my system/setup so that each Dreamcast game can now have their own game saves/vms file. So the vms..bin will have the same name as the game. Very similar process like I did with the x68000. So now when I run the game it will have it's own memory card per say.
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Sega Dreamcast done and complete!
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Auto loading individual PinballFX2 tables via Gameex
Krakerman replied to rockyrocket's topic in General
3 new Star Wars tables were released today! Going to update the pinballFX2 loaders tonight. -
Sony Playstation 2 done and complete!
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Thanks GC! Mattel Aquarius done and complete!
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Sharp X68000 done and complete!
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Steam has Ace Combat Assault Horizon - Enhanced Edition for only $7.49
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Got it working!! I can confirm the above script does work for fullscreen. Setup in GameEx under Also Launch. I then created an individual win68k.ini files for each game using the same filename as the game and put them in my win68k folder under a new folder called configs. After that I created an AHK script that copies the ini file to the win68k folder before launching win68k and set that up in GameEx under Launch before like so: Also Launch: C:\GameEx\SCRIPTS\Sharp X68000\Fullscreen.exe Launch Before: "C:\GameEx\SCRIPTS\Sharp X68000\[ROM].exe" (Note: Include the quotes or it won't work) each game now runs perfectly fullscreen with their own config. Here is an example of my AHK script for Crazy Climber I & II: FileCopy, H:\Sharp x68000\WinX68K\Configs\Crazy_Climber_I_&_II\winx68k.ini, H:\Sharp x68000\WinX68K\winx68k.ini, 1 Exitapp Just create the same script for each game essentially but change the folder location. The command line for the emulator itself is: ROM Filter: *.dim Command Line: WinX68kHighSpeed_eng.exe
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SNK Neo-Geo AES done and complete!
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Radio Shack TRS-80 done and complete! Recommended emulator: SDLTRS
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Two more systems I'm working on for this weekend are for the Radio Shack TRS-80 and Sharp X68000 systems both of which are pretty much finished and up and running. I just need to finish working on my custom loader for the X68000.
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I am trying to setup this system in GameEx as well. What is the exact command line to use in GameEx? I know this doesn't work: WinX68kHighSpeed_eng.exe "[ROMPATH]\[ROMFILE]"
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Sega Saturn done and complete!
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So does the NeoGeo games show up in MameUI64 outside GameEx? Just off chance have you tried a different mame build just to see?
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NeoGeo doesn't display because you need to update the neogeo bios. 0.150 is different then re-scan and it will be fixed.
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When selecting the Virtual Drive Loader it says Version: 1.0.6 Date: 10/05/13 I take it that it should read 1.0.9 as that is the current version correct?
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Virtual Drive Loader says it's 1.0.6 but shouldn't that be 1.0.9.
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Nope crashes again when it tries to d/l the plugin. ************** Exception Text ************** System.IO.IOException: Cannot create a file when that file already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.Move(String sourceFileName, String destFileName) at Ionic.Zip.ZipEntry.InternalExtract(String baseDir, Stream outstream, String password) at DracLabs.Zip_File.Unzip(String Install_Path) at Main.Button_Install_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400) ---------------------------------------- Plugin Downloader Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400) ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) ---------------------------------------- Ionic.Zip Assembly Version: 1.9.1.8 Win32 Version: 1.9.1.8 ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Straqnge ... well I just d/l .net 4.5.1 RC and now it ran without any crash. Not sure if it's related or not but oh well it's working now.
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I just got a crash when I tried running it. Unhandled exception has occured! ************** Exception Text ************** System.InvalidOperationException: Invoke or BeginInvoke cannot be called on a control until the window handle has been created. at System.Windows.Forms.Control.WaitForWaitHandle(WaitHandle waitHandle) at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.HideSplashScreen() at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400) ---------------------------------------- Plugin Downloader Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400) ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.