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Lawrence

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Everything posted by Lawrence

  1. What version of Vivanonno did you download? The naming conventions specified in 22.0.3 are very different from that. That would explain it loading Ridge Racer only. Thanks for your hard work. I greatly appreciate it.
  2. As requested, here is my config file for the Nintendo DS using No$Zoomer and No$GBA. Nintendo_DS.7z
  3. Hehe... A few issues with the Vivanonno one. Actually serves me right for posting before testing every game thoroughly. Ridge Racer works fine. Everything else -- loads Ridge Racer. Occassionally it doesn't do anything. Sometimes it loads, sometimes not. Perhaps a timing issue?
  4. Both the Radikal Bikers and Vivanonno loaders work beautifully. Thank you, Tempest!
  5. I strongly suggest using Ootake or Mednafen instead. They are both much better for emulating the PC-Engine and integrate seamlessly with GameEx.
  6. I thought you would. I estimate -- given the amount of time it took me to go through all the Publishers and Developers and the larger number of game names, that I could do a clean up of the names in 5 days. The matching names (based on the cleaned names) would be much easier and only a day or two. The series names would be the easiest (as I would use the simpler matching names to make the series names) would take a day. So about a week for me to do this. And it would really make GameEx stand out -- no one else has this. What I would need from Headkaze to do this is to open up the search and replace -- right now the name list only shows 'cached' names, games that have been set to yellow or green. I need the red ones too. So I need a way to make the database program to cache everything for the names. Then I can easily clean up all the names -- and since I speak Japanese I can clean up the Japanese titles a lot (NONE of the naming conventions are consistent in how they romanize the Japanese titles). Then after I've finished going through all the names and cleaning them up, I would need something in the program to take all the names across all the xml files and dump them as they are into the matching name column. Then I could clean that up. Then the same process for the series name column -- take everything from the matching column and dump it into the series column. I think that shouldn't be too complicated.
  7. The WonderSwan Color and NeoGeo Pocket are now completely finished. The WonderSwan Color was quite the pain in the ass -- couldn't find any "number of players" lists anywhere, so had to play most of them. And since most of the titles are Japanese, I found that many of the set names were incorrect and a fair bit of the data as well. I translated many of the Japanese titles into English as well. I had a few ideas for the database project today as well. Would require a few changes both by Tom and Headkaze, but I think these are some really bloody cool ideas though. I want to go through all the game names and clean them up and make them consistent like I did for the Publishers and Developers. This would help in matching games across systems a lot. Looking at the master game name list now shows many problems. Arkanoid 2 is listed under numerous different names, for example. Even if I clean the names up, there would still be some problems, though. Some examples: 1942 and 1942 Advance wouldn't match but should. Final Fantasy II (NES) and Final Fantasty II (SNES) would match but shouldn't. Final Fantasy II (SNES) and Final Fantasy IV (WonderSwan Color) wouldn't match but should. I think the database strongly needs another column: "Matching Name". Take the first example above. The game names would still be 1942 and 1942 Advance respectively but in the Matching Name column both would be listed as just "1942". Thus, the GBA port would show in the other systems list for 1942. For the Final Fantasy examples, Final Fantasy II for the SNES would listed under matching name as "Final Fantasy IV". Would be useful for a lot of games, and with that I'd be able to get the matching for the databases for the game names near perfect. The other column I'd like to see introduced would be "series." In that column a short form of the name would be listed. Ie., all Final Fantasy games would be listed as just "Final Fantasy." ...and with that a cross platform list of any series of games could very easily (I'm guessing not much coding). That would be an incredibly cool feature for GameEx to have. I'm willing to do the painful part of this (going through all the game names). What do you guys think?
  8. I could upload my Mame emu map later -- I have all the dice games in there, the Daphne ones (along with descriptions for the ones not in Mame at all), the Naomi games -- and soon Radikal Bikers and Vivanonno.
  9. Will do. The config is on my cab -- and I won't be in the shop until Tuesday, so I'll post it then. If you post a screenshot of the error in Japanese (you'll need to turn that on it windows) I can tell you what it says.
  10. Change your language settings in Windows to Japanese (temporarily), load SSF again, and post a screenshot of the error.
  11. I love Mednafen and find that to be a great emulator to use on a cab. Does the NES (in a cab friendly way actually as you can assign a button to swap the controllers easily), SMS, GG, NGP, NGPC, WS, WSC, GB, GBC, GBA, PC-Engine, and is the best emulator hands down for the Lynx. You can set the res individually for each system. Even supports net play.
  12. Thanks for the Radikal Bikers loader Tempest. I emailed Aaron Giles a long time ago requesting to make it commandline friendly, but never got a reply. It will be great to put this into the Mame emu map.
  13. I tried both of those loaders a long time ago, but neither gave me any love. I'll give them another try though.
  14. Yeah, it was a good pic. I had a laugh. Before I noticed the (don't worry it's photoshopped in the bottom right) I thought, "Grr... And those buggers make me turn off my GBA because it will interfere with the airplane's instruments."
  15. Yeah, I've used Mjolnir -- works good for some stuff. Vivanonno is far better for the Ridge Racer and Rave Racer games though. Pretty much perfect.
  16. Sure thing. Unfortunately, I just came home from the shop and won't be back in until Tuesday, so I'll send you the config then.
  17. Here's the contents of my No$Zoomer.Ini [General] Enabled=True MapBack=False MapEscape=True KeysToSendOnExit= EmuWaitForKeys=True Process1=NO$Zoomer Process2=NO$GBA Process3= Process4= [JoyMapping] JoyMappingEnabled=False Left= Up= Right= Down= Button1= Button2= Button3= Button4= Button5= Button6= Button7= Button8= Button9= Button10= Button11= Button12= Button13= Button14= Button15= Button16= [GamePadExit] MapGamePadExit=True Left=True Up=True Right= Down= Button1= Button2= Button3= Button4=True Button5=True Button6=True Button7= Button8= Button9= Button10= Button11= Button12= Button13= Button14= Button15= Button16= [MouseMapping] MouseMappingEnabled=False MouseSpeed=0 [blockKeys] Enabled=False BlockKey_1=1 BlockKey_2=2 BlockKey_3=4 BlockKey_4= BlockKey_5= [KeyboardReMap] Enabled=False Remap_1_From_VK= Remap_1_To_VK= Remap_2_From_VK= Remap_2_To_VK= Remap_3_From_VK= Remap_3_To_VK= Remap_4_From_VK= Remap_4_To_VK= Remap_5_From_VK= Remap_5_To_VK= Remap_6_From_VK= Remap_6_To_VK= Remap_7_From_VK= Remap_7_To_VK= Remap_8_From_VK= Remap_8_To_VK= Remap_9_From_VK= Remap_9_To_VK= Remap_10_From_VK= Remap_10_To_VK= Remap_11_From_VK= Remap_11_To_VK= Remap_12_From_VK= Remap_12_To_VK= Remap_13_From_VK= Remap_13_To_VK= Remap_14_From_VK= Remap_14_To_VK= Remap_15_From_VK= Remap_15_To_VK= Remap_16_From_VK= Remap_16_To_VK= Remap_17_From_VK= Remap_17_To_VK= Remap_18_From_VK= Remap_18_To_VK= Remap_19_From_VK= Remap_19_To_VK= Remap_20_From_VK= Remap_20_To_VK= Remap_21_From_VK= Remap_21_To_VK= Remap_22_From_VK= Remap_22_To_VK= Remap_23_From_VK= Remap_23_To_VK= Remap_24_From_VK= Remap_24_To_VK= Remap_25_From_VK= Remap_25_To_VK= Remap_26_From_VK= Remap_26_To_VK= Remap_27_From_VK= Remap_27_To_VK= Remap_28_From_VK= Remap_28_To_VK= Remap_29_From_VK= Remap_29_To_VK= Remap_30_From_VK= Remap_30_To_VK= Remap_31_From_VK= Remap_31_To_VK= Remap_32_From_VK= Remap_32_To_VK= I hope that helps. It runs sweet on my cab with this. [Edit: Just to clarify -- this is a No$Zoomer.Ini for the Advanced Emulator Config, not No$Zoomer itself]
  18. Go into advanced emulator config. Click on the tab "Process Wait" For Process 1 double click to the right of it then click again then select your No$Zoomer file. For Process 2 do the same but select No$Gba. Click file and save as and give it whatever name you like. Go into the Gameex advanced config, and select the file you just made under advanced emulator config. No$zoomer and No$Gba should work after that.
  19. Did a fair bit of work over the last few days. The Atari Jaguar, Nintendo Virtual Boy, and Sega Game Gear are completely done. Also (thanks to the tools made by Ben) have gone over ALL the databases to fill in missing years, publishers, marking hacks, public domain, unlicensed and so on. The years and publishers should work much better now across all systems
  20. The trick is to choose emulators that can do it. For the Atari 2600 (and 5200 and 7800) I use MESS. The 2600 looks lovely in MESS with ArcadeVGA. Unfortunately for some systems it's just impossible -- like the Atari Jaguar (none of the emulators have an option for going down to a low res.) For the Genesis/Sega CD/32X I use Fusion.
  21. Finally got around to setting up CP Wizard. Having a few difficulties. I have a spinner (mouse 5) and a trackball (mouse 2) on my cab. The joysticks are Ultrastiks. The alpha feature works awesome for the buttons. I can't seem to get it working for the joysticks, trackball or spinner though. If I set the joystick image to one of the joystick directions then it will show up or not show up more or less appropriately -- but of course it's a bit of a hack, if the game is up/down only then the stick doesn't show. I tried setting it to Player 1 Joystick but that doesn't work at all. Tried making a group for all the Joystick stuff, that doesn't work either. For the spinner it will only display right. Mouse 5 X Axis Neg Switch never shows anything. Ditto for the Trackball and it won't show Mouse 2 Y Axis Neg Switch either. It shows up and right only. Lastly, I noticed some nice pics in the media directory with different directions showing. I would like to set those up somehow -- since I have Ultrastiks to show four arrows for fourway, eight for eightway, diagonal for Q*bert and so on. I assume they're in there for that purpose. I am at a loss as to how to set that up though. I think CP Wizard could benefit from a menu with all the groups listed and one could check off which groups to view. Running at 800 x 600 on my cab and the display in the editor is an unreadable mess. Would be really nice to be able to only show the labels for say group 1 and work with those.
  22. Finished off the Atari Lynx database this morning. Still working on the PSX.
  23. The thing is, as I said above, it works great with the latest ATI drivers and will play DVDs fine with those -- but (of course) the latest ATI drivers don't include the ArcadeVGA stuff, so all the arcade resolutions go bye bye. So, seems to me that there must be some trick to getting the ArcadeVGA going with DVD, since there's obviously something in the standard ATI driver that is missing in the ArcadeVGA driver (the Vista 64-bit one anyways).
  24. I had the same experience recently. It's a problem within Mame 0.131u2 itself. Use an older version of Mameui32fx based on Mame 0.131 and catver will start working properly.
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