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Everything posted by Lawrence
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Did you edit the Daphne.dat file (and copy it to your Daphne folder -- it absolutely must be in the same folder as Daphne.)? The Dragon's Lair part of daphne.dat should look like this (based on your Gameex.ini above): game ( name dlair launch dle21 frame vldp -framefile D:\emulators\daphne\mpeg\lair\lair.txt -useoverlaysb 1 -bank 0 11011000 -bank 1 01110111 -fullscreen -x 640 -y 480 -nohwaccel ) Edit the others based on your Gameex.ini accordingly. Delete ALL other games that you won't be using. And you have to run parse.bat after each time you edit emulators.xml, filters.xml or any of the .dat files.
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Ah, just thought of something else. If you're not going to use all the emulators in there, you have to delete the ones you're not going to use from both the Emulators.xml file and the Filters.xml file. Otherwise it'll barf (and show nothing). I think this might be it. Misfit MAME must be present for Dice to work though.
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Here's how to add Daphne, Misfit MAME, Age MAME, Mjolnir, Nebula and DICE to your Mame games in Gameex (or most other frontends). First download MultiMAME from here: http://multimame.wikidot.com/local--files/...tiMAMEv.072.rar Copy the following files from Multimame_Setup.Zip to the same folder that you put MultiMAME in: Emulators.xml Filters.xml parse.bat Copy the .dat files to the same folders as their respective emulators. Edit Emulators.xml (notepad works fine) and make sure the paths to the various emulators are correct for your setup. Edit Daphne.dat and make sure the command line arguments are correct for each laserdisc title (copying and pasting from your existing Gameex config is the fastest -- assuming you have them all setup already in Gameex). Double click on parse.bat Go into Gameex config and turn off verify roms if you have it on. Add the following to the "Dont filter these roms" in the Gameex config: dlair;spaceace;astron;badlandb;cobram3;esh;superdq;thayers;bega;lair2;galaxyr;gp orld;interstellar;mach3;roadblaster;usvsthem Change the Mame directory to the Multimame folder, and the mame executable to the multimame executable. Leave the other paths the same. For the roms path, add the rom paths of each of the emulators (mjolnir, misfitmame, etc.) To get Pong to work (AND not interfere with ClrMame), I created a folder called Fakeroms and put a dummy zip file called "pong.zip" (with nothing in it except an empty text file) and added it to the roms directories. If you use the Emumovies video snaps, you can rename them to the respective mame rom names and copy them to your mame video snaps directory. You'll definitely need to have gameex update your game list after this. Multimame_Setup.zip
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I'll be happy to write up a faq and put together a package for getting multimame to run with other emulators. I've got Nebula and Mjolnir working with Multimame now. Sadly a few emulators will never work with it -- Viva Nonno does not accept command line arguments, so it's out. And Sparcade is a DOS program, so it's out as well.
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MultiMAME rocks. After fighting with it for a few days, I now successfully have all the Daphne games working in Gameex under the regular Mame menu (instead of its own separate area). I'm tickled pink with it. Next I'm going to try to get Pong in there (using DICE). Woo hoo!
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Has anyone attempted to get MultiMame running with Gameex? I stumbled across that last night, and it looks promising as a way to accomplish this task. Looks like a fair bit of work to set it up, so I thought I'd ask here first before possibly wasting my time with it.
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If I navigate to a folder with videos with Japanese characters in the filenames Gameex crashes completely.
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I tried putting bezels = 1 in the gameex.ini file, but that just made vertical games outright stop loading altogether. As for the artwork directory -- along with the effect files (that's where the Auto_Twisty.png effect I use is located -- which broke in a recent Gameex update) the cursors for gun games are located there as well. Mr. Do has a few custom ones on his site that you can toss into that directory to use instead of the default.
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Thanks everyone! I'm glad to know that it wasn't just me, and that I don't need to troubleshoot it anymore. That being said though, I do believe that the gameex vertical bezels should not override non-cropped mame vertical bezels. I hope that Tom will address this at some point (I realize this probably wouldn't be a high priority thing, but I do think the way it is handled now is counter intuitive -- when I first turned it on, I never expected it to override my existing artwork). Also, the other minor problem I briefly mentioned, I'm pretty sure is a bug. I have the auto_twisty effect turned on in Mame Plus and it works fine from Mame plus. When I load Mame plus from Gameex the effect doesn't show --- unless I set -effect auto_twisty.png in the Gameex config (which is an unsatisfactory solution, as it makes the vector games look like hell). Everything worked hunky dorey in Gameex before, but after one of the recent updates (not sure which, I auto-updated from 9.33 to 9.37) this new behaviour started.
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Any chance of IMON VFD support in the future? http://www.soundgraph.com/Eng_/Products/imon25.aspx
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Does anyone else get this same behaviour?
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I downloaded a new copy of Mame Plus 0.125u6a and Gameex 9.37 and installed both on a separate drive from my regular installations of both. I copied my entire artwork directory to the new installation and the roms for Q*bert and Raiden. Same behaviour -- with the Gameex vertical bezel turned off, Q*bert shows its own artwork bezel. With the Gameex vertical bezel turned on, it shows the Gameex vertical bezel and not the Q*bert artwork.
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Here it is. Thanks. GameEx.zip
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Thanks. I just ran the setup wizard and everything appears to be in order. The artwork path is F:\Mame\artwork as it should be. I'm at a complete loss as to what could be causing this. Everything seems to be okay.
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In the configuration utility the path for artwork is correct, and likewise in the gameex.ini. Before I run the setup wizard again -- is there any danger of that messing up my current settings (I have over 20 emus set up and don't want to redo that). I'm attaching my gameex.ini to this post -- perhaps there's something I have overlooked in there.
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Everything works fine from within Mame Plus -- all the artwork options are set (full, no cropping). Works fine from Gameex too, if vertical bezels are turned off. It's also not Mame Plus, as vanilla mame exhibits the same behaviour with Gameex. Seems that for whatever reason Gameex is just ignoring my artwork set (Mr. Do's as well).
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I don't know if this has been asked for already (as this thread is enormous), but if it has, just consider this an additional vote. I'd love to see additional emus thrown into the Mame part of Gameex, jumping to the other emu instead of mame, just like Zinc and the Model 2 emulator do now. Daphne would be great to have in there and a few of the others from the Nonmame list as well. Most of the Daphne games are in Mame (albeit not-working), would be nice to have them in that list, using the history.dat and mameinfo.dat and all that.
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Perhaps this is relevant/related to my problem as well. With one of the recent updates the effect I use (auto_twisty.png) stopped working (but worked fine in Mame Plus). I added the effect parameter to command line options in advance mame settings in Gameex and got it back (although not a satisfactory fix, as it then makes every game use that effect, including Vector games). Whats interesting though is that if I turn on Gameex's vertical bezels that effect won't show up, even with the command line parameter being sent. When I turn it off, the same game will show the effect again (along with the proper bezel). I just tried deleting everything in the Gameex Artwork directory -- that didn't help either.
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Doesn't appear to be overwriting them. I just opened up the qbert one in both artwork and artworkgameex and both are the regular artwork one not the gameex one. But pulling up q*bert via gameex shows the gameex bezel. Thanks for the help headkaze. I really appreciate it.
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I just tried copying all of my regular artwork bezels to artworkgameex -- still getting the same behaviour.
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It's already set to bezel version 2. I want to clarify that all the vertical games still load just fine using the Gameex bezel -- it's just that it takes priority over the regular Mame artwork (for vertical games with artwork like Pacman, Q*bert, etc.) I'm just wondering how Gameex is supposed to behave before pulling my hair troubleshooting a problem that may not exist. If this is how Gameex is supposed to behave though, I think it should be changed at least made an option to give the regular artwork priority.
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That's unfortunate. I guess I'll leave it turned off. Any chance of changing Gameex to behave in the manner I described? I would imagine it wouldn't be too difficult to implement -- would only require Gameex to check if a regular bezel is already present in the standard artwork folder, and if it is, not use the Gameex vertical one. That would rock.




