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headkaze

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Everything posted by headkaze

  1. That's just part of the theme on my old XP box (it's a fake Vista theme). I have no idea where the setting for group box text color is though? Great to know, thanks!
  2. Thanks Adultery I think you requested the DirectInput option a long time ago lol BTW I've never tried to do a UME compile so if there is a problem please get back to me (anyone).
  3. Please read the instructions carefully as new versions of MC64 require you to download MinGW separately.
  4. BTW for this program I read in the Mame xml to find out if it's a vertical game and I also read in the display resolution. There are some issues though, for example, take a look at Galaxian's display entry. <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />The resolution should infact be 256 x 224 so why is it 768 x 224? This is because the Galaxian driver triples the vertical resolution to render the stars correctly. In order to deal with this I check the display ratio and then if it's greater than a certain threshold I force the height into a 4:3 ratio. Anyway apart from that it should use the games actual resolution along with your own resolution to create a bezel that best fits your display. If there are any problems please let me know.
  5. Marquee2Bezel is a program that will convert your marquee collection into custom bezels for use in MAME. 1. Download the latest collection of Marquees from here 2. Download Marquee2Bezel.zip and extract it 3. Run Marquee2Bezel.exe and set your paths 4. Set the resolution you run MAME in 5. Click GO! It should create a set of bezels in your output folder. The current collection should contain over 600 bezels. Marquee2Bezel.zip
  6. CPWizard can batch create controls that display in MAME using the bezel system. If someone can post me examples of lay's in all the different screen ratios I can add support for generating them.
  7. You might like to also check out JoyIDs Utility
  8. I kinda threw together the app as an idea so it's really very basic at the moment. It just stretches and rotates the marquee to form a bezel. It really needs to read in the Mame data find out the orientation of the game and generate them based on that. I was thinking that HyperBezel could implement the idea rather than write an entirely new app to do it. If the author of HyperBezel doesn't want to implement the idea then I could finish it off so that it actually generates the entire .lay file etc. I have code that does all this in CPWizard so it would be mostly copy/pasting code.
  9. This thread gave me the idea to knock up a little app that will convert a folder of marquees to bezel images. I'm posting the source here in the hope you guys can add support to your apps. I'll attach some example bezels it's generated. EDIT: See here
  10. Happy Birthday null!
  11. These are great saterium. Is there any chance you can release the background images without the darker rectangles and toolbar at the top? I would love the plain images to play around with.
  12. You don't have to use a ctrlr file for CPWizard to work but if you do use one then it should be set in mame.ini and be located in the ctrlr folder.
  13. That looks so sweet Draco
  14. Happy to help out I'm a big fan of Doom so looking forward to seeing what you come up with. BTW I took a screenshot of the screensaver config screen as it might help with some design ideas. Also the font used in it is called Zekton.
  15. I ripped out the graphics from that UAC screensaver. You might find them handy for this theme. UAC.zip
  16. Yeah the Daphne logo was one of the trickier ones to find. I actually did most of the logos in the default theme although I've lost most of them due to HDD crash otherwise I'd probably have one without the shadow added I found this one in another folder though so I might have more. If you're looking for any just let me know.
  17. Here's a Daphne logo I cleaned up a while back.
  18. The latest official Hiscore.dat file that works with HiToText is available on the Hiscore.dat-astic! website. I believe development was stopped after MAME 0.139. So what you could do is use CLRMamePro and MAME 0.139 to audit your ROMs and it will tell you which CRC's have changed. Check the hiscore.dat file so see if the actual ROM is supported. From that you can deduce which games are likely to have been broken. Keep in mind that just because a ROM changes, the memory locations for the hiscore data may still be the same, so the only definitive way to find out is to test the actual game.
  19. Well actually it's not so much about Fyrecrypts continuing work on HiToText per se but the data file that goes along with it. Anyone can provide the data for a game to add hiscore support and there were several main contributors to this such as bLAZER, Cananas, dna disturber, NOP and Wob. The main HiToText thread can be found here and I believe there are instructions on how to add support for more games if you're willing to give it a try. That being said I did work on some of the early boiler plate code for HiToText but it has changed ALOT since then and I have very little time these days. Fyrecrypts has done a great job implementing the data file interpreter which makes it much easier to add games. Before that it was all hard coded in the executable and required a new compile and release for each new game added.
  20. Looking sweet U-man
  21. AS3 will be supported along with 1 and 2
  22. Check out this post
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