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Censored

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Everything posted by Censored

  1. Well, most of the Star Wars Backglasses are not usable, because the Episode Titles are in french (Why? Even here in Austria we use the english titles) and some other have errors (Its "Boba Fett" and "Darth Vader" and not "Boba Feet" and "Dark Vador" or have they changed the names in france?). Some are nice, like the Starfighter Assault and Iron Man Backglass, but there are the same 5 effects for all the Backglasses. I like the DMD Images Edit: Sorry to say that, but most of them need some more work, the loops are not smooth.
  2. Work still in progress...
  3. Dont tell me, that I only had to merge your Media Folder with mine to add the images automatically..... Using your XML and your ahk makes things getting up and running very easy: I only had to "reactivate" the pinfxkeys.ahk and changed the name of the XML (as mentioned above), because the name of the XML has to match the "System Name". Oh, and after half an hour troubleshooting I noticed that I had to change the "LaunchBeforeWaitForExit" from nothing to no in the PinballX settings (doh!)..... Thanks for the script!
  4. Thanks for the Upload Z! Just "imported" your XML and added Playfield, Backglass and Wheel images with the Game Manager and not the Pinball FX2 Tables wont show up in PinballX anymore?! Edit: Nevermind, i just deleted the space in "Pinball FX2.xml" and now they show up...
  5. Why dont you post it here or upload it to the FTP? It makes no sense for me to register at a forum held in a language i dont understand.
  6. Cant find any Downloads on your Site...
  7. Perfect. Less work for me ;-)
  8. The problem with the ahk script is, that it is not working for everyone. It depends on the number of tables you bought and on the Version you are using (Steam or Win8 App). I can only advise everyone not to buy the Win8 Version by the way...If there is some time this weekend I´ll write a new, well commented (and hopefully working) script including a short howto. Oh, if anyone here has a well working script already, please let me know
  9. Open the PinballX settings, click 2 times the green arrow pointing right and on the 3rd screen youll wind the display settings. Right underneath you can specify the position(x,y) and the width/height of the backglass. If the width and height dont match your monitor resolution you have found the error.
  10. The display resolution is set correctly in PinballX Settings? Why don´t you stretch the image by yourself with your favorite paint-tool to the resolution of your monitor?
  11. Can´t imagine that it would help, but try disabling (hide) the b2s DMD in the b2s settings and set the "normal" DMD to visible. also set "DMD enabled" to no in the PinballX settings (because of the 2 screen setup)
  12. Do you run PinballX as admin? What backglasses do you use? b2s, uvp or other? Do you use that special Cab Version of vpinmame? please post your pinballx.ini and log.txt You can also try this ahk script (launch it before starting PinballX): https://www.dropbox.com/s/q6g55go3onm369d/VpmToFront.rar
  13. You´ll find the Game Manager(It is similar to the Database Editor of Hyperspin) in the PinballX Directory.
  14. Check the filenames of your VP tables. The File Names have to be exactly the same as the "Game Name" in Game Manager (without .vpt)
  15. I just got that reply from Zen-Studios (to be exactly the "community-manager"): --------- Hey DCP We have a lot more free reign over the Steam version, updating/adding is easier and more accessible, which is why you see a lot more options for it than the Win 8 version. --------- So it seems that especially Cab-users should stick with the Steam-Version.
  16. Really? I only noticed some strange behavior when exiting VP when in compatibility mode.
  17. Yep, less tables, less graphical options and no offline mode. Why? I dont know... Too bad I did not know that before I bought the tables...
  18. Do you run PinballX or VP in compatibility mode? If yes - turn it off, its not necessary and caused problems on my machine too
  19. This is really interesting... I installed FX2 2 weeks ago, so I think I have the most recent version (BTW: Dont Win8 Apps update automatically?) I´ll do a reinstall tomorrow, maybe it helps.
  20. And what about the Filenames? Just like zeenon and I said: The Game Name in the Game Manager must be exactly the same as the Filename without extension!
  21. OK, Exit is working now. I simply mapped the q button to Alt+F4 in the script I´ll post my working PinballFX Setup for Win8 later this day (done) Please note, that I have not bought every Table (Only a SW Pack, Classic Pack and Rome). In some cases the placement of the Table in the PinballFX2 menu depends on which tables you bought, because non bought tables are always at the end of the menu. Unfortunately the focus is changed to the Mars table a couple, so my script waits some time, until it is "safe" to send key commands. I recommend mapping the flipper buttons to cursor left/right in PFX2 settings and remap them with the ahk script to the "real" buttons so you can enter your initials at the end of the game. To have a working start button i mapped my start button to "enter". Important: irotate has to be installed to rotate the screen ( http://www.entechtaiwan.com/util/irotate.shtm ) So here is my starting script: #SingleInstance force SetTitleMatchMode 2 DetectHiddenWindows On SetWorkingDir %A_ScriptDir% Table = %1% ;Variable from PinballX ;To assign PX-Keys to PFX2-Keys Run, PinFXKeys.ahk ; Rotate Screen 270 Degrees Send, {CTRLDOWN}{ALTDOWN}{LEFT}{CTRLUP}{ALTUP} ;Run Pinball FX 2 Run, xboxliveapp-1297290209://, , Max Gosub %table% Process, WaitClose, PinballFX2.exe ; Rotate Screen to normal position Send, {CTRLDOWN}{ALTDOWN}{UP}{CTRLUP}{ALTUP} WinClose , PinFXKeys ExitApp ;Table SelectionZen-Mars: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 1000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Return Zen-SWSA: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Left Down}, Send {Left Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-SWDV: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Left Down}, Send {Left Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-SWE6: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Left Down}, Send {Left Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-ElDorado: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Right Down}, Send {Right Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-Shaman: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-Tesla: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 20 Send {Right Down}, Send {Right Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-V12: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 8000 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-Avengers: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnZen-Rome: Sleep, 12000 Send {Enter Down}, Send {Enter Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} Sleep, 7000 Send {Down Down}, Send {Down Up} Sleep, 20 Send {Left Down}, Send {Left Up} Sleep, 500 Send {Enter Down}, Send {Enter Up} ReturnAnd here is my pinfxkeys script (I commented out several lines, because I dont need them) #SingleInstance force ;#IfWinActive ahk_class PxWindowClass LShift::Left ;LFlipper 1::Enter ;Start=Plunger q::!F4 ; /::RShift ;RFlipper ; c::LControl ;Nudge ; x::RControl ;Nudge ; Space::Space ; v::c ; Left::Left ; Right::Right ; Up::Up ; Down::Down #IfWinActiveAnd my PinballX Settings [System_1]Name=PinballFX2Enabled=TrueWorkingPath=C:\PinballX\scripts\PFXTablePath=C:\PinballX\scripts\PFXExecutable=StartPinballFX2.exeParameters=[TABLEFILE]LaunchBeforeWorkingPath=C:\PinballX\scripts\LEDWizModLaunchBeforeExecutable=ledsetPFX.batLaunchAfterWorkingPath=C:\PinballX\scripts\LEDWizModLaunchAfterExecutable=ledset.batLaunchBeforeEnabled=TrueLaunchAfterEnabled=True
  22. The name of the Tables in the Game Manager have match the Filename of the Table (without the vpt extension). This as nothing to do with the crash, but: Is it correct, that your nvram folder is in another VP folder?
  23. Hmm... I played around with ahk a little and the script does nothing (It wont even close itself when exiting PinballFX2.exe) Maybe I should not do that at 1:30 am... 2 things I found out of the Win8 Version: *) The exe of the Win8 Version is PinballFX2.exe (not Pinball FX2.exe) *) PinballFX2 ist started with "xboxliveapp-1297290209" For testing purposes I created a shortcut for starting the script with the Parameter Zen-Mars. But the script only starts PinballFX2 (when I uncomment the start command) but then it hangs. The Script wont even close itself when exiting PinballFX. I´m pretty sure it hangs at "WinWait, ahk_class PxWindowClass" but unfortunately I am pretty new to ahk so I dont know what "ahk_class PxWindowClass" means... EDIT: I commented out the Winwait and Winwaitactive line and uncommented the PinballFX start and screen rotate line. Now, after starting the Script with the Table parameter the screent rotates, PinballFX2 is started but no table is started, because the key commands are send (e.g. you only need the enter key for starting the mars table). When exiting PFX2 the screen is rotated to normal and the script closes itself (at least when starting the script without PX) I´ll correct that after getting some sleep (its past 2am now...) EDIT2: Do you know that feeling that you have to get non working stuff working, no matter how late it is? Table Starting is working now, BUT: When I exit the table with "q" PinballFX2 is not closed. After pressing "q", the playfield screen is black for a short time, then PinballFX2 reappears on the playfield screen and PinballX is shown on my backglass monitor ?! Here is the script (without the table-select part): #SingleInstance force SetTitleMatchMode 2 DetectHiddenWindows On ;SendMode Input SetWorkingDir %A_ScriptDir% ;#Include, Gdip.ahk Table = %1% ;Variable from PinballX ;hyperini = %A_ScriptDir%\Settings.ini ;IniWrite, %1%, %hyperini%, LastLoad, table ; Uncomment to assign PX-Keys to PFX2-Keys ; Run, PinFXKeys.ahk ; Rotate Screen 270 Degrees Send, {CTRLDOWN}{ALTDOWN}{LEFT}{CTRLUP}{ALTUP} ;Run Pinball FX 2 Run, xboxliveapp-1297290209://, , Max ;WinWait, ahk_class PxWindowClass ;WinActivate, ahk_class PxWindowClass ;WinWaitActive, ahk_class PxWindowClass Gosub %table% Process, WaitClose, PinballFX2.exe ; Rotate Screen to normal position Send, {CTRLDOWN}{ALTDOWN}{UP}{CTRLUP}{ALTUP} ;WinClose , PinFXKeys ExitApp
  24. No orientation Settings in the Win8 Version. Well, I think a good workaround would be irotate and a little editing of the ahk script (ctrl+alt+left before pfx2 starts and ctrl+alt+up when exiting). I´ll test that tomorrow.
  25. I installed the Win8 Version of PinballFX2 and have one big problem: How do I get PinballFX2 in "Cabinet Mode" ? The only way I managed this is to rotate the monitor in windows settings. But if I do this, all my VP tables are rotated too.....
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