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naborneo

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Everything posted by naborneo

  1. I don't think its a bad idea to let you change the background for the emulators, but once you start changing the backgrounds to each different menu in the program, it start to lose that "clean" look of a GUI, maybe i'm taking my classes at school a little to seriously, but my teachers have always said that a background is just to be there, that you should never draw attention to it unless you mean to. The best example are web pages. look at the really good ones, you usally have a menu system on the left using some sort of a table, information in the center, and and maybe another imformative table on the right. But through every link on those pages you usally have the same background same design for headers and same for plain text. So its not a bad idea to add more flexibilty to the config, but just dont go nuts with backgrounds, it gives it a very amateur look when things like that start changing randomly on clicks. and right now this program looks far from amateur. -just one graphic designers opinion, but hey I still have a year to go in school, what do I know-
  2. I gotch ya, yea I have a stand up stand-alone arcade system. i was thinking of putting 4 different controls for each system but i can't imagen of the cost of all those adapters. and then I desided I wanted to keep the arcade look.
  3. i'm kinda confused how smiffs controls are set up. maybe Iâ??m thinking of a different set up. my set up is one large control panel with set up for 4 people (1 joystick, 8 buttons, start/select button) for each player. I set a specific character or key for each button on the control panel. With each button on the control panel having its own key on the keyboard(these never change, first button is always A second button is always B,ect....), i went into each of the emulators and synced the buttons keys with the gamepad configuration. That way the keys always stay the same on the control panel, but they change within the emulator. They way you have 4 set ups on control panel for 4 people, and it doesnâ??t matter what emu your playing, you use the same controls for every emu. I hope that makes sense, with all those buttons and not having any labeling that why I was wondering if there was a way to implement those images to know what button the (virtual) game pad matches up with the buttons each persons controls.
  4. I like the idea of showing an option to view the controls from the rom menu choice, so that it kinda stays true to the program and its look (that the same control menu chioce in the MAME option is now in the emulator options)
  5. well as of right now my buttons arn't labeled on the control panel and with mame and the other emulators, it would be nice to know before you start the game what does what, since for each console it is different with each console having a different number of buttons.
  6. i'm new at gameex, but so far what i've seen i like very much, great job. i've loaded all my emulators up to game ex (nes, snes, sgen, n64, psx, dc) and this will be going into a stand up arcade machine. with that many console emulators, and so many different button configurations, i was wondering if it was possible to show an image of the controls, of what buttons are what? I have the files already created was just wondering if there is any way to display them...say on the side of the screen when your choosing your game, or better yet maybe a run code to show the image once the rom is choosen and then a 'press any key' to starts the rom? Thanks for any help. there are some examples of what i am talking about attached
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