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Everything posted by TerryRed
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PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Good thinking. Even people who already have the flashers at the back of the playfield, can still have the addressable leds with a single strip on the sides, and a "single" strip matrix at the back of the playfield at the bottom of their flashers bar (and have them all line up). It would look awesome. If I were to rebuild my backbox and middle section and I used a DMD.... I may have considered having normal flashers directly below the DMD (still on the backbox), and have the LED matrix at the back of the playfield. Then I would either have a PB2K type of backglass, or use my "extra" screen as a topper (but still have it show the same stuff). -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Before you go any further.... know that the addressable leds are ONLY supported by Visual Pinball and Pinball X.... not Future Pinball or Pinball FX2. That being said, yes what you listed there is what you would need, as well as some small bits for the Teensy, wire, network cable,etc... The addressable leds are completely controlled by the Teensy through DOF, and nothing else is used (no Led-Wiz). Goto this link for more information about setting up the software,etc: http://vpuniverse.com/forums/forums/topic/2180-addressable-rgbs/?page=18 Led-Wiz and Sainsmart boards are used for the other types of lighting and cabinet toys. -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Pretty much all of my lighting I ordered from Ali-Express. Took about 2 months to arrive. The led strips for my "flashers' were just normal strip kits for a PC case connected to an Led-Wiz. The rest is normal cheap Chinese stuff. If ordering from China...be patient...and order extra...maybe even from more than one place in case your order is lost.... most of it is really cheap. -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Yes and no.... and for ANY program, not just MAME. The "animated effects" are programmed by me into the VB script of each Future Pinball table. It's custom, and not an "automatic" type of function that just automatically works for each table. DOFLinx at its core works with many functions...one of them is a "Key To Output". This basically means that if you push Key "[whatever you configured]", an "Output" of your Led-Wiz, PacLed64, etc will turn on (LED,shaker, strobe,etc). So for MAME you can craate individual config files per game. So you could have 1942's " bomb / flasjh" button make the strobes or other flashers go off for a timed amount. It's very simple and not vey controlled....but there you have it. -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Avatar (ULTIMATE 1.01) (p2.6) (DOFLinx - Cabinet Edition) The Ultimate AVATAR virtual pinball cabinet experience...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - amazing animated 5 RGB flasher effects - animated explosion and machine gun flasher effects - RGB undercab lighting changes based on multiball, score and game modes - gear motor operates with the AMP Mech Walker's movement - shaker motor and blower fan operates for magnets, cinematic videos, and many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - flasher effects change colour based on mode and game progression - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - all effects combine for an amazing feedback and light show! -
Interesting.... it used to be recommended to do that with Win Vista and Win 7, but its normally not needed anymore. I myself, don't have "anything" set to XP compatibility as it actually caused problems for me. Win 10 Pro here as well. However, if you have any DPI scaling set in Windows (to make text and windows bigger in higher resolutions), then you need to disable that as well.
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Hmmmm, never had that issue before with FP. Do you setup FP and PBX just like above? Try posting about it in the General section (that more of a support section) so that more people can see it, and also try posting your log files.
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PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition) The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - amazing animated 5 RGB flasher effects - RGB undercab lighting changes based on characters, multiball, and game modes - gear motor operates with the Recognizer's movement - shaker motor and blower fan operates for cinematic videos, and many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc... - Ramp: animated flasher effects change colour based on mode and game progression - all effects combine for an amazing feedback and light show like no other pinball game! Table will be available at PinSimDB, when it's approved. It's crazy.... there's over 1000 lines of DOFLinx commands and my own code that I put into this table! -
I made this reply to another thread and figured it would be better served as it's own Topic. How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are: set to "Run as Administrator", and "disable DPI scaling" -launch your FP tables with FPLoader.exe in the BAM folder -setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. FP doesn't really correctly enable vsync, so if you want you can disable that IF you enable it in your graphic card's driver settings for Future Pinball. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : (This is updated as of version 5.0) Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000,255 LINK_RF=102,25,8000,255 LINK_LS=103,75,1000,255 LINK_RS=104,75,1000,255 LINK_ML=105,75,1000,255 LINK_MC=106,75,1000,255 LINK_MR=107,75,1000,255 LINK_BL=108,75,1000,255 LINK_BC=106,75,1000,255 LINK_BR=110,75,1000,255 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999,255 #LINK_SH=111,75,9999,255 #LINK_GR=111,75,9999,255 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
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PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Iron Man (Ultimate Edition 1.06) (DOFLinx – Cabinet Edition) A video demonstrating this table in my cabinet using DOFLinx can be seen here: The ULTIMATE Iron Man pinball cabinet experience! -unique animated flasher effects based on what mode you’re in -animated machine gun effects during Iron Monger modes -animated electrical effects for Whiplash and Iron Monger -blower fan gives a woosh effect while flying on the ramps -shaker motor effects for Whiplash’s and Iron Monger’s magnets, as well as machine gun and repulsor fire -every time the repulsor is fired off with the FIRE button (launch and Iron Monger attack), the flashers slowly charge up “white” to match the video clip and then blast. -when Iron Monger rises and lowers, the gear motor operates. -The RGB under cabinet lighting will change based on your music selection, and also what multiball or game mode you are in -Fire button, of course works…as does Launch, Coin, and Start -animated Orbits left / right. -beacon goes off during all multiball modes, bogey, jericho, do or die, and Iron Monger modes. -strobe effects -10 solenoid feedback for flippers, bumpers, kickers, etc. -and other stuff I probably forgot about… Table is available now: http://www.pinsimdb.org/pinball/table-23180-iron_man -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Here we have another fine Future Pinball table given the DOFLinx upgrade! Jaws (Ultimate Edition 1.05) (p2.7) (DOFLinx - Cabinet Edition) Original table by rom, Ultimate Edition by SLAMT1LT, DOFLinx mod by TerryRed To see this table running on my cabinet, watch this video: I made a "DOFLinx Future Pinball table modding video tutorial" while modding this table. It can be seen here: https://www.gameex.info/forums/topic/18465-doflinx-how-to-mod-future-pinball-tables-for-full-cabinet-feedback-video-tutorials/ The table is available at PinSimDB here: http://www.pinsimdb.org/pinball/table-23169-jaws Enjoy! -
Now with DOFLinx becoming the new standard for Future Pinball cabinet support, I suppose it would be a good idea to help newcomers when it comes to modding a table to support DOFLinx. I decided, since I'm doing another DOFLinx mod of a Future Pinball table...why not record myself doing some of it and make a multi-part video tutorial from it. The table I'm modding is Jaws (Ultimate Edition). This is a complete video series, showing how to mod a Future Pinball table to give it full DOFLinx cabinet support for feedback, lighting, and cabinet toys. Part 1: Initial Setup https://www.youtube.com/watch?v=RSlzcTtjxbY Part 2: Flippers and Slingshots https://www.youtube.com/watch?v=vsctKDBIFoc Part 3: Bumpers https://www.youtube.com/watch?v=hJZZ5S2D9WM Part 4: Kickers https://www.youtube.com/watch?v=94jKnJnCDNs Part 5: Drop Targets https://www.youtube.com/watch?v=wqbSONi ... e=youtu.be Part 6: First Cabinet Test - Solenoids https://www.youtube.com/watch?v=ufFURD03HwM Part 7: RGB Flashers https://www.youtube.com/watch?v=5LpLHnt ... e=youtu.be Part 8: First RGB Flashers test in a cabinet https://www.youtube.com/watch?v=cX5HAEw ... e=youtu.be Part 9: Animated RGB Flasher Effects https://www.youtube.com/watch?v=HDA_ZMey97s Part 10: Animated RGB Flasher Effects, Cabinet Demo https://www.youtube.com/watch?v=g-_1iKC ... e=youtu.be Part 11: Button Lights (Start, Coin, Launch) https://www.youtube.com/watch?v=eU8oh5t ... e=youtu.be Part 12: TILT, RGB UnderCabinet Lighting https://www.youtube.com/watch?v=k5C7jVk ... e=youtu.be Part 13: Shaker, Gear Motor, Blower Fan https://www.youtube.com/watch?v=ThjaCme ... e=youtu.be Part 14: Strobes and Beacons https://www.youtube.com/watch?v=Ji_lPI6 ... e=youtu.be Part 15: Finishing Touches https://www.youtube.com/watch?v=ShCX5r5NUwk ... and ALL DONE! There you have it.... a complete video tutorial series that shows me modding the Future Pinball table "Jaws (Ultimate Edition 1.05)" for DOFLinx cabinet support. I hope that you find this helpful and I also hope others will realize that adding DOFlinx support to a Future Pinball is much easier than you think.
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Yes only playfield videos will play sound, but the Table Audio files will play. I have the sound separated from my PC games videos into an mp3 file, and I put that in the Table Audio folder. It will only play it once until you come back to that game again. Also, Pinball X will only play 60 fps videos nicely if they are on the playfield, and no other videos are playing. If you are playing multiple videos (playfield, backlgass, dmd), then they must be 30 fps, or you will have stutter and other issues.
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Yah, it took me a while to get this sorted out. The Pinball X part is easy compared to Rocket Launcher's PC setup. MultiMonitorTool is the ONLY method I recommend for changing your screens / layout when launching anything from Pinball X.
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PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
I present another fine Future Pinball table now given the DOFLinx treatment: Superman (Ultimate Edition) (SLAMT1LT) (DOFLinx - Cabinet Edition) A video demonstration of the table running on my cabinet using DOFLinx can be seen here: This is another fun table that is now even better thanks to DOFLinx. I added animated RGB flasher effects for: -Superman Ball Launch -Machine Gun Fire -Regenerating Sequence -Ball Lock I made use of some combined effects like shaker / blower fan / gear motor and flasher lights. I made the RGB under cabinet lighting change based on events during play: Krypton Ball, Tilt, Fight, etc.. Devices supported on this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field center solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, center Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button RGB Undercab Lighting Custom Backbox Overlay Frame: I added a custom "Overlay" frame on the backglass that fits a 16:9 screen perfectly and works with the videos and LCD graphics on the backbox. (which I also relocated to the backbox as they were not visible for cabinet users). If you don't want to use this and prefer the original backbox artwork, then just use the Future Pinball editor...chose Translite...and then "unlock" and drag the "SupermanBG" Overlay off screen..and save the table. -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Well, here we go with another great Future Pinball original table being given the DOFLinx treatment! I present to you.... ROBOCOP (Ultimate Edition) (DOFLinx - Cabinet Edition)! A video demonstration of the table running on my cabinet using DOFLinx can be seen here: This was another fun table that is REALLY cool to play with alot of modes. The videos and sound combined with the flashing lights and feedback really make a difference! I added animated RGB flasher effects for: -Robocop gun fire (Ball Launch) -ED-209 machine gun fire (failed to comply) -Cain spinner -Robocop Return Fire -red / blue sirens I made use of some combined effects like shaker / blower fan / gear motor and flasher lights. Devices supported on this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field center solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, center Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button RGB Undercab Lighting It's getting alot easier to add DOFLinx support, though I spend more time testing, then scripting. -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
Well... here it finally is.... Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition) DOFLinx mod by TerryRed A video demonstration of this table running on my cabinet using DOFLinx can be seen at: Man, this mod was alot of work, but alot of fun....but only because this table has so many cool modes and features.... You have never seen a Future Pinball table with this kind of feedback and lighting in a cabinet! I added animated RGB flasher effects for: -machine gun turret fire -grenade explosions -nuclear explosions -flame thrower -blow torch -custom flasher sequences to match those of the table's -orbit (spinner?) effects -ship drop sequence I made use of some combined effects like shaker / blower fan / lights. Devices supported on this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field center solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, center Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button FIRE button RGB Undercab Lighting I had to use 14 Timers and sub routines to match up some effects with video clips. The table is a bit hard....but if you can progress, you'll be rewarded with a nice light show and some good feedback. -
I'm Canadian, but grew up with alot of gaming from the Amiga days.... and couldn't wait for my monthly Amiga magazines from the UK to come in with the floppy disk demos....damn you PAL vs NTSC!
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Well damn... this was a surprise. I've been so busy all over the different virtual pinball sites and with DOFLinx beta testing... wasn't expecting this. Thank you so much. Forums like this are what allows creativity to shine, and so many people in this hobby give so much.... I'm just happy to offer what I can. Thank you again Tom... and congrats Kustom Kid, and stigzler!
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For me, having PFX2 as an "other" "custom" system, and also use an AHK delay script like you suggested is what I had to do to get PFX2 with dmdext and PBX to work.
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I recently updated both Pinball X to the newest version and I also updated Win 10 the anniversary update. After this I was having PBX crash after running for 1 to 10 mins. All of my drivers, LAV codecs, and everything I could think of, I manually got up to date after the Win 10 update (which did a clean NVidia driver install...grrrr! ) I even made sure that I converted EVERY video I had to the same 30 fps mp4 format to be sure that wasn't an issue (using Tom's excellent Convert-it). Long over due...but it wasn't the problem. Disabled every plug-in, was ready to do a fresh PBX install.... but I checked on last thing.... Turns out it was MSI Afterburner that was causing only PBX to crash, and nothing else. Normally you don't need this for a pinball cabinet, but I was using it for helping roar with his VPX issues. I don't know if a newer version of MSI Afterburner would work fine with the WIN 10 update... but after uninstalling it, my PBX crashing issues are gone! Hope this helps anyone else with this issue!
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PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
That doesn't happen with me. Are you using BAM with the proper physics 2.6 file (It's the .xml I included) for this table? If you just use the Future Pinball.exe included with normal install of Future Pinball (without BAM) then you will get weird stuff like that happen. -
PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!
TerryRed replied to TerryRed's topic in Gamer Rigs
I tried to post the table script, but it's waaaay to big and the forum won't allow it. Reading the DOFLinx guide will give you some great examples. The great thing about DOFLinx is that the commands added to a Future Pinball table are not specific to any controller hardware or outputs. It's simply a device "type" and a "function" that is passed from Future Pinball the DOFLinx. Then DOFLinx will only make use of your hardware based on how you set it up in the DOFLinx.ini file. If you were able to setup DOF for Visual Pinball, then setting up DOFLinx should be easy. It's the programming of the DOFLinx commands in the table that you need to learn.