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Alan Ribas

GameEx Lifetime Member
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Everything posted by Alan Ribas

  1. I entered several posts here on the forum. And I took two different launchers for the emulator "Project Tempest": One is the "ptlauncher.exe" and the other is "PTLoader". I used these command lines: PTLoader.exe "[ROMPath] \ [RomFile]" ptlauncher.exe "[ROMPath] \ [RomFile]" But none of them worked. When you start a game displays a explorer box being filled with an address (Photo attached). After clicking on "Open" opens this second window (photo attached) From what I could see on the site, everyone who used these pitchers were able to initialize their games. I do not know if I got it wrong. I'm trying to boot CD games of the Atari Jaguar, with .cdi extensions. Can anyone tell me what am I doing wrong? How fix this problem? ATARI JAGUAR CD.ini GameEx.ini
  2. There is a command line so I do epsxe emulator enable multi-tap user function when it is started? I searched the Internet and found several command lines this emulator, but none of that solves this problem of mine. reason: When the game is over 2 player multi-tap must be enabled. And when the game is up to 2 players the multi-tap needs to be disabled. If you are unlike those settings do not work the controls. I wanted to create two folders epsxe emulator, and within GameEx, I would add the command to multi-tap activation in one of two command lines. This is originally my plan. GameEx.ini PLAYSTATION (4 JOGADORES).ini
  3. It may seem not, but there is no shortage of me is interest in researching these things. Following is the list of compactiveis games with multi-tap the Super Nintendo. Bakukyuu Renpatsu!! Super B-Daman: Port 2Bakutou Dochers: Port 2Barkley Shut Up and Jam!: Port 2Battle Cross: Port 2Battle Jockey: Port 2Bill Walsh College Football: Port 2Capcom's Soccer Shootout: Port 2College Slam: Port 2Crystal Beans From Dungeon Explorer: Port 2Dragon - The Bruce Lee Story: Port 2Dream Basketball - Dunk and Hoop: Port 2Dynamic Stadium: Port 2ESPN National Hockey Night: Port 2FIFA 98: Port 2FIFA International Soccer: Port 2FIFA Soccer 96: Port 2FIFA Soccer 97: Port 2Final Set: Port 2Fire Striker: Port 2From TV Animation Slam Dunk - SD Heat Up!!: Port 2Go! Go! Dodge League: Port 2Hammerlock Wrestling: Port 2Hat Trick Hero 2: Port 2Head-On Soccer: Port 2Hebereke no Oishii Puzzle ha Irimasenka: Port 2Human Grand Prix III - F1 Triple Battle: Port 2Human Grand Prix IV - F1 Dream Battle: Port 2Hungry Dinosaurs: Port 2International Superstar Soccer Deluxe: Port 2J. League Excite Stage '94: Port 2J. League Excite Stage '95: Port 2J. League Excite Stage '96: Port 2J. League Super Soccer '95: Port 2J. League Super Soccer: Port 2JWP Joshi Pro Wrestling - Pure Wrestle Queens: Port 2Jikkyou Power Pro Wrestling '96: Port 2Jimmy Connors Pro Tennis Tour: Port 2Kunio-kun no Dodge Ball dayo Zenin Shuugou!: Port 2Looney Tunes Basketball: Port 2Madden NFL '94: Port 2Madden NFL '95: Port 2Madden NFL '96: Port 2Madden NFL '97: Port 2Madden NFL '98: Port 2Micro Machines 2 - Turbo Tournament: Port 2Micro Machines: Port 2Mizuki Shigeru no Youkai Hyakkiyakou: Port 2Multi Play Volleyball: Port 2NBA Give 'N Go: Port 2NBA Hang Time: Port 2NBA Jam - Tournament Edition: Port 2NBA Jam: Port 2NBA Live 95: Port 2NBA Live 96: Port 2NBA Live 97: Port 2NBA Live 98: Port 2NCAA Final Four Basketball: Port 2NCAA Football: Port 2NFL Quarterback Club 96: Port 2NFL Quarterback Club: Port 2NHL '94: Port 2NHL '98: Port 2NHL Pro Hockey '94: Port 2Natsume Championship Wrestling: Port 2Peace Keepers, The: Port 2Pieces: Port 2Rap Jam - Volume One: Port 2Saturday Night Slam Masters: Port 2Secret of Mana: Port 2Shin Nippon Pro Wrestling '94 - Battlefield in Tokyo Dome: Port 2Shin Nippon Pro Wrestling - Chou Senshi in Tokyo Dome: Port 2Shin Nippon Pro Wrestling Kounin '95 - Tokyo Dome Battle 7: Port 2Smash Tennis: Port 2Sporting News, The - Power Baseball: Port 2Sterling Sharpe End 2 End: Port 2Street Hockey '95: Port 2Street Racer: Port 2Sugoi Hebereke: Port 2Sugoro Quest ++ Dicenics: Port 2Super Bomberman - Panic Bomber W: Port 2Super Bomberman 2: Port 2Super Bomberman 3: Port 2Super Bomberman 4: Port 2Super Bomberman 5: Port 2Super Bomberman: Port 2Super Fire Pro Wrestling - Queen's Special: Port 2Super Fire Pro Wrestling Special: Port 2Super Fire Pro Wrestling X Premium: Port 2Super Fire Pro Wrestling X: Port 2Super Formation Soccer 94 - World Cup Final Data: Port 2Super Formation Soccer 94: Port 2Super Formation Soccer 95 della Serie A - UCC Xaqua: Port 2Super Formation Soccer 95 della Serie A: Port 2Super Formation Soccer 96: Port 2Super Formation Soccer II: Port 2Super Ice Hockey: Port 2Super Kyousouba - Kaze no Sylphid: Port 2Super Power League: Port 2Super Tekkyuu Fight!: Port 2Super Tetris 3: Port 2Syndicate: Port 2Tenryu Genichiro no Pro Wrestling Revolution: Port 2Tiny Toon Adventures - Wild & Wacky Sports: Port 2Top Gear 3000: Port 2Turbo Toons: Port 2Virtual Soccer: Port 2Vs. Collection: Port 2WWF Raw: Port 2Yuujin no Furi Furi Girls: Port 2Zero 4 Champ RR-Z: Port 2Zero 4 Champ RR: Port 2
  4. Problem solved. I got in another forum and manage to catch an executable of Snes9x emulator that runs the command line you gave me. Here is the link: http://www.s9x-w32.de/dl/testbuilds/snes9x_testbuild_25062014.zip Does anyone by chance have a list of games which shows what super nintendo games use the multi-tap? Those who know are the games "Bomber Man" and "Micro Machines". Thank you Adultery!!!
  5. I tried to use the command you gave me. My command line was: snes9x-x64.exe -fullscreen -port2 mp5:2345 "[ROMPATH]\[ROMFILE]" But when I try to run the emulator with this command line comes this error: "Cannot select MP5: MultiPlayer5Master disabled". I have attached a screen shot.
  6. I started using the emulator Snes9x. The problem is: Most of the time, when we started a game using this emulator through GameEx everything works perfectly. But some games that have a greater number of players set the controls will not work because the "multi-tap" option must be enabled. My question: How to solve this problem using this emulator? Is there any way to make the option of "multi-tap" be activated in certain games? GameEx.ini NINTENDO (16 Bits).ini log.txt
  7. I did not find the answer you wanted but brought some information. Actually from what I could see the emulator MAME games will run only as long as they have a .cue extension. If you own the game file without that extension, just create it as long as the game file is .img or .bin. I also realized that the MAME emulation compared to Philips CDI system is not bad, but it has a lot to develop. If anyone has doubts how to create a .cue file simply open Notepad and type the following command line in: Example: If the game file is: Zenith (1997) (Philips) (US) .iso text content .cue file should be: FILE "Zenith (1997) (Philips) (US) .iso" BINARY TRACK 01 MODE2 / 2352 INDEX 01 00:00:00 Then just send out save with the .cue extension and ready. Your game should work well.
  8. The problem is not the GameEx. I think the problem is the type of file I am trying to launch the MAME emulator. Searching the internet I saw some people talking in converting the isos in .chd extensions for philips games CDI work in the emulator MAME. But I could not quite understand how. Can someone explain to me how?
  9. Here is the file you requested. log.txt
  10. I am currently using the latest emulator MAME to run the Philips CDI system games (From what I understood MESS and MAME became one emulator). I have a few games on my pc with various extensions Philips CDI systems: .bin (.cue) .ccd .cdi I realized that only games with .cue extension are started correctly by the MAME emulator. I have a game I'm trying to play "The Apprentice", but it has .ccd extension. I researched on the internet and saw people playing this game in the same emulator I have. Every time I try to run a game with a different extension .cue MAME crashes and stops working. Can anyone tell me what I can do to solve this problem? CDI.ini GameEx.ini
  11. Regarding my doubts these topics by searching on Internet forums found: 1) Stretch option can only be enabled when we entered the emulator and the mark. Such marking is not saved. And just because they have created a Lancher to this emulator already shows that the plumb does not accept command line. Why at least in the current version it is impossible to activate this option automatically manier. 2) I have found that you can map the mouse in control through Xpadder program. I created this map to the CDI EMU emulator. Anyone interested can download it at the link attached below. 3) Regarding the issue "Your disc may be dirty," did not find answer, but could guess surely put the blame on the own emulator. The CDI-EMU is not such a good emulator as well. Your developer should have given up the project because for years not out a new update. Conclusion: Currently changed the CDI-EMU by MESS emulator. Much better. CDI (1º Jogador).rar
  12. The only filter that I have for them systems that use the FS-UAE are: AMIGA CD32: *.iso COMMODORE CDTV: *.iso my current command line are: AMIGA CD32:fs-uae.exe --amiga-model=CD32 --joystick-port-0-mode="cd32 gamepad" --fullscreen=1 --keep_aspect = 1 --cdrom-drive-0="[ROMPATH]\[ROMFILE]" COMMODORE CDTV:fs-uae.exe --fullscreen=1 --amiga-model=CDTV --joystick-port-0-mode=joystick --keep_aspect = 1 --cdrom-drive-0="[ROMPATH]\[ROMFILE]"
  13. Problem solved guys. The command line shown at the beginning of this post is correct. I spoke with the developer of the FS-UAE emulator. The problem in a nutshell was: When you are setting up this emulator it has a default directory of roms files needed to run the emulator. But we ourselves can define other directories. I do not know why, the directory defined by us will only work when we run the executable file "Launcher".If we execute the file must be in GameEx command line, the directory of Kickstarts defined by us will not be accessed. In short: I put the Kickstars files in the default directory of the emulator and everything started working. Here is the message that desenvolverdor sent me: . "Hi, it looks like you are using two (separate portable directories) In this setup, FS-UAE will look for the Kickstart ROM files in D: \ Games \ EMULATORS \ CD Amiga 32 \ FS UAE \ Kickstarts and D: \ Games \ EMULATORS \ Commodore CDTV \ FS UAE \ Kickstarts, respectivamente. Your problems are Likely Caused by missing kickstarts In These directories. (When you launch FS-UAE from FS-UAE Launcher, the system is more flexible, the FS-UAE Launcher can find the kickstart file scanned in the database, and tell FS-UAE where to find Them, if necessary). " I recommend anyone who uses the AMIGA system to use this emulator.The developer of it is a nice and helpful guy. He took away all my doubts.I doubt any you've just access the emulator forum or talk directly to the developer through this link: http://fs-uae.net/command-line/ Thank you very much Draco1962 and all who have tried to somehow help me!!
  14. Actually yes. The command line suggested by you is exactly the same that I use. I suggested a new topic create a launcher because something is failing when using the front end GameEx with this system. I entered the emulator manufacturer's website. This link: http://fs-uae.net/options#keyboard_input_grab The link above contains the command lines for use in the FS-UAE emulator. But some games that run directly on the emulator does not run through the GameEx. Use the same command line in two games. One of them works and or other not. Then I go directly that it did not work and it runs perfectly.
  15. Thanks for answering !!! But the command line that passed me up are exactly like the ones I use.
  16. I feel that the first problem was also solved. Not the way I wanted. But in another way. I did so: Most games of this system is only one player. Then the own emulator can set the keys we want. The mapped and then used the Xpadder Plugin. (Sorted out) But a small amount of games are two players. I realized that every game has a different mapping. I was simply pressing all the buttons to find them. I put here available to all Xappder files with those mapped to keys in case anyone is interested. I consider the problem solved! If you want to close this post that I feel free !! File.rar
  17. I wanted to make a request. I did a search emulators that can run the AMIGA CD32 systems, and Commodore CDTV, and found this emulator, the FS-UAE site: http://fs-uae.net/ In my opinion, this was the best emulator that I found to run the AMIGA system. It is simple, has a friendly interface, and the graphics in the game and the sound are excellent. But there is a problem. As in the MAME emulator, the FS-UAE emulator possesses a file to launch the program and another file to be used from the command line in GameEx to start. This means that some settings that make the file to launch is not used when running another executable file. I can not say what it is. But many games do not work when I try to run this emulator through GameEx. My request is: You could create some kind of file to launch to enable the settings in the emulator is used at the time that we run through GameEx? AMIGA CD 32.ini COMMODORE CDTV.ini GameEx.ini
  18. I have found the second question answer. To close the emulator WinApe just type the following command line: After launch: TASKKILL /IM winape.exe /F
  19. Currently I use the latest version of this emulator (WinAPE 2.0 a18). 1) could someone tell me how do I configure the two joysticks. With the option checked "enable joystick" only the first control works. And yet the provisions of the buttons are horrible. I would myself map the keys of the controls (1 and 2 player) and then using and enjoying the Xpadder program. In short. Can you show me how to configure control 1 player and 2 player on the computer keyboard? 2) When I press the "Esc" button on this emulator back to GameEx but the emulator is still open. Is there any command line I can use to force close it?Thank you so much! AMSTRAD GX4000.ini GameEx.ini
  20. Currently I use this emulator to two systems: Commdore CDTV and Amiga CD32. The current version of the emulator is 2.6.2 My command lines for each system are: fs-uae.exe --fullscreen=1 --amiga-model=CDTV --joystick-port-0-mode=joystick --cdrom-drive-0="[ROMPATH]\[ROMFILE]" fs-uae.exe --amiga-model=CD32 --joystick-port-0-mode="cd32 gamepad" --fullscreen=1 --cdrom-drive-0="[ROMPATH]\[ROMFILE]" After the last update of this emulator system Commodore CDTV can no longer start the game. Certainly the command line needs updating. I did some tests using the emulator alone and then the emulator with GameEx. Moments in some games running on the emulator alone do not work when I try to run it by GameEx.I speak of the two systems (Commdore CDTV and Amiga CD32.). Does anyone here use this emulator? And could you tell me which command lines are suitable for each of them? AMIGA CD 32.ini COMMODORE CDTV.ini GameEx.ini log.txt
  21. anyway it's all been resolved. If you want to close this topic feel free.
  22. Tthanks for the tip Stigzler! I will do that!
  23. I do not think I explained right. I correctly pointed Xpadder executable. So it was executed and game controls were mapped at the time that we played. The problem was that the Xpadder Plugin not close after us to close the game. Take a test...1) Rename the Xapdder executable for the name you want. 2) Go to Xpadder plugin and point to this executable file that was renamed. 3) Enter a game in GameEx. If things go the way it did me, when you leave the game Xpadder plugin does not close. Regarding the version of Xpadder. It has the 5.3. But she showed up not compactivel with Windows 10. Then I searched the internet for a version of Xpadder that was. I found this version.I do not remember where I got it. It was the first site I found. I not researched a lot.
  24. I uninstalled Windows 10 to my computer and installed Windows 7. The emulator started to get full screen again. Whatever the configuration that must be done, will not be in WinKawaks emulator, but the windows 10. And I have no idea where to start. If anyone has a solution please let me know !!
  25. Thank you very much for your help and patience. Do not get me wrong. Sometimes I can not understand specifically what they say. Just fix it. All steps you asked me to follow were already configured.The only thing that changed was the following. I recently installed a newer version of Xpadder (version 5.7).This version came with an executable called "Xpadder [5.7] .exe".What I did was simply to change its name to "Xpadder.exe" and from there the Xpadder began to close after the game is finished. I'm not absolutely sure, do not understand programming language. But from what I could conclude is that the Xpadder plugin was scheduled to close a file called "Xpadder.exe". That is, even if we opened the Xpadder executable file via the plugin Xpadder, if it has a name other than "Xpadder.exe" it does not close when the time comes. Perhaps this can be corrected. Not a major problem, but it is still a problem. I do not know if I could be expensive. But thank you all for helping me !!!
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