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Everything posted by Outhere
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I'm starting to run out of ideas.. Did try re-installing 2.36 I have some old Versions of pinballx if you would like them
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Try changing these, Try turning other things off to see what happens, But it could one of many settings in pinballX that's causing the issue... [Login] Enabled=True FullScreenWindowed=False Try PinballXLite.exe Do you have the latest version of NET Framework for Windows 7 https://www.microsoft.com/en-ca/download/details.aspx?id=40779
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I run PinballX - Version 2.36 What about PinballFX2
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I noticed for your VPinball990 parameters you use /play -"[TABLEPATH]\[TABLEFILE]" But in your other vp setups you use something else... I use this for all my VP setups in pinballX for the parameters /play -"[TABLEPATH]\[TABLEFILE]"
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Post your Pinballx.ini File
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Try with these off StartWithWindows=Yes AutoPositionB2S=True
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[RESOLVED] Newb Q - Pinball X - windows 10 - future pinball problem
Outhere replied to foneservice's topic in General
I run windows 10 and I do not use compatibility mode or administrator for pinballx, Future Pinball / Bam -
[RESOLVED] pinballx front end not working correctly with vp994
Outhere replied to RIJOSROBERTO's topic in General
The Executable in the settings needs to be VPinballX.exe -
Do the games work right when you run them without Pinballx? Try turning off - Start Pinballx with windows There is no need to use DOFLinxMsg.exe with VP But DOFLinx works great for Pinball fx2 and Future Pinball
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try this You may have to run some or all of the exe as administrator in order to do that right-click the file, click properties then click on the compatibility tab and run program as administrator
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Try this Parameters=/open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender /STAYINRAM
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[System_3] Name=Visual Pinball x Enabled=True SystemType=0 WorkingPath=C:\Games\Visual PinballX TablePath=C:\Games\Visual PinballX\Tables\vp10 Executable=C:\Games\Visual PinballX\VPinballX.exe -- Should be Executable=VPinballX.exe Parameters=/play -"[TABLEPATH]\[TABLEFILE]" LaunchBeforeHideWindow=True
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With the cabinet mode built into FX2 you no longer need this file -- dotmatrix.cfg
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http://www.vpforums.org/index.php?app=downloads&showfile=8222
- 19 replies
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- future pinball
- launch parameters
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- 19 replies
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- future pinball
- launch parameters
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It does the same thing for me so I only run Bam as admin and not future pinball ,everything works fine... I use the Escape key
- 19 replies
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- future pinball
- launch parameters
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Did you check to make sure the back glass in FX2 is turned off
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Yes now that you mention it I remember reading it earlier... How does one get into the exe to modify the script
- 297 replies
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- Pinball FX2
- NukeLauncher
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Glad you got it running.... some of the stuff you talk about here is more than I know but what script are you talking about that you comment out something
- 297 replies
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- Pinball FX2
- NukeLauncher
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Try commenting it out in the InI file or put football at the end of the list in the ini file and add it in your XML and put in the location for football, It's at the end of the list so it shouldn't affect the locations at all.. It may be as simple as putting in for the location football the last one on the list or put zero and see what happens
- 297 replies
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- Pinball FX2
- NukeLauncher
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They don't have to actually match the steam games ...they can be called anything, I believe the way it works in pinballX when you select a game the XML file talks to the ini it finds the location on the list which in turns find the location on the grid and then starts the game .. I should note make sure you don't have any weird symbols or anything in the game names because it may not like that...
- 297 replies
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- Pinball FX2
- NukeLauncher
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Sounds like Nukelauncher thinks there's a problem between the ini file and your XML... In my XML file I have the game name and the description matching the name I put in the ini file... <game name="Star Wars - Han Solo"> <description>Star Wars - Han Solo</description> <rom></rom> <manufacturer>Zen</manufacturer> <year>2014</year> <type>SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>0</rating> </game>
- 297 replies
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- Pinball FX2
- NukeLauncher
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If its not in the Grid I would not put it in..
- 297 replies
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- Pinball FX2
- NukeLauncher
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Steam and non-steam work great
- 297 replies
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- Pinball FX2
- NukeLauncher
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I use a I-Pac 2 USB keyboard encoder I have the two flipper buttons and two Magnum safe buttons and I use the four arrow keys Two for the flippers and two for the nudging
- 297 replies
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- Pinball FX2
- NukeLauncher
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