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horseyhorsey

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Everything posted by horseyhorsey

  1. Tom, thanks, you're updating quicker than I can catch up with If you look at that suggestion above it's not really changed your menu , just added high scores & favourites compacting the filters.
  2. Cheers Tom, it's good. That was fatal attraction before, it was hard work to choose table A menu like this? WIth the filters only one jump up from Play Game it would be very fast getting where you want. Play Game Instructions Flyer Add Favourite Favourites > High Score > tablename.hi (text file displaying few lines of score) Filters > Manufacturers > WIth added other Decades >19xx Originals > Original manufacture tag in xml Cheers
  3. Works in 1.04 , it should work 1.05. Cheers
  4. I think the black screen is fairly normal, I've found with table I'm doing, the B2S will load first and wait till fully loaded. 90% all directb2s here. It needs a pre launch script to bring the pinmame window to the front when loaded. A clean exit I can see, is only achieved by having your exit key the same as VP exit key. This leaves debug menu open whilst PinballX closes it. This should be used as a pause. If your exit key is "e" and VP is ESC, the editor will show and flash. My exit menus & exit emu key is E. You don't want to be pushing ESC whilst in Pinball FX2, it will just force close it when you need it for going back. Attract mode is a bit crazy, you have to be quick to find the table and double tap to launch. The attract just carrys on regardless of you pushing anything. On exit of a table it's ending up on some random table, is this because the attract is still going on whilst in game? Could account for some lag here & there in game. Can you make it possible to use [TABLEFILE] variables from PinballX? LaunchBeforeParameters=-[TABLEFILE] LaunchAfterParameters=-[TABLEFILE]
  5. Yes, the attract mode is wild. Have you noticed focus problems with the pinmame window and B2S ?
  6. Hey Tspiers , that was quick. Thankyou! LaunchBeforeExecutable = Pinball FX2 ahk Script Not sure how much you'll be updating but is it possible just to get updated exe or zip? It's getting a bit long having to install it to C: and running through all the directx installs each time. Moving it to where I need it.
  7. It's possible faking FX2 to use a .vpt. Adding to VP database. Using the launch before table program options and checking for Pinball FX2 to launch it. Yea, lot easier to be supported in the app or even better to be able to copy/paste system entries in the config: [PinballFX2]Enabled=TrueWorkingPath=I:\SteamTablePath=I:\Steam\TablesExecutable=PinballFX.exeParameters=Load AHK Sript for key remapping, individual table launching etc etcLaunchBeforeEnabled=falseLaunchBeforeWorkingPath=LaunchBeforeExecutable=notepad.exeLaunchBeforeHideWindow=FalseLaunchBeforeWaitForExit=TrueLaunchAfterEnabled=FalseLaunchAfterWorkingPath=LaunchAfterExecutable=notepad.exeLaunchAfterHideWindow=FalseLaunchAfterWaitForExit=True
  8. I've just had a half an hour play around with it and got a few things but as this is for videos, would it be possible if you could support video switching? Or as you have a few empty table menu slots adding a video with sub menu choice in here? These would be for videos collected of PAPA gameplay & tutorials, always thought this would make a nice touch to a collection in one frontend. Cheers
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