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Stu1983

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Everything posted by Stu1983

  1. I take it I'm just out of luck running it at 640 by 480? I don't need any of the hidden buttons or anything I just love the background and layout, is there an easy way for me to modify the ini to make it work? I don't know much about theme creation
  2. I used to use gens but now I use kega fusion apparently it's more accurate than than any other megadrive emulator though it seem just the same as gens to me, it has got a some nice video options built in though, if you want to give it a try the command line for it is:- Fusion.exe -gen -fullscreen "[ROMPath]\[RomFile]" it also does all your master system needs too wi8th this line Fusion.exe -sms -fullscreen "[ROMPath]\[RomFile]" Stu
  3. This script is a way of storing credits between games... basically I have a coin counter connected to my coin validator and my machine set at 10p a go so if I insert 20p I get 2 credits, 50p I get 5 credits and so forth... This is all well and good but if I've inserted a pound and after a couple of credits I decide to play something else then those remaining credits are lost... "The horror!" I hear you shout I know I could just open the door and get my money back but I was bored in work today so I came up with this solution... What it does is when the coin is inserted the credit is registered and stored in the AHK script and then I have an activate credit key set on my control panel (which is also the button I use for BACK in GameEx) so I can now stick as many credits as I like in and change games without fear of ripping myself off My future plan is to use something like the LED-Wiz so that when the machine is in credit the coin mech lights will light up and when your out of credit they'll go off but I don't have an LED-Wiz at the moment I think this might be handy for people with kids as you could just fire in a few credits for them and let them batter on, you don't need a coin counter as the script will store credit from any mech I have replaced the key assigned to my coin input on my Ipac to control and 5 rather than 5 and I'm using control and 7 for the activate credit button, the script then changes these to 5 and 7 at the correct times, so you still keep MAME as 5 for inserting credit and I set GameEx to use 7 as previous screen #NoTrayIcon ;you may want to remove this line till eveything is working #SingleInstance force SetKeyDelay, 20, 20 ;mame needs this set or keys aren't regestered from ahk ^5:: ;store inserted credits credits++ return #IfWinNotActive, GameEx ^7:: ;if there are credits in the bank 5 will be sent if not 7 will be sent if credits > 0 { send 5 ;send the credit to game credits-- ;subtract it from the credit bank return } else { send 7 ;if there's no credits left send 7 instead return } #IfWinActive, GameEx ^7:: ;in GameEx 7 will always be sent as there's no need to activate credits send 7 return Hope someone gets some use out of my boredome Stu
  4. Yeah there's Numpad0 through to Numpad9 though there's also NumpadUp NumpadDown and so forth which are seperate from the numbers You could also try the sendinput command rather than just send
  5. I love the look of this theme, its stunning, but everytime I try to go into an emulator it crashes out its as its about to display the list of games it blows me out could this be anything to do with the fact that I'm trying to run the 800 by 600 version of the theme at 640 by 480... I'm using an arcade monitor so I can't go any higher than this... anychance you could make a 640 by 480 version? I can go inot the most played section but not any emulator the last few lines of the log are: 00:06:11.9 23/04/2007: First Exception: 00:06:11.9 23/04/2007: Error in the application. 00:06:11.9 23/04/2007: at Microsoft.DirectX.DirectDraw.Surface.DrawInternal(tagRECT* destRectangle, Surface sourceSurface, tagRECT* srcRectangle, DrawFlags flags, DrawEffects& bltEffects) 00:06:11.9 23/04/2007: at Microsoft.DirectX.DirectDraw.Surface.Draw(Rectangle destRectangle, Surface sourceSurface, Rectangle srcRectangle, DrawFlags flags) 00:06:11.9 23/04/2007: at GameEx.GameEx.mainform.DrawMenuImages(Boolean over) 00:06:11.9 23/04/2007: at GameEx.GameEx.mainform.DisplayFrame() 00:06:11.9 23/04/2007: Last Exception: 00:06:11.9 23/04/2007: Error in the application. 00:06:11.9 23/04/2007: at Microsoft.DirectX.DirectDraw.Surface.DrawInternal(tagRECT* destRectangle, Surface sourceSurface, tagRECT* srcRectangle, DrawFlags flags, DrawEffects& bltEffects) 00:06:11.9 23/04/2007: at Microsoft.DirectX.DirectDraw.Surface.Draw(Rectangle destRectangle, Surface sourceSurface, Rectangle srcRectangle, DrawFlags flags) 00:06:11.9 23/04/2007: at GameEx.GameEx.mainform.DrawMenuImages(Boolean over) 00:06:11.9 23/04/2007: at GameEx.GameEx.mainform.DisplayFrame() Keep up the awsome work, you really have a talent Stu
  6. Stu1983

    Two Bugs.

    I had a similar problem to this when "Snap Best Match" was turned on
  7. Stu1983

    Slooooow Music

    I have a large collection of music 1600+ albums and it takes like 5 mins for the album list to appear in GameEx... I have all my music well organized each album is in it's own folder and the album folders are in their respective artist's folder... is there some way I could have GameEx just load the list of folders rather than read through and load all the tags? I've tried loading all my music into Media Player's library (took over 2 days) and telling GameEx to use this but it still take ages I really like to be able to use this feature Thanks Stu
  8. Create snaps only creates snaps for games that don't already have snaps, so it won't overwrite your current snaps... well when working with rom sets thats how it works anyway... is this not the same for avi's? I don't bother with films in GameEx but I thought the same would apply
  9. What about using the following line to move the mouse? DllCall("SetCursorPos", int, 10000, int, 10000) That way you don't see the cursor slowly moving towards the bottom of the screen, it just moves instantly
  10. Give us a chance or you could search the forums I have a post called "2 Keys Assigned to same function?" http://www.gameex.info/forums/index.php?sh...amp;#entry20810 this will let you have player 2's controls set to the same as players 1's, using AutoHotKey, while in GameEx and it won't affect your controls in emu's
  11. did you get it working Emph? I've added another wee line to my code which instantly moves the mouse off screen so you don't see it when changing emu's or anything DllCall("SetCursorPos", int, 10000, int, 10000)
  12. I'm lov'n Typhoon 2001... great find
  13. Stu1983

    Typhoon 2001

    You can change the controls in game, just press enter on the main screen that says press fire to play to see the list of options
  14. I've been thinking about buying a wii remote to mess about with on the pc for a while now, pay day is just a round the corner so I think I might invest can the nunchuck be used with the pc to? On a side note I just got the LCD Topgun from play asia and I must say it really is a fantastic lightgun for mame and not a bad price either £28 includung postage, I've had a couple of shit pc guns in the past but I'm amazed at how well this one works
  15. I gave this a try on my Athlon64 3800+ with 1gig ram and Arcade VGA graphics card (which is based on a Radeon X550) and it runs unplayably slow... it's not stuttery or jumpy but it's like the whole thing is in slow motion... I noticed that even if all the advanced graphics settings are turned off in the options screen they still seem to be active in game... I must try it on my other machine which has a better graphics card and more up to date ati drivers
  16. yes this can be turned off by setting "Show Buttons" to "No" in "Display Settings" they're are a few other options to exit GameEx in "Enable/Disable Features" you can have it as a menu option on the start page by turning off "Disable Ext" or if you set "Disable Escape Key" to no then you can simply press escape on the start page to exit you can also use the rather handy "Exit GameEx" plugin by Ben Baker in the plugin manager which will allow you to set up a custom key combination to exit, the only problem with it is that everytime you update GameEx you have to go back in and reset your custom keys
  17. I got round to looking at this again today and I've got it working really well using AHK from what I can see, I've gave it a good test and I can't see any issues so far, it was acutally alot easier than I thought, here's how: create an ahk and at the top have this line #IfWinActive, GameEx ;this tells ahk to only remap controls when the active window starts with GameEx in the title ;then just list the controls you want to change, so for me thats ;select and back 6::5 2::1 ;make player 2 joystick the same as player 1 r::UP f::DOWN d::LEFT g::RIGHT ;make player 2 buttons the same as player 1 a::v s::b q::n w::c i::z k::x save the file and compile it to an exe and have GameEx launch the exe before it starts and then kill the exe when it exits using process.exe -k I already have GameEx set to launch a batch file before and after it launches to close and open a few programs I keep running in the background of my cab so it was just a matter of adding a couple of lines to the batch file ** If you don't compile the ahk to an exe then it will still work but if like me you have other emulators and games that start and close various ahks then you'll close your GameEx ahk too so player 2's controls would work to start with but may stop working after running certain programs hope this helps someone
  18. Just set your rom path to point to the folder containing all your shortcuts or batch files The problem for me with using shortcuts is that because I have an arcade cabinet I need to run other programs like Joy2Key to change the game controls before I run the game and then close them after the pc game has closed which is why a batch file is the easiest option in my case
  19. Nestopia worked fine for me first go
  20. works a treat, thanks
  21. Stu1983

    control panel

    showing custom control panels in GameEx isn't possible at the min I think it has already been requested in the "feature requests" topic though so maybe someday it'll be possible, I would quite like this too
  22. I was thinking I'd have to go down the AHK route but I was hoping there might be a nice clean simple way of doing it... some day I've go a bit of spare time I'll maybe give it a go
  23. I've Stepmania setup in my cabinet... I create a batch file for every PC game and have a seperate emulator section call PC which then just list the batch files as roms, it's handy as I can launch auto hot key files and what not before each PC game if need be... the batch file for Stepmania is an easy one though it's just T: cd "T:\Games\StepMania CVS\Program\" StepMania.exe obviously you'd need to change the paths As for you Mame problem try adding a pause to the end of the "Run Last Game" batch file that GameEx creates in "\GameEx\DATA\runitgame.bat" and then run it from windows and see if it bring's up any obvious errors
  24. Is it possible to have 2 keys set to do the same thing in GameEx eg. I'd like to have the Up Arrow and the R key assigned to 'up' in GameEx and the Down Arrow and F assigned to 'down' so that either player at my arcade cabinet can select a game? I've tried seperating the numbers in custominput.ini with a , or ; but it hasn't worked Thanks Stu
  25. What about Insane? Codemasters are offering it for free now http://homepages.nildram.co.uk/~gweb2006/free1NSANE.html It was a fun arcady racer from a few years back, can't remember if there are many controls to configure though... or the older Colin McRae's where fun didn't have many controls I loved Big Red Racing when I was younger but I played it again recently there and I don't know what I was thinking back then
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